Functional GUI with eframe
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2654
Cargo.lock
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2654
Cargo.lock
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@ -6,5 +6,5 @@ edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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egui = "0.16.1"
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json = "0.12.4"
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eframe = { version = "*", features = ["screen_reader", "dark-light"] }
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json = "*"
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1
src/lib.rs
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1
src/lib.rs
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@ -0,0 +1 @@
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pub mod sheet;
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60
src/main.rs
60
src/main.rs
@ -1,3 +1,61 @@
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use eframe::egui;
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fn main() {
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println!("Hello, world!");
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let options = eframe::NativeOptions::default();
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eframe::run_native(
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"Billy Sheet editor",
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options,
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Box::new(|ctx| {
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ctx.egui_ctx.options().screen_reader = true;
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Box::new(Gui::default())
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}),
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);
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}
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#[derive(Debug)]
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struct Gui {
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test: billy_sheet::sheet::CharacterSheet,
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edit_mode: bool,
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}
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impl Default for Gui {
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fn default() -> Self {
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Self {
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test: billy_sheet::sheet::CharacterSheet::default(),
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edit_mode: true,
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}
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}
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}
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impl eframe::App for Gui {
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fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
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egui::TopBottomPanel::top("menu").show(ctx, |ui| {
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egui::menu::bar(ui, |ui| {
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egui::widgets::global_dark_light_mode_buttons(ui);
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ui.menu_button("File", |ui| {
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if ui.button("Open (Ctrl + O)").clicked() {}
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if ui.button("Quit (Ctrl + Q)").clicked() {
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_frame.close();
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}
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});
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if ui.button(format!("Edit mode {}", self.edit_mode)).clicked() {
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self.edit_mode = !self.edit_mode;
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}
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});
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});
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egui::CentralPanel::default().show(ctx, |ui| {
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ui.heading("My egui Application");
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ui.separator();
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ui.vertical_centered_justified(|ui| {
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ui.label("Hello");
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// ui.text_edit_multiline(self.test.name());
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});
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});
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if ctx
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.input_mut()
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.consume_key(egui::Modifiers::CTRL, egui::Key::Q)
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{
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_frame.close();
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}
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}
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}
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81
src/sheet.rs
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81
src/sheet.rs
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@ -0,0 +1,81 @@
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#[derive(Debug)]
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pub enum Classe {
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Warrior,
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Cautious,
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Farmer,
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Resourceful,
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}
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#[derive(Debug)]
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enum CharacteristicType {
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Address,
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Stamina,
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Luck,
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Skill,
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}
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#[derive(Debug)]
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pub struct CharacterSheet {
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character_class: Classe,
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name: String,
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address: Characteristic,
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stamina: Characteristic,
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luck: Characteristic,
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skill: Characteristic,
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health: u32,
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armor: u32,
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damage: u32,
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glory: u32,
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money: u32,
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}
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#[derive(Debug)]
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pub struct Characteristic {
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characteristic_type: CharacteristicType,
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pub base: u32,
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pub carac: u32,
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pub materiel: u32,
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pub additional: u32,
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}
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impl Default for CharacterSheet {
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fn default() -> Self {
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Self {
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character_class: Classe::Warrior,
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name: "Billy".to_string(),
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address: Characteristic {
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characteristic_type: CharacteristicType::Address,
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base: 0,
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carac: 0,
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materiel: 0,
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additional: 1,
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},
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stamina: Characteristic {
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characteristic_type: CharacteristicType::Stamina,
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base: 2,
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carac: 0,
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materiel: 0,
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additional: 0,
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},
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luck: Characteristic {
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characteristic_type: CharacteristicType::Luck,
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base: 3,
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carac: 0,
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materiel: 0,
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additional: 0,
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},
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skill: Characteristic {
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characteristic_type: CharacteristicType::Skill,
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base: 2,
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carac: 0,
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materiel: 0,
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additional: 0,
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},
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health: 0,
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armor: 0,
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damage: 0,
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glory: 0,
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money: 0,
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}
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}
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}
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