Correct code, I suppose. It compiles.
This commit is contained in:
parent
965d0c1a35
commit
40f692ea5e
@ -10,46 +10,21 @@
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#include <functional>
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#include <variant>
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#include <string_view>
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#include <unordered_map>
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#include <ankerl/svector.h>
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#include "characteristic/characteristic.hpp"
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#include "generic_object.hpp"
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// helper type for the visitor
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template<typename... Ts>
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struct overloaded : Ts ... { using Ts::operator()...; };
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template<typename... Ts>
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overloaded(Ts...) -> overloaded<Ts...>;
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namespace character {
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class CharacterSheet;
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enum class weapons : std::uint8_t {
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Sword = 0,
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Lance = 1,
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Morgenstern = 2,
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Bow = 3
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};
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enum class equipments : std::uint8_t {
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Chainmail = 4,
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CookingPot = 5,
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PamphletTourist = 6,
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MedicKit = 7
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};
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enum class tools : std::uint8_t {
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Fourche = 8,
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Dagger = 9,
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RockClimbingKit = 10,
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SackOfGrain = 11
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};
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class BillyObjects final {
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public:
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static constexpr std::size_t max_num_obj{ 3 };
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using billyObject = std::variant<weapons, equipments, tools>;
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using container = ankerl::svector<billyObject, max_num_obj>;
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using container = std::unordered_map<billyEnums, billyObjects>;
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static constexpr std::array<BillyObjects::billyObject, 12> all_objects{
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static constexpr std::array<billyEnums, 12> all_objects{
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weapons::Sword,
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weapons::Lance,
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weapons::Morgenstern,
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@ -66,22 +41,7 @@ namespace character {
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static constexpr std::string_view json_key{ "billy_objects" };
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static constexpr std::string_view sword{ "Sword" };
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static constexpr std::string_view lance{ "Lance" };
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static constexpr std::string_view morgenstern{ "Morgenstern" };
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static constexpr std::string_view bow{ "Bow" };
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static constexpr std::string_view chainmail{ "Chainmail" };
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static constexpr std::string_view cooking_pot{ "Cooking pot" };
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static constexpr std::string_view pamphlet_tourist{ "Touristic pamphlet" };
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static constexpr std::string_view medic_kit{ "Medic kit" };
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static constexpr std::string_view fourche{ "Fourche" };
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static constexpr std::string_view dagger{ "Dagger" };
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static constexpr std::string_view rock_climbing_kit{ "Rock climbing kit" };
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static constexpr std::string_view sack_of_grain{ "Sack of grain" };
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static std::string_view billy_object_to_string(const billyObject &object) noexcept;
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static std::string_view billy_object_to_string(const billyObjects &object) noexcept;
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static void to_json(json &j, const BillyObjects::container &billy);
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@ -91,47 +51,30 @@ namespace character {
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~BillyObjects() noexcept = default;
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[[nodiscard]] bool push_object(const billyObject &object, CharacterSheet &sheet) noexcept;
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[[nodiscard]] bool insert_object(CharacterSheet &sheet, const billyEnums objType) noexcept;
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void pop_object(CharacterSheet &sheet) noexcept;
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[[nodiscard]] static ankerl::svector<bool, 3> check_conformity(const CharacterSheet &sheet) noexcept;
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void erase_object(CharacterSheet &sheet, const billyEnums objToErase) noexcept;
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[[nodiscard]] const std::plus<std::uint32_t> &get_plus_operation() const { return plus; }
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[[nodiscard]] const std::minus<std::uint32_t> &get_minus_operation() const { return minus; }
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private:
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std::plus<std::uint32_t> plus;
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std::minus<std::uint32_t> minus;
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static void change_carac_weapon(const weapons &arg,
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CharacterSheet &sheet,
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characteristic::Characteristic &localHabilete,
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characteristic::Characteristic &localAdresse,
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characteristic::Characteristic &localEndurance,
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const std::function<std::uint32_t(std::uint32_t, std::uint32_t)> &operation) noexcept;
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static void change_carac_equipment(const equipments &arg,
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CharacterSheet &sheet,
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characteristic::Characteristic &localHabilete,
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characteristic::Characteristic &localAdresse,
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characteristic::Characteristic &localEndurance,
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characteristic::Characteristic &localChance,
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const std::function<std::uint32_t(std::uint32_t, std::uint32_t)> &primary,
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const std::function<std::uint32_t(std::uint32_t, std::uint32_t)> &complement) noexcept;
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static void change_carac_tools(const tools &arg,
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CharacterSheet &sheet,
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characteristic::Characteristic &localHabilete,
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characteristic::Characteristic &localAdresse,
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characteristic::Characteristic &localEndurance,
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characteristic::Characteristic &localChance,
