Adding objects is done except for the dagger

This commit is contained in:
Pcornat 2024-02-26 14:27:40 +01:00
parent 88025baeff
commit 16422be351
Signed by: Pcornat
GPG Key ID: E0326CC678A00BDD
3 changed files with 276 additions and 0 deletions

104
include/billy_objects.hpp Normal file
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@ -0,0 +1,104 @@
//
// Created by postaron on 20/02/24.
//
#ifndef BILLYSHEET_BILLY_OBJECTS_HPP
#define BILLYSHEET_BILLY_OBJECTS_HPP
#include <cstdint>
#include <array>
#include <functional>
#include <variant>
#include <string_view>
#include "characteristic/characteristic.hpp"
// helper type for the visitor
template<typename... Ts>
struct overloaded : Ts ... { using Ts::operator()...; };
template<typename... Ts>
overloaded(Ts...) -> overloaded<Ts...>;
namespace character {
class CharacterSheet;
enum class weapons : std::uint8_t {
Sword = 0,
Lance = 1,
Morgenstern = 2,
Bow = 3
};
enum class equipments : std::uint8_t {
Chainmail = 0,
CookingPot = 1,
PamphletTourist = 2,
MedicKit = 3,
};
enum class tools : std::uint8_t {
Fourche = 0,
Dagger = 1,
RockClimbingKit = 2,
SackOfGrain = 3
};
class BillyObjects final {
public:
using billyObject = std::variant<weapons, equipments, tools>;
using container = std::array<billyObject, 3>;
static constexpr std::string_view sword{ "Sword" };
static constexpr std::string_view lance{ "Lance" };
static constexpr std::string_view morgenstern{ "Morgenstern" };
static constexpr std::string_view bow{ "Bow" };
static constexpr std::string_view chainmail{ "Chainmail" };
static constexpr std::string_view cooking_pot{ "Cooking pot" };
static constexpr std::string_view medic_kit{ "Medic kit" };
static constexpr std::string_view fourche{ "Fourche" };
static constexpr std::string_view dagger{ "Dagger" };
static constexpr std::string_view rock_climbing_kit{ "Rock climbing kit" };
static constexpr std::string_view sack_of_grain{ "Sack of grain" };
static std::string_view billy_object_to_string(const billyObject &object) noexcept;
void add_object(const billyObject &object, CharacterSheet &sheet) noexcept;
void insert_weapon(weapons weapon, CharacterSheet &sheet) noexcept;
private:
container objects;
std::plus<std::uint32_t> plus;
std::minus<std::uint32_t> minus;
std::uint8_t end_object{ 0 };
static void change_carac_weapon(CharacterSheet &sheet,
const weapons &arg,
characteristic::Characteristic &localHabilete,
characteristic::Characteristic &localAdresse,
characteristic::Characteristic &localEndurance,
const std::function<std::uint32_t(std::uint32_t, std::uint32_t)> &operation) noexcept;
static void change_carac_equipment(const equipments &arg,
CharacterSheet &sheet,
characteristic::Characteristic &localHabilete,
characteristic::Characteristic &localAdresse,
characteristic::Characteristic &localEndurance,
characteristic::Characteristic &localChance,
const std::function<std::uint32_t(std::uint32_t, std::uint32_t)> &primary,
const std::function<std::uint32_t(std::uint32_t,
std::uint32_t)> &complement) noexcept;
static void change_carac_tools(const tools &arg,
CharacterSheet &sheet,
characteristic::Characteristic &localHabilete,
characteristic::Characteristic &localAdresse,
characteristic::Characteristic &localEndurance,
characteristic::Characteristic &localChance,
const std::function<std::uint32_t(std::uint32_t,
std::uint32_t)> &operation) noexcept;
};
}
#endif //BILLYSHEET_BILLY_OBJECTS_HPP

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@ -8,6 +8,9 @@ namespace character::characteristic {
public:
Chance() noexcept: Characteristic(3, 0, 0, 0) {}
Chance(const std::uint32_t carac, const std::uint32_t materiel, const std::uint32_t additional) :
Characteristic(3, carac, materiel, additional) {}
~Chance() noexcept final = default;
friend void from_json(const json &j, Chance &chance) {

