Not working anymore. Issue opened.

This commit is contained in:
Pcornat 2022-01-17 23:36:12 +01:00
parent b759836989
commit 1266628646
Signed by: Pcornat
GPG Key ID: 2F3932FF46D9ECA0
6 changed files with 65 additions and 9 deletions

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@ -5,6 +5,11 @@ project(BillySheet LANGUAGES CXX C)
find_package(OpenGL REQUIRED)
find_package(GLEW REQUIRED)
# see https://cmake.org/cmake/help/latest/module/FindBoost.html
find_package(Boost REQUIRED COMPONENTS stacktrace_addr2line)
include_directories(${Boost_INCLUDE_DIR})
set(PRECOMPILE_HEADERS
include/gui/gui.hpp
include/gui/gui_data.hpp
@ -143,9 +148,11 @@ set_target_properties(glfw PROPERTIES
C_STANDARD_REQUIRED ON
C_EXTENSIONS OFF
INTERPROCEDURAL_OPTIMIZATION ON
# UNITY_BUILD ON
UNITY_BUILD ON
)
set_target_properties(spdlog PROPERTIES UNITY_BUILD ON)
#target_precompile_headers(BillySheet PRIVATE ${PRECOMPILE_HEADERS})
target_compile_definitions(BillySheet PRIVATE
$<$<CONFIG:Debug>:_GLIBCXX_DEBUG>
@ -162,4 +169,4 @@ target_link_options(BillySheet PRIVATE ${LINKER_OPTIONS})
target_link_libraries(spdlog PRIVATE ${LINKER_FLAGS})
target_link_libraries(glfw PRIVATE ${LINKER_FLAGS})
target_link_libraries(BillySheet glfw spdlog OpenGL::OpenGL GLEW::GLEW nlohmann_json::nlohmann_json ${LINKER_FLAGS})
target_link_libraries(BillySheet glfw spdlog OpenGL::OpenGL GLEW::GLEW nlohmann_json::nlohmann_json ${Boost_LIBRARIES} ${LINKER_FLAGS})

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@ -5,20 +5,26 @@
namespace fs = std::filesystem;
class Controller;
namespace character {
class CharacterSheet;
}
namespace gui::menu {
class MenuData final {
public:
static constexpr const char *const open_character_key{ "CharacterSheetOpen" };
static constexpr const char *const save_character_key{ "CharacterSheetSaveAs" };
private:
friend class Menu;
const character::CharacterSheet &character_sheet;
fs::path save_path{ "./" };
mutable fs::path save_path{ "./" };
std::string filename{ "character_sheet.json" };
mutable std::string filename{ "character_sheet.json" };
bool edit_mode{ true };
public:
@ -29,6 +35,10 @@ namespace gui::menu {
~MenuData() noexcept = default;
[[nodiscard]] bool is_edit_mode() const { return edit_mode; }
void set_save_path(const fs::path &savePath) const { save_path = savePath; }
void set_filename(const std::string &fileName) const { filename = fileName; }
};
}

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@ -1,7 +1,29 @@
#include "controller.hpp"
#include "gui/menu/menu_data.hpp"
#include "ImFileDialog.h"
#include <spdlog/spdlog.h>
void Controller::control() noexcept {
SPDLOG_DEBUG("Check \"open character\" task");
if (ifd::FileDialog::Instance().IsDone(gui::menu::MenuData::open_character_key)) {
SPDLOG_DEBUG("Task done");
if (ifd::FileDialog::Instance().HasResult()) {
SPDLOG_DEBUG("Has Result");
fs::path str = ifd::FileDialog::Instance().GetResult();
SPDLOG_DEBUG("path opening: {}", str.string());
}
ifd::FileDialog::Instance().Close();
}
SPDLOG_DEBUG("Check \"saving character\" task");
if (ifd::FileDialog::Instance().IsDone(gui::menu::MenuData::save_character_key)) {
SPDLOG_DEBUG("Task done");
if (ifd::FileDialog::Instance().HasResult()) {
SPDLOG_DEBUG("Has Result");
const fs::path str = ifd::FileDialog::Instance().GetResult();
SPDLOG_DEBUG("path saving: {}", str.string());
}
ifd::FileDialog::Instance().Close();
}
if (menu_data.is_edit_mode()) {
// TODO
} else {

View File

@ -60,7 +60,6 @@ void gui::Gui::render_gui() {
ImGui::PushItemWidth(-1);
ImGui::InputTextMultiline("Caractère", &data.billy.caractere);
ImGui::PopItemWidth();
ImGui::TreePop();
ImGui::EndChild();
}
ImGui::SameLine();
@ -95,7 +94,7 @@ void gui::Gui::render_gui() {
void gui::Gui::render_gpu() const {
if (initialized) {
glClear(GL_COLOR_BUFFER_BIT);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
}
}

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@ -12,14 +12,17 @@ gui::menu::Menu::Menu(gui::menu::MenuData &data) noexcept: data(data) {
SPDLOG_DEBUG("Creating Menu");
ifd::FileDialog::Instance().CreateTexture = [](uint8_t *data, int w, int h, char fmt) -> void * {
GLuint tex;
SPDLOG_DEBUG("Inside CreateTexture for file dialog.");
glGenTextures(1, &tex);
SPDLOG_DEBUG("texture generated");
glBindTexture(GL_TEXTURE_2D, tex);
SPDLOG_DEBUG("Texture binded");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, (fmt == 0) ? GL_BGRA : GL_RGBA, GL_UNSIGNED_BYTE, data);
SPDLOG_DEBUG("Before mipmap");
glGenerateMipmap(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, 0);
@ -36,17 +39,23 @@ void gui::menu::Menu::gui() const noexcept {
if (ImGui::BeginMenuBar()) {
if (ImGui::BeginMenu("File")) {
if (ImGui::MenuItem("Open file")) {
// TODO
SPDLOG_DEBUG("Opening file");
ifd::FileDialog::Instance().Open(MenuData::open_character_key, "Open a character sheet", "Character sheet (*.json){.json},.*");
SPDLOG_DEBUG("File opened");
}
if (ImGui::MenuItem("Save")) {
SPDLOG_DEBUG("Saving file with know path");
std::ofstream file{ data.save_path / data.filename };
nlohmann::json j;
j.emplace("character_sheet", data.character_sheet);
file << j;
}
if (ImGui::MenuItem("Save as...")) {
// TODO
SPDLOG_DEBUG("Saving with file dialog");
ifd::FileDialog::Instance().Save(MenuData::save_character_key, "Save character sheet as...", "*.json {.json}");
SPDLOG_DEBUG("File saved with dialog");
}
ImGui::EndMenu();

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@ -1,3 +1,4 @@
#include <boost/stacktrace.hpp>
#include <spdlog/spdlog.h>
#include <spdlog/sinks/stdout_color_sinks.h>
#include "gui/window.hpp"
@ -7,7 +8,15 @@
#include "controller.hpp"
#include "character_sheet.hpp"
void myTerminateHandler() {
try {
SPDLOG_CRITICAL(to_string(boost::stacktrace::stacktrace()));
} catch (...) {}
std::abort();
}
int main() {
std::set_terminate(myTerminateHandler);
std::ios::sync_with_stdio(false);
spdlog::set_default_logger(spdlog::stdout_color_st("console"));