BillySheet/src/gui/gui.cpp

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#include "gui/gui.hpp"
#include "gui/gui_data.hpp"
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#include "imgui.h"
#include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h"
#include "imgui_impl_opengl3_loader.h"
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#include "gui/window.hpp"
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gui::Gui::Gui(gui::GuiData &data) : data(data), font("font/DejaVuSans.ttf") {
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SPDLOG_DEBUG("Creating GUI");
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(void) ImGui::CreateContext();
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ImGui::StyleColorsDark();
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(void) ImGui::GetIO().Fonts->AddFontFromFileTTF(font.c_str(), 18.0f);
(void) ImGui_ImplGlfw_InitForOpenGL(data.get_window().get_window().get(), true);
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initialized = ImGui_ImplOpenGL3_Init();
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SPDLOG_DEBUG("Initialized: {}", initialized);
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}
gui::Gui::~Gui() noexcept {
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ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
}
void gui::Gui::render_gui() {
if (initialized) {
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constexpr ImGuiWindowFlags flags = ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_NoResize |
ImGuiWindowFlags_NoCollapse |
ImGuiWindowFlags_NoTitleBar;
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ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
//TODO GUI
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{
const ImGuiViewport &viewport = *ImGui::GetMainViewport();
ImGui::SetNextWindowPos(viewport.Pos);
ImGui::SetNextWindowSize(viewport.Size);
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}
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// Never collapsed.
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(void) ImGui::Begin("Billy", nullptr, flags);
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ImGui::Text("Hello world!");
ImGui::Text("Average framerate: %.3f ms/frame (%.1f FPS)", 1000.f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
ImGui::End();
ImGui::Render();
}
}
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void gui::Gui::render_gpu() const {
if (initialized) {
glClear(GL_COLOR_BUFFER_BIT);
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
}
}