Functional GUI with eframe
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					 5 changed files with 2777 additions and 23 deletions
				
			
		
							
								
								
									
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			@ -6,5 +6,5 @@ edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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egui = "0.16.1"
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json = "0.12.4"
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eframe = { version = "*", features = ["screen_reader", "dark-light"] }
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json = "*"
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			@ -0,0 +1 @@
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pub mod sheet;
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								src/main.rs
									
										
									
									
									
								
							
							
						
						
									
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			@ -1,3 +1,61 @@
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use eframe::egui;
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fn main() {
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    println!("Hello, world!");
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    let options = eframe::NativeOptions::default();
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    eframe::run_native(
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        "Billy Sheet editor",
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        options,
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        Box::new(|ctx| {
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            ctx.egui_ctx.options().screen_reader = true;
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            Box::new(Gui::default())
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        }),
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    );
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}
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#[derive(Debug)]
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struct Gui {
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    test: billy_sheet::sheet::CharacterSheet,
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    edit_mode: bool,
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}
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impl Default for Gui {
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    fn default() -> Self {
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        Self {
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            test: billy_sheet::sheet::CharacterSheet::default(),
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            edit_mode: true,
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        }
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    }
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}
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impl eframe::App for Gui {
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    fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
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        egui::TopBottomPanel::top("menu").show(ctx, |ui| {
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            egui::menu::bar(ui, |ui| {
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                egui::widgets::global_dark_light_mode_buttons(ui);
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                ui.menu_button("File", |ui| {
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                    if ui.button("Open (Ctrl + O)").clicked() {}
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                    if ui.button("Quit (Ctrl + Q)").clicked() {
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                        _frame.close();
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                    }
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                });
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                if ui.button(format!("Edit mode {}", self.edit_mode)).clicked() {
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                    self.edit_mode = !self.edit_mode;
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                }
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            });
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        });
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        egui::CentralPanel::default().show(ctx, |ui| {
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            ui.heading("My egui Application");
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            ui.separator();
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            ui.vertical_centered_justified(|ui| {
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                ui.label("Hello");
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                // ui.text_edit_multiline(self.test.name());
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            });
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        });
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        if ctx
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            .input_mut()
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            .consume_key(egui::Modifiers::CTRL, egui::Key::Q)
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        {
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            _frame.close();
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        }
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    }
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}
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								src/sheet.rs
									
										
									
									
									
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			@ -0,0 +1,81 @@
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#[derive(Debug)]
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pub enum Classe {
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    Warrior,
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    Cautious,
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    Farmer,
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    Resourceful,
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}
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#[derive(Debug)]
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enum CharacteristicType {
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    Address,
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    Stamina,
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    Luck,
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    Skill,
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}
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#[derive(Debug)]
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pub struct CharacterSheet {
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    character_class: Classe,
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    name: String,
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    address: Characteristic,
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    stamina: Characteristic,
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    luck: Characteristic,
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    skill: Characteristic,
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    health: u32,
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    armor: u32,
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    damage: u32,
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    glory: u32,
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    money: u32,
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}
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#[derive(Debug)]
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pub struct Characteristic {
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    characteristic_type: CharacteristicType,
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    pub base: u32,
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    pub carac: u32,
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    pub materiel: u32,
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    pub additional: u32,
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}
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impl Default for CharacterSheet {
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    fn default() -> Self {
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        Self {
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            character_class: Classe::Warrior,
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            name: "Billy".to_string(),
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            address: Characteristic {
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                characteristic_type: CharacteristicType::Address,
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                base: 0,
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                carac: 0,
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                materiel: 0,
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                additional: 1,
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            },
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            stamina: Characteristic {
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                characteristic_type: CharacteristicType::Stamina,
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                base: 2,
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                carac: 0,
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                materiel: 0,
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                additional: 0,
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            },
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            luck: Characteristic {
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                characteristic_type: CharacteristicType::Luck,
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                base: 3,
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                carac: 0,
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                materiel: 0,
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                additional: 0,
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            },
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            skill: Characteristic {
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                characteristic_type: CharacteristicType::Skill,
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                base: 2,
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                carac: 0,
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                materiel: 0,
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                additional: 0,
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            },
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            health: 0,
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            armor: 0,
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            damage: 0,
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            glory: 0,
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            money: 0,
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        }
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    }
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}
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