Correct code, I suppose. It compiles.
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					 2 changed files with 69 additions and 282 deletions
				
			
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			@ -17,10 +17,16 @@ constexpr std::uint32_t toolsHash = const_hash("tools");
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namespace character {
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    using characteristic::Characteristic;
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    bool BillyObjects::push_object(const billyObject &object, CharacterSheet &sheet) noexcept {
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    bool BillyObjects::insert_object(CharacterSheet &sheet, const billyEnums objType) noexcept {
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        if (sheet.objects.size() < 3) {
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            sheet.objects.emplace_back(object);
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            sheet.available_objects.erase(object);
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            sheet.objects.emplace(objType, std::visit(overloaded{
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                    [](const weapons &arg) { return std::unique_ptr<GenericObject>(std::make_unique<Weapons>(arg)); },
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                    [](const equipments &arg) { return std::unique_ptr<GenericObject>(std::make_unique<Equipments>(arg)); },
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                    [](const tools &arg) { return std::unique_ptr<GenericObject>(std::make_unique<Tools>(arg)); },
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            }, objType));
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            const auto &object = sheet.objects[objType];
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            sheet.available_objects.erase(objType);
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            auto &local_habilete = static_cast<Characteristic &>(sheet.habilete);
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            auto &local_adresse = static_cast<Characteristic &>(sheet.adresse);
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			@ -28,42 +34,21 @@ namespace character {
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            auto &local_chance = static_cast<Characteristic &>(sheet.chance);
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            std::visit(overloaded{
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                    [&](const weapons &arg) {
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                        ++sheet.nb_weapons;
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                        change_carac_weapon(arg, sheet, local_habilete, local_adresse, local_endurance, plus);
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                    },
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                    [&](const equipments &arg) {
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                        ++sheet.nb_equipments;
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                        change_carac_equipment(arg,
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                                sheet,
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                                local_habilete,
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                                local_adresse,
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                                local_endurance,
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                                local_chance,
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                                plus,
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                                minus);
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                    },
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                    [&](const tools &arg) {
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                        ++sheet.nb_tools;
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                        change_carac_tools(arg,
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                                sheet,
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                                local_habilete,
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                                local_adresse,
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                                local_endurance,
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                                local_chance,
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                                plus);
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                    },
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            }, object);
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                    [&](const weapons &arg) { ++sheet.nb_weapons; },
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                    [&](const equipments &arg) { ++sheet.nb_equipments; },
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                    [&](const tools &arg) { ++sheet.nb_tools; },
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            }, objType);
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            change_carac(object, sheet, local_habilete, local_adresse, local_endurance, local_chance, plus);
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            return true;
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        }
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        return false;
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    }
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    void BillyObjects::pop_object(CharacterSheet &sheet) noexcept {
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    void BillyObjects::erase_object(CharacterSheet &sheet, const billyEnums objToErase) noexcept {
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        if (!sheet.objects.empty()) {
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            const billyObject obj = sheet.objects.back();
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            sheet.objects.pop_back();
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            sheet.available_objects.insert(obj);
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            const billyObjects obj{ sheet.objects[objToErase].release() };
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            sheet.objects.erase(objToErase);
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            sheet.available_objects.insert(objToErase);
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            auto &local_habilete = static_cast<Characteristic &>(sheet.habilete);
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            auto &local_adresse = static_cast<Characteristic &>(sheet.adresse);
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			@ -71,171 +56,49 @@ namespace character {
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            auto &local_chance = static_cast<Characteristic &>(sheet.chance);
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            std::visit(overloaded{
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                    [&](const weapons &arg) {
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                        --sheet.nb_weapons;
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                        change_carac_weapon(arg, sheet, local_habilete, local_adresse, local_endurance, minus);
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                    },
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                    [&](const equipments &arg) {
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                        --sheet.nb_equipments;
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                        change_carac_equipment(arg,
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                                sheet,
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                                local_habilete,
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                                local_adresse,
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                                local_endurance,
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                                local_chance,
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                                minus,
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                                plus);
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                    },
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                    [&](const tools &arg) {
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                        --sheet.nb_tools;
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                        change_carac_tools(arg,
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                                sheet,
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                                local_habilete,
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                                local_adresse,
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                                local_endurance,
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                                local_chance,
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                                minus);
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                    }
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            }, obj);
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                    [&](const weapons &arg) { --sheet.nb_weapons; },
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                    [&](const equipments &arg) { --sheet.nb_equipments; },
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                    [&](const tools &arg) { --sheet.nb_tools; }
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            }, objToErase);
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            change_carac(obj, sheet, local_habilete, local_adresse, local_endurance, local_chance, minus);