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const std::function<std::uint32_t(std::uint32_t, std::uint32_t)> &operation) noexcept;
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static void check_dagger_conditions(const CharacterSheet &sheet,
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characteristic::Characteristic &localHabilete,
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const std::function<std::uint32_t(std::uint32_t, std::uint32_t)> &operation);
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private:
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std::plus<std::uint32_t> plus;
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std::minus<std::uint32_t> minus;
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static void change_carac(const billyObjects &arg,
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CharacterSheet &sheet,
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characteristic::Characteristic &localHabilete,
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characteristic::Characteristic &localAdresse,
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characteristic::Characteristic &localEndurance,
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characteristic::Characteristic &localChance,
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const std::function<std::uint32_t(std::uint32_t, std::uint32_t)> &operation) noexcept;
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};
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}
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@ -17,10 +17,16 @@ constexpr std::uint32_t toolsHash = const_hash("tools");
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namespace character {
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using characteristic::Characteristic;
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bool BillyObjects::push_object(const billyObject &object, CharacterSheet &sheet) noexcept {
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bool BillyObjects::insert_object(CharacterSheet &sheet, const billyEnums objType) noexcept {
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if (sheet.objects.size() < 3) {
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sheet.objects.emplace_back(object);
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sheet.available_objects.erase(object);
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sheet.objects.emplace(objType, std::visit(overloaded{
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[](const weapons &arg) { return std::unique_ptr<GenericObject>(std::make_unique<Weapons>(arg)); },
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[](const equipments &arg) { return std::unique_ptr<GenericObject>(std::make_unique<Equipments>(arg)); },
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[](const tools &arg) { return std::unique_ptr<GenericObject>(std::make_unique<Tools>(arg)); },
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}, objType));
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const auto &object = sheet.objects[objType];
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sheet.available_objects.erase(objType);
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auto &local_habilete = static_cast<Characteristic &>(sheet.habilete);
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auto &local_adresse = static_cast<Characteristic &>(sheet.adresse);
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@ -28,42 +34,21 @@ namespace character {
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auto &local_chance = static_cast<Characteristic &>(sheet.chance);
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std::visit(overloaded{
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[&](const weapons &arg) {
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++sheet.nb_weapons;
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change_carac_weapon(arg, sheet, local_habilete, local_adresse, local_endurance, plus);
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},
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[&](const equipments &arg) {
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++sheet.nb_equipments;
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change_carac_equipment(arg,
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sheet,
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local_habilete,
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local_adresse,
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local_endurance,
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local_chance,
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plus,
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minus);
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},
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[&](const tools &arg) {
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++sheet.nb_tools;
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change_carac_tools(arg,
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sheet,
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local_habilete,
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local_adresse,
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local_endurance,
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local_chance,
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plus);
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},
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}, object);
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[&](const weapons &arg) { ++sheet.nb_weapons; },
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[&](const equipments &arg) { ++sheet.nb_equipments; },
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[&](const tools &arg) { ++sheet.nb_tools; },
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}, objType);
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change_carac(object, sheet, local_habilete, local_adresse, local_endurance, local_chance, plus);
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return true;
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}
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return false;
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}
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void BillyObjects::pop_object(CharacterSheet &sheet) noexcept {
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void BillyObjects::erase_object(CharacterSheet &sheet, const billyEnums objToErase) noexcept {
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if (!sheet.objects.empty()) {
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const billyObject obj = sheet.objects.back();
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sheet.objects.pop_back();
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sheet.available_objects.insert(obj);
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const billyObjects obj{ sheet.objects[objToErase].release() };
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sheet.objects.erase(objToErase);
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sheet.available_objects.insert(objToErase);
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auto &local_habilete = static_cast<Characteristic &>(sheet.habilete);
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auto &local_adresse = static_cast<Characteristic &>(sheet.adresse);
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@ -71,171 +56,49 @@ namespace character {
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auto &local_chance = static_cast<Characteristic &>(sheet.chance);
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std::visit(overloaded{
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[&](const weapons &arg) {
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--sheet.nb_weapons;
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change_carac_weapon(arg, sheet, local_habilete, local_adresse, local_endurance, minus);
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},
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[&](const equipments &arg) {
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--sheet.nb_equipments;
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change_carac_equipment(arg,
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sheet,
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local_habilete,
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local_adresse,
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local_endurance,
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local_chance,
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minus,
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plus);
