Format
This commit is contained in:
parent
5514ecda67
commit
c489be9c78
15
.fleet/run.json
Normal file
15
.fleet/run.json
Normal file
@ -0,0 +1,15 @@
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{
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"configurations": [
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{
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"type": "cargo",
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"name": "Build release",
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"cargoArgs": ["build", "--release"],
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},
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{
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"type": "cargo",
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"name": "Run release",
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"cargoArgs": ["run", "--release"],
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},
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]
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}
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32
Cargo.lock
generated
32
Cargo.lock
generated
@ -196,7 +196,8 @@ name = "billy_sheet"
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version = "0.1.0"
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dependencies = [
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"eframe",
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"json",
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"serde",
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"serde_json",
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]
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[[package]]
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@ -1033,6 +1034,12 @@ dependencies = [
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"web-sys",
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]
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[[package]]
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name = "itoa"
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version = "1.0.4"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "4217ad341ebadf8d8e724e264f13e593e0648f5b3e94b3896a5df283be015ecc"
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[[package]]
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name = "jni"
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version = "0.19.0"
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@ -1062,12 +1069,6 @@ dependencies = [
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"wasm-bindgen",
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]
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[[package]]
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name = "json"
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version = "0.12.4"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "078e285eafdfb6c4b434e0d31e8cfcb5115b651496faca5749b88fafd4f23bfd"
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[[package]]
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name = "khronos_api"
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version = "3.1.0"
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@ -1623,6 +1624,12 @@ dependencies = [
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"ordered-multimap",
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]
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[[package]]
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name = "ryu"
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version = "1.0.11"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "4501abdff3ae82a1c1b477a17252eb69cee9e66eb915c1abaa4f44d873df9f09"
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[[package]]
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name = "safe_arch"
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version = "0.5.2"
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@ -1685,6 +1692,17 @@ dependencies = [
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"syn",
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]
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[[package]]
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name = "serde_json"
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version = "1.0.89"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "020ff22c755c2ed3f8cf162dbb41a7268d934702f3ed3631656ea597e08fc3db"
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dependencies = [
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"itoa",
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"ryu",
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"serde",
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]
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[[package]]
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name = "serde_repr"
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version = "0.1.9"
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@ -7,4 +7,5 @@ edition = "2021"
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[dependencies]
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eframe = { version = "*", features = ["dark-light"] }
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json = "*"
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serde = { version = "*", features = ["derive"] }
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serde_json = "*"
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27
src/gui.rs
27
src/gui.rs
@ -1,13 +1,22 @@
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use eframe::egui;
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use eframe::egui::Ui;
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use crate::sheet::{Characteristic, CharacterSheet};
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use crate::sheet::Characteristic;
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pub trait SheetGui where Self: Sized {
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fn shortcut(&self, _ui: &mut Ui, category: &str, character_field: &Characteristic) -> (u32, u32, u32) { (0, 0, 0) }
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fn gui_address(&mut self, ui: &mut Ui);
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fn gui_stamina(&mut self, ui: &mut Ui);
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fn gui_luck(&mut self, ui: &mut Ui);
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fn gui_skill(&mut self, ui: &mut Ui);
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fn secondary_stats(&mut self, ui: &mut Ui);
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pub trait SheetGui
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where
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Self: Sized,
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{