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        }
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    }
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    void BillyObjects::change_carac_tools(const tools &arg,
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    void BillyObjects::change_carac(const billyObjects &arg,
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            CharacterSheet &sheet,
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            Characteristic &localHabilete,
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            Characteristic &localAdresse,
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            Characteristic &localEndurance,
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            Characteristic &localChance,
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            const std::function<std::uint32_t(std::uint32_t, std::uint32_t)> &operation) noexcept {
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        switch (arg) {
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            case tools::Fourche:
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                localHabilete.materiel = operation(localHabilete.materiel, 1);
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                localEndurance.materiel = operation(localEndurance.materiel, 3);
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                break;
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            case tools::Dagger:
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                sheet.critique = operation(sheet.critique, 6);
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                break;
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            case tools::RockClimbingKit:
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                localAdresse.materiel = operation(localAdresse.materiel, 1);
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                break;
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            case tools::SackOfGrain:
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                localEndurance.materiel = operation(localEndurance.materiel, 2);
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                localChance.materiel = operation(localChance.materiel, 2);
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                break;
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        }
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    }
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    void BillyObjects::change_carac_equipment(const equipments &arg,
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            CharacterSheet &sheet,
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            Characteristic &localHabilete,
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            Characteristic &localAdresse,
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            Characteristic &localEndurance,
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            Characteristic &localChance,
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            const std::function<std::uint32_t(std::uint32_t, std::uint32_t)> &primary,
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            const std::function<std::uint32_t(std::uint32_t, std::uint32_t)> &complement) noexcept {
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        switch (arg) {
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            case equipments::Chainmail:
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                localHabilete.materiel = complement(localHabilete.materiel, 1);
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                localAdresse.materiel = complement(localAdresse.materiel, 1);
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                localEndurance.materiel = primary(localEndurance.materiel, 1);
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                sheet.armor = primary(sheet.armor, 2);
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                break;
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            case equipments::CookingPot:
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                localEndurance.materiel = primary(localEndurance.materiel, 2);
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                sheet.armor = primary(sheet.armor, 1);
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                break;
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            case equipments::PamphletTourist:
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                localChance.materiel = primary(localChance.materiel, 4);
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                break;
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            case equipments::MedicKit:
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                localChance.materiel = primary(localChance.materiel, 1);
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                break;
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        }
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    }
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    void BillyObjects::change_carac_weapon(const weapons &arg,
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            CharacterSheet &sheet,
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            Characteristic &localHabilete,
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            Characteristic &localAdresse,
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            Characteristic &localEndurance,
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            const std::function<std::uint32_t(std::uint32_t, std::uint32_t)> &operation) noexcept {
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        switch (arg) {
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            case weapons::Sword:
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                localHabilete.materiel = operation(localHabilete.materiel, 4);
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                break;
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            case weapons::Lance:
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                localHabilete.materiel = operation(localHabilete.materiel, 3);
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                localAdresse.materiel = operation(localAdresse.materiel, 1);
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                break;
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            case weapons::Morgenstern:
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                localHabilete.materiel = operation(localHabilete.materiel, 1);
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                localEndurance.materiel = operation(localEndurance.materiel, 1);
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                sheet.damage = operation(sheet.damage, 1);
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                break;
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            case weapons::Bow:
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                localHabilete.materiel = operation(localHabilete.materiel, 3);
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                localAdresse.materiel = operation(localAdresse.materiel, 1);
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                break;
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        }
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        localHabilete.materiel = operation(localHabilete.materiel, arg->add_materiel(localHabilete.type));
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        localAdresse.materiel = operation(localAdresse.materiel, arg->add_materiel(localAdresse.type));
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        localEndurance.materiel = operation(localEndurance.materiel, arg->add_materiel(localEndurance.type));
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        localChance.materiel = operation(localChance.materiel, arg->add_materiel(localChance.type));
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        sheet.armor = operation(sheet.armor, arg->add_armor());
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        sheet.damage = operation(sheet.armor, arg->add_damage());
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        sheet.critique = operation(sheet.critique, arg->add_critique());
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    }
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    void BillyObjects::check_dagger_conditions(const CharacterSheet &sheet,
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            Characteristic &localHabilete,
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            const std::function<std::uint32_t(std::uint32_t, std::uint32_t)> &operation) {
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        int count_weapons = 0;
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        bool is_there_bow = false;
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        std::for_each(sheet.objects.cbegin(), sheet.objects.cend(), [&](const billyObject &object) -> void {
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            if (const weapons *p = std::get_if<weapons>(std::addressof(object)); p != nullptr) {
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                ++count_weapons;
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                if (*p == weapons::Bow) {
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                    is_there_bow = true;
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                }
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        if (const auto it_dagger = sheet.objects.find(tools::Dagger); it_dagger != sheet.objects.cend()) {
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            const std::size_t count_weapons = std::count_if(sheet.objects.cbegin(),
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                    sheet.objects.cend(),
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                    [](container::const_reference node) {
