Reformat CRLF -> LF

This commit is contained in:
Pcornat 2022-10-30 13:16:10 +01:00
parent 8886c73316
commit b657e32cac
Signed by: Pcornat
GPG Key ID: 2F3932FF46D9ECA0

View File

@ -1,81 +1,82 @@
#[derive(Debug)]
pub enum Classe {
Warrior,
Cautious,
Farmer,
Resourceful,
Warrior,
Cautious,
Farmer,
Resourceful,
}
#[derive(Debug)]
enum CharacteristicType {
Address,
Stamina,
Luck,
Skill,
Address,
Stamina,
Luck,
Skill,
}
#[derive(Debug)]
pub struct CharacterSheet {
character_class: Classe,
name: String,
address: Characteristic,
stamina: Characteristic,
luck: Characteristic,
skill: Characteristic,
health: u32,
armor: u32,
damage: u32,
glory: u32,
money: u32,
character_class: Classe,
/// Field to write the personality/
pub character: String,
address: Characteristic,
stamina: Characteristic,
luck: Characteristic,
skill: Characteristic,
health: u32,
armor: u32,
damage: u32,
glory: u32,
money: u32,
}
#[derive(Debug)]
pub struct Characteristic {
characteristic_type: CharacteristicType,
pub base: u32,
pub carac: u32,
pub materiel: u32,
pub additional: u32,
characteristic_type: CharacteristicType,
pub base: u32,
pub carac: u32,
pub materiel: u32,
pub additional: u32,
}
impl Default for CharacterSheet {
fn default() -> Self {
Self {
character_class: Classe::Warrior,
name: "Billy".to_string(),
address: Characteristic {
characteristic_type: CharacteristicType::Address,
base: 0,
carac: 0,
materiel: 0,
additional: 1,
},
stamina: Characteristic {
characteristic_type: CharacteristicType::Stamina,
base: 2,
carac: 0,
materiel: 0,
additional: 0,
},
luck: Characteristic {
characteristic_type: CharacteristicType::Luck,
base: 3,
carac: 0,
materiel: 0,
additional: 0,
},
skill: Characteristic {
characteristic_type: CharacteristicType::Skill,
base: 2,
carac: 0,
materiel: 0,
additional: 0,
},
health: 0,
armor: 0,
damage: 0,
glory: 0,
money: 0,
}
}
fn default() -> Self {
Self {
character_class: Classe::Warrior,
character: "Billy".to_string(),
address: Characteristic {
characteristic_type: CharacteristicType::Address,
base: 0,
carac: 0,
materiel: 0,
additional: 1,
},
stamina: Characteristic {
characteristic_type: CharacteristicType::Stamina,
base: 2,
carac: 0,
materiel: 0,
additional: 0,
},
luck: Characteristic {
characteristic_type: CharacteristicType::Luck,
base: 3,
carac: 0,
materiel: 0,
additional: 0,
},
skill: Characteristic {
characteristic_type: CharacteristicType::Skill,
base: 2,
carac: 0,
materiel: 0,
additional: 0,
},
health: 0,
armor: 0,
damage: 0,
glory: 0,
money: 0,
}
}
}