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},
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[&](const tools &arg) {
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--sheet.nb_tools;
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change_carac_tools(arg,
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sheet,
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local_habilete,
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local_adresse,
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local_endurance,
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local_chance,
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minus);
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}
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}, obj);
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[&](const weapons &arg) { --sheet.nb_weapons; },
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[&](const equipments &arg) { --sheet.nb_equipments; },
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[&](const tools &arg) { --sheet.nb_tools; }
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}, objToErase);
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change_carac(obj, sheet, local_habilete, local_adresse, local_endurance, local_chance, minus);
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}
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}
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void BillyObjects::change_carac_tools(const tools &arg,
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void BillyObjects::change_carac(const billyObjects &arg,
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CharacterSheet &sheet,
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Characteristic &localHabilete,
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Characteristic &localAdresse,
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Characteristic &localEndurance,
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Characteristic &localChance,
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const std::function<std::uint32_t(std::uint32_t, std::uint32_t)> &operation) noexcept {
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switch (arg) {
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case tools::Fourche:
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localHabilete.materiel = operation(localHabilete.materiel, 1);
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localEndurance.materiel = operation(localEndurance.materiel, 3);
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break;
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case tools::Dagger:
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sheet.critique = operation(sheet.critique, 6);
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break;
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case tools::RockClimbingKit:
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localAdresse.materiel = operation(localAdresse.materiel, 1);
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break;
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case tools::SackOfGrain:
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localEndurance.materiel = operation(localEndurance.materiel, 2);
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localChance.materiel = operation(localChance.materiel, 2);
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break;
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}
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}
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void BillyObjects::change_carac_equipment(const equipments &arg,
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CharacterSheet &sheet,
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Characteristic &localHabilete,
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Characteristic &localAdresse,
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Characteristic &localEndurance,
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Characteristic &localChance,
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const std::function<std::uint32_t(std::uint32_t, std::uint32_t)> &primary,
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const std::function<std::uint32_t(std::uint32_t, std::uint32_t)> &complement) noexcept {
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switch (arg) {
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case equipments::Chainmail:
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localHabilete.materiel = complement(localHabilete.materiel, 1);
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localAdresse.materiel = complement(localAdresse.materiel, 1);
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localEndurance.materiel = primary(localEndurance.materiel, 1);
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sheet.armor = primary(sheet.armor, 2);
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break;
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case equipments::CookingPot:
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localEndurance.materiel = primary(localEndurance.materiel, 2);
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sheet.armor = primary(sheet.armor, 1);
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break;
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case equipments::PamphletTourist:
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localChance.materiel = primary(localChance.materiel, 4);
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break;
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case equipments::MedicKit:
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localChance.materiel = primary(localChance.materiel, 1);
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break;
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}
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}
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void BillyObjects::change_carac_weapon(const weapons &arg,
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CharacterSheet &sheet,
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Characteristic &localHabilete,
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Characteristic &localAdresse,
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Characteristic &localEndurance,
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const std::function<std::uint32_t(std::uint32_t, std::uint32_t)> &operation) noexcept {
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switch (arg) {
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case weapons::Sword:
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localHabilete.materiel = operation(localHabilete.materiel, 4);
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break;
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case weapons::Lance:
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localHabilete.materiel = operation(localHabilete.materiel, 3);
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localAdresse.materiel = operation(localAdresse.materiel, 1);
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break;
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case weapons::Morgenstern:
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localHabilete.materiel = operation(localHabilete.materiel, 1);
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localEndurance.materiel = operation(localEndurance.materiel, 1);
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sheet.damage = operation(sheet.damage, 1);
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break;
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case weapons::Bow:
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localHabilete.materiel = operation(localHabilete.materiel, 3);
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localAdresse.materiel = operation(localAdresse.materiel, 1);
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break;
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}
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localHabilete.materiel = operation(localHabilete.materiel, arg->add_materiel(localHabilete.type));
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localAdresse.materiel = operation(localAdresse.materiel, arg->add_materiel(localAdresse.type));
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localEndurance.materiel = operation(localEndurance.materiel, arg->add_materiel(localEndurance.type));
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localChance.materiel = operation(localChance.materiel, arg->add_materiel(localChance.type));
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sheet.armor = operation(sheet.armor, arg->add_armor());
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sheet.damage = operation(sheet.armor, arg->add_damage());
