2022-01-11 22:33:29 +01:00
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#include "gui/gui.hpp"
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#include "gui/gui_data.hpp"
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2022-01-09 00:43:33 +01:00
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#include "imgui.h"
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#include "imgui_impl_glfw.h"
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#include "imgui_impl_opengl3.h"
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#include "imgui_impl_opengl3_loader.h"
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2022-01-11 22:33:29 +01:00
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#include "gui/window.hpp"
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2022-01-09 00:43:33 +01:00
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gui::Gui::Gui(gui::GuiData &data) : data(data), font("font/DejaVuSans.ttf") {
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2022-01-10 21:16:05 +01:00
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SPDLOG_DEBUG("Creating GUI");
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2022-01-11 22:06:21 +01:00
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(void) ImGui::CreateContext();
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2022-01-09 00:43:33 +01:00
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ImGui::StyleColorsDark();
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2022-01-11 22:06:21 +01:00
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(void) ImGui::GetIO().Fonts->AddFontFromFileTTF(font.c_str(), 18.0f);
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(void) ImGui_ImplGlfw_InitForOpenGL(data.get_window().get_window().get(), true);
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2022-01-09 00:43:33 +01:00
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initialized = ImGui_ImplOpenGL3_Init();
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2022-01-10 21:16:05 +01:00
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SPDLOG_DEBUG("Initialized: {}", initialized);
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2022-01-09 00:43:33 +01:00
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}
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2022-01-08 21:57:17 +01:00
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gui::Gui::~Gui() noexcept {
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2022-01-09 00:43:33 +01:00
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplGlfw_Shutdown();
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ImGui::DestroyContext();
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}
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void gui::Gui::render_gui() {
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if (initialized) {
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2022-01-11 22:01:57 +01:00
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constexpr ImGuiWindowFlags flags = ImGuiWindowFlags_NoMove |
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ImGuiWindowFlags_NoResize |
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ImGuiWindowFlags_NoCollapse |
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ImGuiWindowFlags_NoTitleBar;
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2022-01-09 00:43:33 +01:00
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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//TODO GUI
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2022-01-11 22:01:57 +01:00
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{
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const ImGuiViewport &viewport = *ImGui::GetMainViewport();
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ImGui::SetNextWindowPos(viewport.Pos);
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ImGui::SetNextWindowSize(viewport.Size);
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2022-01-09 00:43:33 +01:00
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}
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2022-01-11 22:01:57 +01:00
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// Never collapsed.
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2022-01-11 22:06:21 +01:00
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(void) ImGui::Begin("Billy", nullptr, flags);
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2022-01-11 22:01:57 +01:00
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2022-01-09 00:43:33 +01:00
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ImGui::Text("Hello world!");
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ImGui::Text("Average framerate: %.3f ms/frame (%.1f FPS)", 1000.f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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ImGui::End();
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ImGui::Render();
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}
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}
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2022-01-08 21:57:17 +01:00
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2022-01-09 00:43:33 +01:00
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void gui::Gui::render_gpu() const {
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if (initialized) {
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glClear(GL_COLOR_BUFFER_BIT);
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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}
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2022-01-08 21:57:17 +01:00
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}
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