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@ -17,6 +17,7 @@
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namespace character {
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class CharacterSheet;
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namespace characteristic {
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class Characteristic;
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}
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@ -61,9 +62,7 @@ namespace character {
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[[nodiscard]] const std::minus<std::uint32_t> &get_minus_operation() const { return minus; }
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static void check_dagger_conditions(const CharacterSheet &sheet,
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characteristic::Characteristic &localHabilete,
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const std::function<std::uint32_t(std::uint32_t, std::uint32_t)> &operation);
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static void check_dagger_conditions(CharacterSheet &sheet);
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private:
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std::plus<std::uint32_t> plus;
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@ -17,11 +17,17 @@ namespace character {
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bool BillyObjects::insert_object(CharacterSheet &sheet, const billyEnums objType) noexcept {
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if (sheet.objects.size() < 3) {
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sheet.objects.emplace(objType, std::visit(overloaded{
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[](const weapons &arg) { return std::unique_ptr<GenericObject>(std::make_unique<Weapons>(arg)); },
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[](const equipments &arg) { return std::unique_ptr<GenericObject>(std::make_unique<Equipments>(arg)); },
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sheet.objects.emplace(objType,
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std::visit(overloaded{
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[](const weapons &arg) {
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return std::unique_ptr<GenericObject>(std::make_unique<Weapons>(arg));
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},
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[](const equipments &arg) {
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return std::unique_ptr<GenericObject>(std::make_unique<Equipments>(arg));
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},
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[](const tools &arg) { return std::unique_ptr<GenericObject>(std::make_unique<Tools>(arg)); },
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}, objType));
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},
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objType));
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const auto &object = sheet.objects[objType];
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sheet.available_objects.erase(objType);
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@ -34,7 +40,8 @@ namespace character {
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[&](const weapons &arg) { ++sheet.nb_weapons; },
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[&](const equipments &arg) { ++sheet.nb_equipments; },
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[&](const tools &arg) { ++sheet.nb_tools; },
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}, objType);
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},
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objType);
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change_carac(object, sheet, local_habilete, local_adresse, local_endurance, local_chance, plus);
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return true;
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}
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@ -56,7 +63,8 @@ namespace character {
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[&](const weapons &arg) { --sheet.nb_weapons; },
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[&](const equipments &arg) { --sheet.nb_equipments; },
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[&](const tools &arg) { --sheet.nb_tools; }
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}, objToErase);
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},
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objToErase);
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change_carac(obj, sheet, local_habilete, local_adresse, local_endurance, local_chance, minus);
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}
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}
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@ -77,19 +85,17 @@ namespace character {
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sheet.critique = operation(sheet.critique, arg->add_critique());
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}
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void BillyObjects::check_dagger_conditions(const CharacterSheet &sheet,
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Characteristic &localHabilete,
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const std::function<std::uint32_t(std::uint32_t, std::uint32_t)> &operation) {
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if (const auto it_dagger = sheet.objects.find(tools::Dagger); it_dagger != sheet.objects.cend()) {
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const std::size_t count_weapons = std::count_if(sheet.objects.cbegin(),
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sheet.objects.cend(),
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void BillyObjects::check_dagger_conditions(CharacterSheet &sheet) {
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if (const auto it_dagger = sheet.get_objects().find(tools::Dagger); it_dagger != sheet.get_objects().cend()) {
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const std::size_t count_weapons = std::count_if(sheet.get_objects().cbegin(),
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sheet.get_objects().cend(),
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[](container::const_reference node) {
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return std::get_if<weapons>(&node.first) != nullptr;
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});
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const bool is_there_bow = sheet.objects.find(weapons::Bow) != sheet.objects.cend();
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if (count_weapons > 1 || is_there_bow) {
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localHabilete.materiel = operation(localHabilete.materiel,
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-it_dagger->second->add_materiel(localHabilete.type));
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}
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);
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if (const bool is_there_bow = sheet.get_objects().find(weapons::Bow) != sheet.get_objects().cend();
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count_weapons > 1 || is_there_bow) {
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sheet.habilete.materiel -= it_dagger->second->add_materiel(sheet.get_habilete().type);
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}
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}
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}
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@ -129,7 +135,8 @@ namespace character {
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[&j](const tools tool) {
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j.emplace_back(std::pair{ toolsHash, static_cast<std::uint8_t>(tool) });
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}
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}, object_type);
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},
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object_type);
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}
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}
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}
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