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fn shortcut(
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&self,
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_ui: &mut Ui,
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_category: &str,
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_character_field: &Characteristic,
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) -> (u32, u32, u32) {
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(0, 0, 0)
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}
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fn gui_address(&mut self, ui: &mut Ui);
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fn gui_stamina(&mut self, ui: &mut Ui);
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fn gui_luck(&mut self, ui: &mut Ui);
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fn gui_skill(&mut self, ui: &mut Ui);
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fn secondary_stats(&mut self, ui: &mut Ui);
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}
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@ -1,2 +1,2 @@
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pub mod sheet;
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pub mod gui;
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pub mod sheet;
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|
133
src/main.rs
133
src/main.rs
@ -3,79 +3,82 @@ use eframe::egui;
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use billy_sheet::gui::SheetGui;
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fn main() {
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let options = eframe::NativeOptions::default();
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eframe::run_native(
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"Billy Sheet editor",
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options,
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Box::new(|_ctx| {
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// ctx.egui_ctx.options().screen_reader = true;
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Box::new(Gui::default())
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}),
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);
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let options = eframe::NativeOptions::default();
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eframe::run_native(
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"Billy Sheet editor",
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options,
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Box::new(|_ctx| {
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// ctx.egui_ctx.options().screen_reader = true;
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Box::new(Gui::default())
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}),
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);
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}
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#[derive(Debug)]
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struct Gui {
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test: billy_sheet::sheet::CharacterSheet,
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edit_mode: bool,
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test: billy_sheet::sheet::CharacterSheet,
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edit_mode: bool,
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}
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impl Default for Gui {
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fn default() -> Self {
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Self {
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test: billy_sheet::sheet::CharacterSheet::default(),
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edit_mode: true,
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}
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}
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fn default() -> Self {
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Self {
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test: billy_sheet::sheet::CharacterSheet::default(),
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edit_mode: true,
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}
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}
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}
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impl eframe::App for Gui {
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fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
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egui::TopBottomPanel::top("menu").show(ctx, |ui| {
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egui::menu::bar(ui, |ui| {
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egui::widgets::global_dark_light_mode_buttons(ui);
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ui.menu_button("File", |ui| {
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if ui.button("Open (Ctrl + O)").clicked() {}
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if ui.button("Quit (Ctrl + Q)").clicked() {
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_frame.close();
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}
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});
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if ui.button(format!("Edit mode {}", self.edit_mode)).clicked() {
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self.edit_mode = !self.edit_mode.clone();
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}
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});
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});
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egui::CentralPanel::default().show(ctx, |ui| {
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ui.heading("My egui Application");
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ui.separator();
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ui.vertical_centered_justified(|ui| {
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let mut tmp_str = self.test.character().to_string();
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ui.text_edit_multiline(&mut tmp_str);
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self.test.character = tmp_str;
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});
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ui.columns(2, |columns| {
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// let mut col_1_ui = &mut columns[0];
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// let mut col_2_ui = &mut columns[1];
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columns[0].columns(2, |two_columns| {
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// let mut in_col1 = &mut two_columns[0];
