Better like this: glClear is in the framebuffer callback.
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@ -108,7 +108,6 @@ void gui::Gui::render_gui(const Controller &controller) {
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void gui::Gui::render_gpu() const {
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if (initialized) {
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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}
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}
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@ -8,6 +8,7 @@ static void glfwErrorCallback(int error, const char *message) {
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static void framebufferCallback([[maybe_unused]] GLFWwindow *glfWwindow, int width, int height) {
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glViewport(0, 0, width, height);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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}
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gui::Window::Window() {
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