Compiles, not run yet.

This commit is contained in:
Pcornat 2022-01-08 23:40:31 +01:00
parent 9dfe0faa56
commit 01697f9df4
Signed by: Pcornat
GPG Key ID: 2F3932FF46D9ECA0
6 changed files with 94 additions and 15 deletions

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@ -1,6 +1,14 @@
cmake_minimum_required(VERSION 3.19 FATAL_ERROR)
project(BillySheet LANGUAGES CXX C)
find_package(OpenGL REQUIRED)
set(PRECOMPILE_HEADERS
include/gui.hpp
include/gui_data.hpp
include/window.hpp
)
set(SOURCE_HEADERS
include/imgui/imconfig.h
include/imgui/imgui.h
@ -8,6 +16,9 @@ set(SOURCE_HEADERS
include/imgui/imgui_impl_opengl3.h
include/imgui/imgui_impl_opengl3_loader.h
include/imgui/imgui_internal.h
include/imgui/imstb_rectpack.h
include/imgui/imstb_textedit.h
include/imgui/imstb_truetype.h
include/gui.hpp
include/gui_data.hpp
include/window.hpp)
@ -28,6 +39,17 @@ set(SOURCES
${SOURCE_HEADERS}
${SOURCE_FILES})
find_program(CCACHE_FOUND ccache)
if (CCACHE_FOUND)
message(STATUS "ccache found !")
set_property(GLOBAL PROPERTY C_COMPILER_LAUNCHER ccache)
set_property(GLOBAL PROPERTY C_LINKER_LAUNCHER ccache)
set_property(GLOBAL PROPERTY CXX_COMPILER_LAUNCHER ccache)
set_property(GLOBAL PROPERTY CXX_LINKER_LAUNCHER ccache)
else ()
message(STATUS "ccache not found")
endif ()
option(BUILD_SHARED_LIBS "Build shared libraries" OFF)
option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" OFF)
option(GLFW_BUILD_TESTS "Build the GLFW test programs" OFF)
@ -44,19 +66,66 @@ option(SPDLOG_NO_TLS "prevent spdlog from using thread local storage" ON)
option(SPDLOG_NO_ATOMIC_LEVELS "prevent spdlog from using of std::atomic log levels (use only if your code never modifies log levels concurrently" ON)
add_subdirectory(external/spdlog)
set(COMPILE_FLAGS
-pipe
-march=skylake # change to native or your architecture.
-mtune=skylake # same as above
-mrdseed # be careful about this, this is linked to the x86 architecture.
-mrdrnd # same as above
-Wall
-Wextra
-Wpedantic
-pedantic
-ffunction-sections
-fdata-sections
-fuse-ld=gold
-funroll-loops
-fdevirtualize-at-ltrans
-fno-builtin-malloc -fno-builtin-calloc -fno-builtin-realloc -fno-builtin-free
)
set(LINKER_OPTIONS
-Wl,--sort-common,--as-needed,--gc-sections,--strip-all
-fuse-ld=gold
-fdevirtualize-at-ltrans
)
set(LINKER_FLAGS
jemalloc
)
add_executable(BillySheet ${SOURCES})
target_include_directories(BillySheet PRIVATE include)
target_include_directories(BillySheet PRIVATE include include/imgui)
set_target_properties(BillySheet spdlog glfw PROPERTIES
set_target_properties(BillySheet spdlog PROPERTIES
CXX_STANDARD 17
CXX_STANDARD_REQUIRED ON
CXX_EXTENSIONS OFF
INTERPROCEDURAL_OPTIMIZATION ON
UNITY_BUILD ON)
target_precompile_headers(BillySheet PRIVATE ${SOURCE_HEADERS})
# UNITY_BUILD ON
)
set_target_properties(glfw PROPERTIES
C_STANDARD 11
C_STANDARD_REQUIRED ON
C_EXTENSIONS OFF
INTERPROCEDURAL_OPTIMIZATION ON
# UNITY_BUILD ON
)
#target_precompile_headers(BillySheet PRIVATE ${PRECOMPILE_HEADERS})
target_compile_definitions(BillySheet PRIVATE
$<$<CONFIG:Debug>:_GLIBCXX_DEBUG>
$<$<CONFIG:Debug>:SPDLOG_ACTIVE_LEVEL=SPDLOG_LEVEL_DEBUG>
$<$<CONFIG:Release>:SPDLOG_ACTIVE_LEVEL=SPDLOG_LEVEL_ERROR>)
target_link_libraries(BillySheet glfw spdlog)
target_compile_options(spdlog PRIVATE ${COMPILE_FLAGS})
target_compile_options(glfw PRIVATE ${COMPILE_FLAGS})
target_compile_options(BillySheet PRIVATE ${COMPILE_FLAGS})
target_link_options(spdlog PRIVATE ${LINKER_OPTIONS})
target_link_options(glfw PRIVATE ${LINKER_OPTIONS})
target_link_options(BillySheet PRIVATE ${LINKER_OPTIONS})
target_link_libraries(spdlog PRIVATE ${LINKER_FLAGS})
target_link_libraries(glfw PRIVATE ${LINKER_FLAGS})
target_link_libraries(BillySheet glfw spdlog OpenGL::OpenGL ${LINKER_FLAGS})

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@ -2,6 +2,12 @@
This project is about to digitally control your character sheet from the book "La Forteresse du Chaudron Noir" from Bob Lennon.
## External dependencies
All dependencies are inside the "external" directory. The followings are inside:
Some dependencies are inside the "external" directory. The followings are inside:
- GLFW: windowing
- Spdlog: logging the app.
The others are:
- jemalloc
- ccache
- the gold linker
- OpenGL

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@ -9,8 +9,6 @@ namespace gui {
public:
Gui() = delete;
~Gui() noexcept;
};
}

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@ -1,13 +1,18 @@
#ifndef BILLYSHEET_GUI_DATA_HPP
#define BILLYSHEET_GUI_DATA_HPP
#include "window.hpp"
namespace gui {
class GuiData final {
private:
// GLFWwindow *window{ nullptr };
Window &window;
public:
GuiData() = delete;
explicit GuiData(Window &wwindow) : window(wwindow) {}
~GuiData() noexcept = default;
};
}

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@ -1,5 +1 @@
//
// Created by postaron on 08/01/2022.
//
#include "gui_data.hpp"

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@ -1,8 +1,13 @@
#include <stdexcept>
#include "window.hpp"
#include <stdexcept>
#include <spdlog/spdlog.h>
static void glfwErrorCallback(int error, const char *message) {
spdlog::error("Error code {}: {}", error, message);
}
gui::Window::Window() {
glfwSetErrorCallback(nullptr);
glfwSetErrorCallback(glfwErrorCallback);
if (glfwInit() == GLFW_FALSE) {
throw std::runtime_error("GLFW init failed.");
}