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                        return std::get_if<weapons>(&node.first) != nullptr;
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                    });
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            const bool is_there_bow = sheet.objects.find(weapons::Bow) != sheet.objects.cend();
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            if (count_weapons > 1 || is_there_bow) {
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                localHabilete.materiel = operation(localHabilete.materiel,
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                        -it_dagger->second->add_materiel(localHabilete.type));
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            }
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        });
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        if (count_weapons < 2 && !is_there_bow) {
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            localHabilete.materiel = operation(localHabilete.materiel, 1);
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        }
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    }
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    std::string_view BillyObjects::billy_object_to_string(const billyObject &object) noexcept {
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        return std::visit(overloaded{
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                [](const weapons &arg) {
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                    switch (arg) {
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                        case weapons::Sword:
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                            return sword;
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                        case weapons::Lance:
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                            return lance;
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                        case weapons::Morgenstern:
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                            return morgenstern;
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                        case weapons::Bow:
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                            return bow;
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                    }
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                },
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                [](const equipments &arg) {
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                    switch (arg) {
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                        case equipments::Chainmail:
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                            return chainmail;
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                        case equipments::CookingPot:
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                            return cooking_pot;
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                        case equipments::MedicKit:
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                            return medic_kit;
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                        case equipments::PamphletTourist:
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                            return pamphlet_tourist;
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                    }
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                },
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                [](const tools &arg) {
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                    switch (arg) {
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                        case tools::Fourche:
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                            return fourche;
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                        case tools::Dagger:
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                            return dagger;
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                        case tools::RockClimbingKit:
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                            return rock_climbing_kit;
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                        case tools::SackOfGrain:
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                            return sack_of_grain;
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                    }
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                }
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        }, object);
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    std::string_view BillyObjects::billy_object_to_string(const billyObjects &object) noexcept {
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        return object->to_string();
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    }
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    void BillyObjects::from_json(const json &j, BillyObjects::container &billy) {
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			@ -244,20 +107,21 @@ namespace character {
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            const std::uint8_t value = element[1].get<std::uint8_t>();
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            switch (key) {
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                case weaponsHash:
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                    billy.push_back(static_cast<weapons>(value));
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                    billy.emplace(static_cast<weapons>(value), std::make_unique<Weapons>(static_cast<weapons>(value)));
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                    break;
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                case equipmentHash:
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                    billy.push_back(static_cast<equipments>(value));
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                    billy.emplace(static_cast<equipments>(value),
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                            std::make_unique<Equipments>(static_cast<equipments>(value)));
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                    break;
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                case toolsHash:
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                    billy.push_back(static_cast<tools>(value));
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                    billy.emplace(static_cast<tools>(value), std::make_unique<Tools>(static_cast<tools>(value)));
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                    break;
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            }
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        }
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    }
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    void BillyObjects::to_json(json &j, const BillyObjects::container &billy) {
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        for (const auto &object: billy) {
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        for (const auto &[object_type, _]: billy) {
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            std::visit(overloaded{
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                    [&j](const weapons weapon) {
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                        j.emplace_back(std::pair{ weaponsHash, static_cast<std::uint8_t>(weapon) });
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			@ -268,27 +132,7 @@ namespace character {
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                    [&j](const tools tool) {
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                        j.emplace_back(std::pair{ toolsHash, static_cast<std::uint8_t>(tool) });
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                    }
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            }, object);
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            }, object_type);
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        }
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    }
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    ankerl::svector<bool, 3> BillyObjects::check_conformity(const CharacterSheet &sheet) noexcept {
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        ankerl::svector<bool, 3> output;
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        std::transform(sheet.get_objects().cbegin(),
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                sheet.get_objects().cend(), std::back_inserter(output),
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                [&sheet](const billyObject &object) -> bool {
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                    return std::visit(overloaded{
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                            [](const weapons weapon) { return false; },
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                            [](const equipments equipment) { return false; },
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                            [](const tools tool) { return false; },
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                    }, object);
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                });
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        const int total = std::accumulate(sheet.get_objects().cbegin(),
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                sheet.get_objects().cend(),
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                0,
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                [](const int a, const billyObject &object) -> int {
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                    return 0;
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                });
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        return output;
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    }
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}
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