Correct rules for equipments
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@ -59,7 +59,7 @@ namespace character {
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[[nodiscard]] virtual std::uint32_t add_damage() const noexcept = 0;
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[[nodiscard]] virtual std::uint32_t add_materiel(const characteristic::characType inType) const noexcept = 0;
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[[nodiscard]] virtual std::int32_t add_materiel(const characteristic::characType inType) const noexcept = 0;
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[[nodiscard]] virtual std::string_view to_string() const noexcept = 0;
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@ -86,7 +86,7 @@ namespace character {
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[[nodiscard]] std::uint32_t add_damage() const noexcept final;
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[[nodiscard]] std::uint32_t add_materiel(const characteristic::characType inType) const noexcept final;
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[[nodiscard]] std::int32_t add_materiel(const characteristic::characType inType) const noexcept final;
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[[nodiscard]] std::string_view to_string() const noexcept final;
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@ -112,7 +112,7 @@ namespace character {
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[[nodiscard]] std::uint32_t add_damage() const noexcept final;
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[[nodiscard]] std::uint32_t add_materiel(const characteristic::characType inType) const noexcept final;
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[[nodiscard]] std::int32_t add_materiel(const characteristic::characType inType) const noexcept final;
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[[nodiscard]] std::string_view to_string() const noexcept final;
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@ -138,7 +138,7 @@ namespace character {
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[[nodiscard]] std::uint32_t add_damage() const noexcept final;
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[[nodiscard]] std::uint32_t add_materiel(const characteristic::characType inType) const noexcept final;
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[[nodiscard]] std::int32_t add_materiel(const characteristic::characType inType) const noexcept final;
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[[nodiscard]] std::string_view to_string() const noexcept final;
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@ -30,7 +30,7 @@ namespace character {
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std::uint32_t Weapons::add_damage() const noexcept { return type == weapons::Morgenstern ? 1 : 0; }
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std::uint32_t Weapons::add_materiel(const characteristic::characType inType) const noexcept {
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std::int32_t Weapons::add_materiel(const characteristic::characType inType) const noexcept {
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switch (type) {
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case weapons::Sword:
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if (inType == characType::Habilete) {
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@ -93,12 +93,14 @@ namespace character {
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std::uint32_t Equipments::add_damage() const noexcept { return 0; }
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std::uint32_t Equipments::add_materiel(const characteristic::characType inType) const noexcept {
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std::int32_t Equipments::add_materiel(const characteristic::characType inType) const noexcept {
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switch (type) {
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case equipments::Chainmail:
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return inType == characType::Habilete ||
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inType == characType::Adresse ||
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inType == characType::Endurance ? 1 : 0;
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if (inType == characType::Habilete ||
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inType == characType::Adresse) {
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return -1;
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}
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return inType == characType::Endurance ? 1 : 0;
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case equipments::CookingPot:
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return inType == characType::Endurance ? 2 : 0;
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case equipments::PamphletTourist:
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@ -127,7 +129,7 @@ namespace character {
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std::uint32_t Tools::add_damage() const noexcept { return 0; }
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std::uint32_t Tools::add_materiel(const characteristic::characType inType) const noexcept {
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std::int32_t Tools::add_materiel(const characteristic::characType inType) const noexcept {
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switch (type) {
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case tools::Fourche:
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switch (inType) {
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