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// let mut in_col2 = &mut two_columns[1];
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two_columns[0].vertical_centered_justified(|ui| {
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self.test.gui_skill(ui);
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self.test.gui_stamina(ui);
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});
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two_columns[1].vertical_centered_justified(|ui| {
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self.test.gui_address(ui);
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self.test.gui_luck(ui);
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});
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});
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columns[1].vertical_centered_justified(|ui| {
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self.test.secondary_stats(ui);
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});
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});
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});
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if ctx.input_mut().consume_key(egui::Modifiers::CTRL, egui::Key::Q)
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{
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_frame.close();
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}
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}
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fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
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egui::TopBottomPanel::top("menu").show(ctx, |ui| {
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egui::menu::bar(ui, |ui| {
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egui::widgets::global_dark_light_mode_buttons(ui);
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ui.menu_button("File", |ui| {
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if ui.button("Open (Ctrl + O)").clicked() {}
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if ui.button("Quit (Ctrl + Q)").clicked() {
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_frame.close();
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}
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});
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if ui.button(format!("Edit mode {}", self.edit_mode)).clicked() {
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self.edit_mode = !self.edit_mode.clone();
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}
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});
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});
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egui::CentralPanel::default().show(ctx, |ui| {
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ui.heading("My egui Application");
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ui.separator();
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ui.label("Caractère");
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ui.vertical_centered_justified(|ui| {
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let mut tmp_str = self.test.character().to_string();
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ui.text_edit_multiline(&mut tmp_str);
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self.test.character = tmp_str;
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});
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ui.columns(2, |columns| {
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// let mut col_1_ui = &mut columns[0];
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// let mut col_2_ui = &mut columns[1];
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columns[0].columns(2, |two_columns| {
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// let mut in_col1 = &mut two_columns[0];
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// let mut in_col2 = &mut two_columns[1];
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two_columns[0].vertical_centered_justified(|ui| {
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self.test.gui_skill(ui);
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self.test.gui_stamina(ui);
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});
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two_columns[1].vertical_centered_justified(|ui| {
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self.test.gui_address(ui);
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self.test.gui_luck(ui);
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});
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});
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columns[1].vertical_centered_justified(|ui| {
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self.test.secondary_stats(ui);
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});
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});
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});
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if ctx
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.input_mut()
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.consume_key(egui::Modifiers::CTRL, egui::Key::Q)
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{
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_frame.close();
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}
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}
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}
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|
317
src/sheet.rs
317
src/sheet.rs
@ -1,183 +1,194 @@
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use eframe::egui::Ui;
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use eframe::egui::widgets::DragValue;
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use eframe::egui::Ui;
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use serde::{Deserialize, Serialize};
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use crate::gui::SheetGui;
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#[derive(Debug)]
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#[derive(Debug, Serialize, Deserialize)]
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pub enum Classe {
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Warrior,
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Cautious,
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Farmer,
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Resourceful,
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Warrior,
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Cautious,
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Farmer,
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Resourceful,
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}
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#[derive(Debug)]
