Remove useless namespace usage

This commit is contained in:
Pcornat 2026-02-27 22:54:43 +01:00
commit 3e37df5fc2
Signed by: Pcornat
GPG key ID: E0326CC678A00BDD

View file

@ -31,7 +31,7 @@ namespace character {
std::uint32_t Weapons::add_damage() const noexcept { return type == weapons::Morgenstern ? 1 : 0; } std::uint32_t Weapons::add_damage() const noexcept { return type == weapons::Morgenstern ? 1 : 0; }
std::int32_t Weapons::add_materiel(const characteristic::characType &inType) const noexcept { std::int32_t Weapons::add_materiel(const characType &inType) const noexcept {
switch (type) { switch (type) {
case weapons::Sword: case weapons::Sword:
if (inType == characType::Habilete) { if (inType == characType::Habilete) {
@ -94,7 +94,7 @@ namespace character {
std::uint32_t Equipments::add_damage() const noexcept { return 0; } std::uint32_t Equipments::add_damage() const noexcept { return 0; }
std::int32_t Equipments::add_materiel(const characteristic::characType &inType) const noexcept { std::int32_t Equipments::add_materiel(const characType &inType) const noexcept {
switch (type) { switch (type) {
case equipments::Chainmail: case equipments::Chainmail:
if (inType == characType::Habilete || if (inType == characType::Habilete ||
@ -130,7 +130,7 @@ namespace character {
std::uint32_t Tools::add_damage() const noexcept { return 0; } std::uint32_t Tools::add_damage() const noexcept { return 0; }
std::int32_t Tools::add_materiel(const characteristic::characType &inType) const noexcept { std::int32_t Tools::add_materiel(const characType &inType) const noexcept {
switch (type) { switch (type) {
case tools::Fourche: case tools::Fourche:
switch (inType) { switch (inType) {