Adding getters.
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							|  | @ -30,6 +30,42 @@ pub struct CharacterSheet { | |||
| 	money: u32, | ||||
| } | ||||
| 
 | ||||
| impl CharacterSheet { | ||||
| 	pub fn character_class(&self) -> &Classe { | ||||
| 		&self.character_class | ||||
| 	} | ||||
| 	pub fn character(&self) -> &str { | ||||
| 		&self.character | ||||
| 	} | ||||
| 	pub fn address(&self) -> &Characteristic { | ||||
| 		&self.address | ||||
| 	} | ||||
| 	pub fn stamina(&self) -> &Characteristic { | ||||
| 		&self.stamina | ||||
| 	} | ||||
| 	pub fn luck(&self) -> &Characteristic { | ||||
| 		&self.luck | ||||
| 	} | ||||
| 	pub fn skill(&self) -> &Characteristic { | ||||
| 		&self.skill | ||||
| 	} | ||||
| 	pub fn health(&self) -> u32 { | ||||
| 		self.health | ||||
| 	} | ||||
| 	pub fn armor(&self) -> u32 { | ||||
| 		self.armor | ||||
| 	} | ||||
| 	pub fn damage(&self) -> u32 { | ||||
| 		self.damage | ||||
| 	} | ||||
| 	pub fn glory(&self) -> u32 { | ||||
| 		self.glory | ||||
| 	} | ||||
| 	pub fn money(&self) -> u32 { | ||||
| 		self.money | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| #[derive(Debug)] | ||||
| pub struct Characteristic { | ||||
| 	characteristic_type: CharacteristicType, | ||||
|  |  | |||
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