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#[derive(Debug, Serialize, Deserialize)]
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enum CharacteristicType {
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Address,
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Stamina,
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Luck,
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Skill,
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Address,
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Stamina,
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Luck,
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Skill,
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}
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#[derive(Debug)]
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#[derive(Debug, Serialize, Deserialize)]
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pub struct CharacterSheet {
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character_class: Classe,
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/// Field to write the personality/
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pub character: String,
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address: Characteristic,
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stamina: Characteristic,
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luck: Characteristic,
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skill: Characteristic,
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health: u32,
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armor: u32,
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damage: u32,
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glory: u32,
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money: u32,
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character_class: Classe,
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/// Field to write the personality/
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pub character: String,
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address: Characteristic,
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stamina: Characteristic,
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luck: Characteristic,
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skill: Characteristic,
|
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health: u32,
|
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armor: u32,
|
||||
damage: u32,
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glory: u32,
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money: u32,
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}
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|
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impl CharacterSheet {
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pub fn character_class(&self) -> &Classe {
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&self.character_class
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}
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pub fn character(&self) -> &str {
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&self.character
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}
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pub fn address(&self) -> &Characteristic {
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&self.address
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}
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pub fn stamina(&self) -> &Characteristic {
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&self.stamina
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}
|
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pub fn luck(&self) -> &Characteristic {
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&self.luck
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}
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pub fn skill(&self) -> &Characteristic {
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&self.skill
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}
|
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pub fn health(&self) -> u32 {
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self.health
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}
|
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pub fn armor(&self) -> u32 {
|
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self.armor
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}
|
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pub fn damage(&self) -> u32 {
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self.damage
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}
|
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pub fn glory(&self) -> u32 {
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self.glory
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}
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pub fn money(&self) -> u32 {
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self.money
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}
|
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pub fn character_class(&self) -> &Classe {
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&self.character_class
|
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}
|
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pub fn character(&self) -> &str {
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&self.character
|
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}
|
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pub fn address(&self) -> &Characteristic {
|
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&self.address
|
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}
|
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pub fn stamina(&self) -> &Characteristic {
|
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&self.stamina
|
||||
}
|
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pub fn luck(&self) -> &Characteristic {
|
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&self.luck
|
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}
|
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pub fn skill(&self) -> &Characteristic {
|
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&self.skill
|
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}
|
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pub fn health(&self) -> u32 {
|
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self.health
|
||||
}
|
||||
pub fn armor(&self) -> u32 {
|
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self.armor
|
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}
|
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pub fn damage(&self) -> u32 {
|
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self.damage
