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0d7097dbf8
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07b0bf7558
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07b0bf7558 | ||
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5aa28c2b07 | ||
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a490b2a72f |
@ -1,10 +1,10 @@
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use advent_of_code::prob1;
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use advent_of_code::{prob1, prob2};
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fn main() {
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fn main() {
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let args: Vec<String> = std::env::args().collect();
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let args: Vec<String> = std::env::args().collect();
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let file_path = args
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let file_path = args
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.get(1)
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.get(1)
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.expect("Please provide an argument on command-line.");
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.expect("Please provide an argument on command-line.");
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let max = prob1::solve_part2(file_path);
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let max = prob2::solve_part1(file_path);
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println!("{max}");
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println!("{max}");
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}
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}
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@ -40,7 +40,10 @@ impl From<char> for Play {
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'X' => Play::Rock,
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'X' => Play::Rock,
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'Y' => Play::Paper,
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'Y' => Play::Paper,
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'Z' => Play::Scissors,
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'Z' => Play::Scissors,
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_ => panic!("Only A, B, C, X, Y or Z letters are available."),
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other => panic!(
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"Only A, B, C, X, Y or Z letters are available. Had {}",
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other
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),
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}
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}
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}
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}
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}
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}
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@ -59,17 +62,39 @@ pub fn round_score(play: char, counter_play: char) -> i32 {
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let coup = Play::from(play); // translate to the play
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let coup = Play::from(play); // translate to the play
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let counter = Play::from(counter_play); // translate to the play
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let counter = Play::from(counter_play); // translate to the play
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if coup == counter {
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if coup == counter {
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(ResultPlay::Draw as i32) + (counter_play as i32)
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let draw: i32 = ResultPlay::Draw.into();
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let result: i32 = counter.into();
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draw + result
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} else {
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} else {
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use Play::*;
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use Play::*;
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use ResultPlay::*;
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use ResultPlay::*;
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let loss: i32 = Loss.into();
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let win: i32 = Win.into();
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match (&coup, &counter) {
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match (&coup, &counter) {
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(Rock, Paper) => (Win as i32) + (counter as i32),
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(Rock, Paper) => {
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(Rock, Scissors) => (Loss as i32) + (counter as i32),
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let result: i32 = counter.into();
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(Paper, Rock) => (Loss as i32) + (counter as i32),
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win + result
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(Paper, Scissors) => (Win as i32) + (counter as i32),
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}
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(Scissors, Rock) => (Win as i32) + (counter as i32),
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(Rock, Scissors) => {
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(Scissors, Paper) => (Loss as i32) + (counter as i32),
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let result: i32 = counter.into();
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loss + result
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}
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(Paper, Rock) => {
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let result: i32 = counter.into();
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loss + result
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}
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(Paper, Scissors) => {
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let result: i32 = counter.into();
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win + result
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}
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(Scissors, Rock) => {
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let result: i32 = counter.into();
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win + result
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}
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(Scissors, Paper) => {
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let result: i32 = counter.into();
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loss + result
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}
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_ => panic!("Case not covered, impossible to reach."),
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_ => panic!("Case not covered, impossible to reach."),
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}
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}
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}
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}
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