2022-01-10 22:11:03 +01:00
|
|
|
#ifndef BILLYSHEET_CHARACTER_SHEET_HPP
|
|
|
|
#define BILLYSHEET_CHARACTER_SHEET_HPP
|
|
|
|
|
|
|
|
#include "characteristic/adresse.hpp"
|
|
|
|
#include "characteristic/endurance.hpp"
|
|
|
|
#include "characteristic/chance.hpp"
|
|
|
|
#include "characteristic/habilete.hpp"
|
|
|
|
#include <random>
|
|
|
|
|
2022-01-17 19:57:00 +01:00
|
|
|
namespace gui {
|
|
|
|
class Gui;
|
|
|
|
}
|
|
|
|
|
2022-01-10 22:11:03 +01:00
|
|
|
namespace character {
|
|
|
|
class CharacterSheet final {
|
|
|
|
private:
|
2022-01-17 19:57:00 +01:00
|
|
|
friend gui::Gui;
|
2022-01-17 22:00:26 +01:00
|
|
|
friend class Controller;
|
|
|
|
|
2022-01-10 22:11:03 +01:00
|
|
|
std::mt19937_64 engine{ std::random_device{ "rdseed" }() };
|
|
|
|
|
|
|
|
std::string caractere{};
|
|
|
|
|
|
|
|
characteristic::Adresse adresse;
|
|
|
|
|
|
|
|
characteristic::Endurance endurance;
|
|
|
|
|
|
|
|
characteristic::Chance chance;
|
|
|
|
|
|
|
|
characteristic::Habilete habilete;
|
|
|
|
|
|
|
|
std::uint32_t health_point{ 0 };
|
|
|
|
|
|
|
|
std::uint32_t armor{ 0 };
|
|
|
|
|
|
|
|
std::uint32_t damage{ 0 };
|
|
|
|
|
|
|
|
std::uint32_t glory{ 0 };
|
|
|
|
|
|
|
|
std::uint32_t money{ 0 };
|
|
|
|
public:
|
|
|
|
CharacterSheet() = default;
|
|
|
|
|
|
|
|
~CharacterSheet() noexcept = default;
|
2022-01-14 22:59:16 +01:00
|
|
|
|
|
|
|
[[nodiscard]] const std::string &get_caractere() const { return caractere; }
|
|
|
|
|
|
|
|
[[nodiscard]] const characteristic::Adresse &get_adresse() const { return adresse; }
|
|
|
|
|
|
|
|
[[nodiscard]] const characteristic::Endurance &get_endurance() const { return endurance; }
|
|
|
|
|
|
|
|
[[nodiscard]] const characteristic::Chance &get_chance() const { return chance; }
|
|
|
|
|
|
|
|
[[nodiscard]] const characteristic::Habilete &get_habilete() const { return habilete; }
|
|
|
|
|
|
|
|
[[nodiscard]] std::uint32_t get_health_point() const { return health_point; }
|
|
|
|
|
|
|
|
[[nodiscard]] std::uint32_t get_armor() const { return armor; }
|
|
|
|
|
|
|
|
[[nodiscard]] std::uint32_t get_damage() const { return damage; }
|
|
|
|
|
|
|
|
[[nodiscard]] std::uint32_t get_glory() const { return glory; }
|
|
|
|
|
|
|
|
[[nodiscard]] std::uint32_t get_money() const { return money; }
|
2022-01-14 23:15:23 +01:00
|
|
|
|
|
|
|
friend void from_json(const json &j, CharacterSheet &billy) {
|
2022-01-17 22:00:26 +01:00
|
|
|
j.at("caractere").get_to(billy.caractere);
|
2022-01-14 23:15:23 +01:00
|
|
|
j.at("adresse").get_to(billy.adresse);
|
|
|
|
j.at("endurance").get_to(billy.endurance);
|
|
|
|
j.at("chance").get_to(billy.chance);
|
|
|
|
j.at("habilete").get_to(billy.habilete);
|
|
|
|
j.at("health_point").get_to(billy.health_point);
|
|
|
|
j.at("armor").get_to(billy.armor);
|
|
|
|
j.at("damage").get_to(billy.damage);
|
|
|
|
j.at("glory").get_to(billy.glory);
|
|
|
|
j.at("money").get_to(billy.money);
|
|
|
|
}
|
2022-01-10 22:11:03 +01:00
|
|
|
};
|
2022-01-14 23:09:20 +01:00
|
|
|
|
2022-01-17 19:57:00 +01:00
|
|
|
static void to_json(json &j, const CharacterSheet &billy) {
|
2022-01-14 23:09:20 +01:00
|
|
|
j["caractere"] = billy.get_caractere();
|
|
|
|
j["adresse"] = billy.get_adresse();
|
|
|
|
j["endurance"] = billy.get_endurance();
|
|
|
|
j["chance"] = billy.get_chance();
|
|
|
|
j["habilete"] = billy.get_habilete();
|
|
|
|
j["health_point"] = billy.get_health_point();
|
|
|
|
j["armor"] = billy.get_armor();
|
|
|
|
j["damage"] = billy.get_damage();
|
|
|
|
j["glory"] = billy.get_glory();
|
|
|
|
j["money"] = billy.get_money();
|
|
|
|
}
|
2022-01-10 22:11:03 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#endif //BILLYSHEET_CHARACTER_SHEET_HPP
|