|
||||
}
|
||||
pub fn glory(&self) -> u32 {
|
||||
self.glory
|
||||
}
|
||||
pub fn money(&self) -> u32 {
|
||||
self.money
|
||||
}
|
||||
}
|
||||
|
||||
impl SheetGui for CharacterSheet {
|
||||
fn shortcut(&self, ui: &mut Ui, category: &str, character_field: &Characteristic) -> (u32, u32, u32) {
|
||||
let mut base = character_field.base;
|
||||
let mut carac = character_field.carac;
|
||||
let mut materiel = character_field.materiel;
|
||||
ui.heading(category);
|
||||
ui.columns(2, |columns| {
|
||||
let mut ui_column = &mut columns[0];
|
||||
ui_column.label("Base");
|
||||
ui_column.label("Carac.");
|
||||
ui_column.label("Matériel");
|
||||
fn shortcut(
|
||||
&self,
|
||||
ui: &mut Ui,
|
||||
category: &str,
|
||||
character_field: &Characteristic,
|
||||
) -> (u32, u32, u32) {
|
||||
let mut base = character_field.base;
|
||||
let mut carac = character_field.carac;
|
||||
let mut materiel = character_field.materiel;
|
||||
ui.heading(category);
|
||||
ui.horizontal(|ui| {
|
||||
ui.label("Base");
|
||||
ui.add(DragValue::new(&mut base));
|
||||
});
|
||||
ui.horizontal(|ui| {
|
||||
ui.label("Carac.");
|
||||
ui.add(DragValue::new(&mut carac));
|
||||
});
|
||||
ui.horizontal(|ui| {
|
||||
ui.label("Matériel");
|
||||
ui.add(DragValue::new(&mut materiel));
|
||||
});
|
||||
return (base, carac, materiel);
|
||||
}
|
||||
|
||||
ui_column = &mut columns[1];
|
||||
ui_column.add(DragValue::new(&mut base));
|
||||
ui_column.add(DragValue::new(&mut carac));
|
||||
ui_column.add(DragValue::new(&mut materiel));
|
||||
});
|
||||
return (base, carac, materiel);
|
||||
}
|
||||
fn gui_address(&mut self, ui: &mut Ui) {
|
||||
let workaround = self as &CharacterSheet;
|
||||
(self.address.base, self.address.carac, self.address.materiel) =
|
||||
self.shortcut(ui, "Adresse", workaround.address());
|
||||
ui.label("Ne peut dépasser 5");
|
||||
}
|
||||
|
||||
fn gui_address(&mut self, ui: &mut Ui) {
|
||||
let workaround: &CharacterSheet = self;
|
||||
(self.address.base, self.address.carac, self.address.materiel) = self.shortcut(ui, "Habileté", workaround.address());
|
||||
ui.label("Ne peut dépasser 5");
|
||||
}
|
||||
fn gui_stamina(&mut self, ui: &mut Ui) {
|
||||
let workaround = self as &CharacterSheet;
|
||||
(self.stamina.base, self.stamina.carac, self.stamina.materiel) =
|
||||
self.shortcut(ui, "Endurance", workaround.stamina());
|
||||
}
|
||||
|
||||
fn gui_stamina(&mut self, ui: &mut Ui) {
|
||||
let workaround: &CharacterSheet = self;
|
||||
(self.stamina.base, self.stamina.carac, self.stamina.materiel) = self.shortcut(ui, "Endurance", workaround.stamina());
|
||||
}
|
||||
fn gui_luck(&mut self, ui: &mut Ui) {
|
||||
let workaround = self as &CharacterSheet;
|
||||
(self.luck.base, self.luck.carac, self.luck.materiel) =
|
||||
self.shortcut(ui, "Chance", workaround.luck());
|
||||
}
|
||||
|
||||
fn gui_luck(&mut self, ui: &mut Ui) {
|
||||
let workaround: &CharacterSheet = self;
|
||||
(self.luck.base, self.luck.carac, self.luck.materiel) = self.shortcut(ui, "Chance", workaround.luck());
|
||||
}
|
||||
fn gui_skill(&mut self, ui: &mut Ui) {
|
||||
let workaround = self as &CharacterSheet;
|
||||
(self.skill.base, self.skill.carac, self.skill.materiel) =
|
||||
self.shortcut(ui, "Habileté", workaround.skill());
|
||||
}
|
||||
|
||||
fn gui_skill(&mut self, ui: &mut Ui) {
|
||||
let workaround: &CharacterSheet = self;
|
||||
(self.skill.base, self.skill.carac, self.skill.materiel) = self.shortcut(ui, "Habileté", workaround.skill());
|
||||
}
|
||||
fn secondary_stats(&mut self, ui: &mut Ui) {
|
||||
let workaround = self as &CharacterSheet;
|
||||
let mut damage = workaround.damage;
|
||||
let mut armor = workaround.armor;
|
||||
|
||||
fn secondary_stats(&mut self, ui: &mut Ui) {
|
||||
let workaround: &CharacterSheet = self;
|
||||
ui.heading("Stat. secondaires");
|
||||
ui.columns(2, |columns| {
|
||||
columns[0].vertical_centered_justified(|ui| {
|
||||
ui.label("Dégâts");
|
||||
ui.label("Armure");
|
||||
ui.label("Critique");
|
||||
});
|
||||
columns[1].vertical_centered_justified(|ui| {
|
||||
let mut damage = workaround.damage;
|
||||
let mut armor = workaround.armor;
|
||||
ui.add(DragValue::new(&mut damage));
|
||||
ui.add(DragValue::new(&mut armor));
|
||||
});
|
||||
});
|
||||
}
|
||||
ui.heading("Stat. secondaires");
|
||||
ui.horizontal(|ui| {
|
||||
ui.label("Dégâts");
|
||||
ui.add(DragValue::new(&mut damage));
|
||||
});
|
||||
|
||||
ui.horizontal(|ui| {
|
||||
ui.label("Armure");
|
||||
ui.add(DragValue::new(&mut armor));
|
||||
});
|
||||
ui.label("Critique");
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
#[derive(Debug, Serialize, Deserialize)]
|
||||
pub struct Characteristic {
|
||||
characteristic_type: CharacteristicType,
|
||||
pub base: u32,
|
||||
pub carac: u32,
|
||||
pub materiel: u32,
|
||||
pub additional: u32,
|
||||
characteristic_type: CharacteristicType,
|
||||
pub base: u32,
|
||||
pub carac: u32,
|
||||
pub materiel: u32,
|
||||
pub additional: u32,
|
||||
}
|
||||
|
||||
impl Default for CharacterSheet {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
character_class: Classe::Warrior,
|
||||
character: "Billy".to_string(),
|
||||
address: Characteristic {
|
||||
characteristic_type: CharacteristicType::Address,
|
||||
base: 0,
|
||||
carac: 0,
|
||||
materiel: 0,
|
||||
additional: 1,
|
||||
},
|
||||
stamina: Characteristic {
|
||||
characteristic_type: CharacteristicType::Stamina,
|
||||
base: 2,
|
||||
carac: 0,
|
||||
materiel: 0,
|
||||
additional: 0,
|
||||
},
|
||||
luck: Characteristic {
|
||||
characteristic_type: CharacteristicType::Luck,
|
||||
base: 3,
|
||||
carac: 0,
|
||||
materiel: 0,
|
||||
additional: 0,
|
||||
},
|
||||
skill: Characteristic {
|
||||
characteristic_type: CharacteristicType::Skill,
|
||||
base: 2,
|
||||
carac: 0,
|
||||
materiel: 0,
|
||||
additional: 0,
|
||||
},
|
||||
health: 0,
|
||||
armor: 0,
|
||||
damage: 0,
|
||||
glory: 0,
|
||||
money: 0,
|
||||
}
|
||||
}
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
character_class: Classe::Warrior,
|
||||
character: "Billy".to_string(),
|
||||
address: Characteristic {
|
||||
characteristic_type: CharacteristicType::Address,
|
||||
base: 0,
|
||||
carac: 0,
|
||||
materiel: 0,
|
||||
additional: 1,
|
||||
},
|
||||
stamina: Characteristic {
|
||||
characteristic_type: CharacteristicType::Stamina,
|
||||
base: 2,
|
||||
carac: 0,
|
||||
materiel: 0,
|
||||
additional: 0,
|
||||
},
|
||||
luck: Characteristic {
|
||||
characteristic_type: CharacteristicType::Luck,
|
||||
base: 3,
|
||||
carac: 0,
|
||||
materiel: 0,
|
||||
additional: 0,
|
||||
},
|
||||
skill: Characteristic {
|
||||
characteristic_type: CharacteristicType::Skill,
|
||||
base: 2,
|
||||
carac: 0,
|
||||
materiel: 0,
|
||||
additional: 0,
|
||||
},
|
||||
health: 0,
|
||||
armor: 0,
|
||||
damage: 0,
|
||||
glory: 0,
|
||||
money: 0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user