169
src/billy_objects.cpp Normal file
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//
// Created by postaron on 23/02/24.
//
#include "billy_objects.hpp"
#include "characteristic/characteristic.hpp"
#include "character_sheet.hpp"
namespace character {
using characteristic::Characteristic;
void BillyObjects::add_object(const billyObject &object, CharacterSheet &sheet) noexcept {
if (end_object < 3) {
objects.at(end_object) = object;
auto &local_habilete = static_cast<Characteristic &>(sheet.habilete);
auto &local_adresse = static_cast<Characteristic &>(sheet.adresse);
auto &local_endurance = static_cast<Characteristic &>(sheet.endurance);
auto &local_chance = static_cast<Characteristic &>(sheet.chance);
std::visit(overloaded{
[&](const weapons &arg) {
++sheet.nb_weapons;
change_carac_weapon(sheet, arg, local_habilete, local_adresse, local_endurance, plus);
},
[&](const equipments &arg) {
++sheet.nb_equipments;
change_carac_equipment(arg,
sheet,
local_habilete,
local_adresse,
local_endurance,
local_chance,
plus,
minus);
},
[&](const tools &arg) {
++sheet.nb_tools;
change_carac_tools(arg,
sheet,
local_habilete,
local_adresse,
local_endurance,
local_chance,
plus);
},
}, object);
}
}
void BillyObjects::change_carac_tools(const tools &arg,
CharacterSheet &sheet,
Characteristic &localHabilete,
Characteristic &localAdresse,
Characteristic &localEndurance,
Characteristic &localChance,
const std::function<std::uint32_t(std::uint32_t,
std::uint32_t)> &operation) noexcept {
switch (arg) {
case tools::Fourche:
localHabilete.materiel = operation(localHabilete.materiel, 1);
localEndurance.materiel = operation(localEndurance.materiel, 3);
break;
case tools::Dagger:
break;
case tools::RockClimbingKit:
localAdresse.materiel = operation(localAdresse.materiel, 1);
break;
case tools::SackOfGrain:
localEndurance.materiel = operation(localEndurance.materiel, 2);
localChance.materiel = operation(localChance.materiel, 2);
break;
}
}
void BillyObjects::change_carac_equipment(const equipments &arg,
CharacterSheet &sheet,
Characteristic &localHabilete,
Characteristic &localAdresse,
Characteristic &localEndurance,
Characteristic &localChance,
const std::function<std::uint32_t(std::uint32_t, std::uint32_t)> &primary,
const std::function<std::uint32_t(std::uint32_t,
std::uint32_t)> &complement) noexcept {
switch (arg) {
case equipments::Chainmail:
localHabilete.materiel = complement(localHabilete.materiel, 1);
localAdresse.materiel = complement(localAdresse.materiel, 1);
localEndurance.materiel = primary(localEndurance.materiel, 1);
sheet.armor = primary(sheet.armor, 2);
break;
case equipments::CookingPot:
localEndurance.materiel = primary(localEndurance.materiel, 2);
sheet.armor = primary(sheet.armor, 1);
break;
case equipments::PamphletTourist:
localChance.materiel = primary(localChance.materiel, 4);
break;
case equipments::MedicKit:
localChance.materiel = primary(localChance.materiel, 1);
break;
}
}
void BillyObjects::change_carac_weapon(CharacterSheet &sheet,
const weapons &arg,
Characteristic &localHabilete,
Characteristic &localAdresse,
Characteristic &localEndurance,
const std::function<std::uint32_t(std::uint32_t,
std::uint32_t)> &operation) noexcept {
switch (arg) {
case weapons::Sword:
localHabilete.materiel = operation(localHabilete.materiel, 4);
break;
case weapons::Lance:
localHabilete.materiel = operation(localHabilete.materiel, 3);
localAdresse.materiel = operation(localAdresse.materiel, 1);
break;
case weapons::Morgenstern:
localHabilete.materiel = operation(localHabilete.materiel, 1);
localEndurance.materiel = operation(localEndurance.materiel, 1);
sheet.damage = operation(sheet.damage, 1);
break;
case weapons::Bow:
localHabilete.materiel = operation(localHabilete.materiel, 3);
localAdresse.materiel = operation(localAdresse.materiel, 1);
break;
}
}
std::string_view BillyObjects::billy_object_to_string(const billyObject &object) noexcept {
return std::visit(overloaded{
[](const weapons &arg) {
switch (arg) {
case weapons::Sword:
return sword;
case weapons::Lance:
return lance;
case weapons::Morgenstern:
return morgenstern;
case weapons::Bow:
return bow;
}
},
[](const equipments &arg) {
switch (arg) {
case equipments::Chainmail:
return chainmail;
case equipments::CookingPot:
return cooking_pot;
case equipments::MedicKit:
return medic_kit;
}
},
[](const tools &arg) {
switch (arg) {
case tools::Fourche:
return fourche;
case tools::Dagger:
return dagger;
case tools::RockClimbingKit:
return rock_climbing_kit;
case tools::SackOfGrain:
return sack_of_grain;
}
}
}, object);
}
}