Correct rules for equipments
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					 2 changed files with 12 additions and 10 deletions
				
			
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			@ -59,7 +59,7 @@ namespace character {
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        [[nodiscard]] virtual std::uint32_t add_damage() const noexcept = 0;
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        [[nodiscard]] virtual std::uint32_t add_materiel(const characteristic::characType inType) const noexcept = 0;
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        [[nodiscard]] virtual std::int32_t add_materiel(const characteristic::characType inType) const noexcept = 0;
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        [[nodiscard]] virtual std::string_view to_string() const noexcept = 0;
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			@ -86,7 +86,7 @@ namespace character {
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        [[nodiscard]] std::uint32_t add_damage() const noexcept final;
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        [[nodiscard]] std::uint32_t add_materiel(const characteristic::characType inType) const noexcept final;
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        [[nodiscard]] std::int32_t add_materiel(const characteristic::characType inType) const noexcept final;
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        [[nodiscard]] std::string_view to_string() const noexcept final;
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			@ -112,7 +112,7 @@ namespace character {
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        [[nodiscard]] std::uint32_t add_damage() const noexcept final;
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        [[nodiscard]] std::uint32_t add_materiel(const characteristic::characType inType) const noexcept final;
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        [[nodiscard]] std::int32_t add_materiel(const characteristic::characType inType) const noexcept final;
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        [[nodiscard]] std::string_view to_string() const noexcept final;
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			@ -138,7 +138,7 @@ namespace character {
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        [[nodiscard]] std::uint32_t add_damage() const noexcept final;
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        [[nodiscard]] std::uint32_t add_materiel(const characteristic::characType inType) const noexcept final;
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        [[nodiscard]] std::int32_t add_materiel(const characteristic::characType inType) const noexcept final;
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        [[nodiscard]] std::string_view to_string() const noexcept final;
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