Adding a gui trait/interface for CharacterSheet.
Goal: to interact with the gui in a shorter way.
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13
src/gui.rs
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13
src/gui.rs
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@ -0,0 +1,13 @@
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use eframe::egui;
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use eframe::egui::Ui;
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use crate::sheet::{Characteristic, CharacterSheet};
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pub trait SheetGui where Self: Sized {
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fn shortcut(&self, _ui: &mut Ui, category: &str, character_field: &Characteristic) -> (u32, u32, u32) { (0, 0, 0) }
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fn gui_address(&mut self, ui: &mut Ui);
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fn gui_stamina(&mut self, ui: &mut Ui);
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fn gui_luck(&mut self, ui: &mut Ui);
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fn gui_skill(&mut self, ui: &mut Ui);
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fn secondary_stats(&mut self, ui: &mut Ui);
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}
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@ -1 +1,2 @@
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pub mod sheet;
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pub mod sheet;
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pub mod gui;
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@ -5,7 +5,7 @@ fn main() {
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eframe::run_native(
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eframe::run_native(
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"Billy Sheet editor",
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"Billy Sheet editor",
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options,
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options,
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Box::new(|ctx| {
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Box::new(|_ctx| {
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// ctx.egui_ctx.options().screen_reader = true;
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// ctx.egui_ctx.options().screen_reader = true;
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Box::new(Gui::default())
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Box::new(Gui::default())
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}),
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}),
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@ -83,9 +83,7 @@ impl eframe::App for Gui {
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});
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});
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});
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});
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});
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});
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if ctx
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if ctx.input_mut().consume_key(egui::Modifiers::CTRL, egui::Key::Q)
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.input_mut()
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.consume_key(egui::Modifiers::CTRL, egui::Key::Q)
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{
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{
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_frame.close();
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_frame.close();
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}
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}
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