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sheet.critique = operation(sheet.critique, arg->add_critique());
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}
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void BillyObjects::check_dagger_conditions(const CharacterSheet &sheet,
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Characteristic &localHabilete,
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const std::function<std::uint32_t(std::uint32_t, std::uint32_t)> &operation) {
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int count_weapons = 0;
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bool is_there_bow = false;
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std::for_each(sheet.objects.cbegin(), sheet.objects.cend(), [&](const billyObject &object) -> void {
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if (const weapons *p = std::get_if<weapons>(std::addressof(object)); p != nullptr) {
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++count_weapons;
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if (*p == weapons::Bow) {
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is_there_bow = true;
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}
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}
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if (const auto it_dagger = sheet.objects.find(tools::Dagger); it_dagger != sheet.objects.cend()) {
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const std::size_t count_weapons = std::count_if(sheet.objects.cbegin(),
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sheet.objects.cend(),
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[](container::const_reference node) {
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return std::get_if<weapons>(&node.first) != nullptr;
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});
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if (count_weapons < 2 && !is_there_bow) {
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localHabilete.materiel = operation(localHabilete.materiel, 1);
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const bool is_there_bow = sheet.objects.find(weapons::Bow) != sheet.objects.cend();
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if (count_weapons > 1 || is_there_bow) {
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localHabilete.materiel = operation(localHabilete.materiel,
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-it_dagger->second->add_materiel(localHabilete.type));
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}
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}
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}
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std::string_view BillyObjects::billy_object_to_string(const billyObject &object) noexcept {
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return std::visit(overloaded{
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[](const weapons &arg) {
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switch (arg) {
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case weapons::Sword:
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return sword;
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case weapons::Lance:
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return lance;
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case weapons::Morgenstern:
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return morgenstern;
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case weapons::Bow:
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return bow;
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}
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},
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[](const equipments &arg) {
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switch (arg) {
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case equipments::Chainmail:
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return chainmail;
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case equipments::CookingPot:
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return cooking_pot;
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case equipments::MedicKit:
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return medic_kit;
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case equipments::PamphletTourist:
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return pamphlet_tourist;
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}
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},
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[](const tools &arg) {
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switch (arg) {
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case tools::Fourche:
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return fourche;
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case tools::Dagger:
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return dagger;
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case tools::RockClimbingKit:
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return rock_climbing_kit;
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case tools::SackOfGrain:
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return sack_of_grain;
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}
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}
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}, object);
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std::string_view BillyObjects::billy_object_to_string(const billyObjects &object) noexcept {
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return object->to_string();
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}
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void BillyObjects::from_json(const json &j, BillyObjects::container &billy) {
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@ -244,20 +107,21 @@ namespace character {
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const std::uint8_t value = element[1].get<std::uint8_t>();
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switch (key) {
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case weaponsHash:
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billy.push_back(static_cast<weapons>(value));
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billy.emplace(static_cast<weapons>(value), std::make_unique<Weapons>(static_cast<weapons>(value)));
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break;
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case equipmentHash:
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billy.push_back(static_cast<equipments>(value));
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billy.emplace(static_cast<equipments>(value),
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std::make_unique<Equipments>(static_cast<equipments>(value)));
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break;
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case toolsHash:
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billy.push_back(static_cast<tools>(value));
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billy.emplace(static_cast<tools>(value), std::make_unique<Tools>(static_cast<tools>(value)));
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break;
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}
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}
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}
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void BillyObjects::to_json(json &j, const BillyObjects::container &billy) {
|
||||
for (const auto &object: billy) {
|
||||
for (const auto &[object_type, _]: billy) {
|
||||
std::visit(overloaded{
|
||||
[&j](const weapons weapon) {
|
||||
j.emplace_back(std::pair{ weaponsHash, static_cast<std::uint8_t>(weapon) });
|
||||
@ -268,27 +132,7 @@ namespace character {
|
||||
[&j](const tools tool) {
|
||||
j.emplace_back(std::pair{ toolsHash, static_cast<std::uint8_t>(tool) });
|
||||
}
|
||||
}, object);
|
||||
}, object_type);
|
||||
}
|
||||
}
|
||||
|
||||
ankerl::svector<bool, 3> BillyObjects::check_conformity(const CharacterSheet &sheet) noexcept {
|
||||
ankerl::svector<bool, 3> output;
|
||||
std::transform(sheet.get_objects().cbegin(),
|
||||
sheet.get_objects().cend(), std::back_inserter(output),
|
||||
[&sheet](const billyObject &object) -> bool {
|
||||
return std::visit(overloaded{
|
||||
[](const weapons weapon) { return false; },
|
||||
[](const equipments equipment) { return false; },
|
||||
[](const tools tool) { return false; },
|
||||
}, object);
|
||||
});
|
||||
const int total = std::accumulate(sheet.get_objects().cbegin(),
|
||||
sheet.get_objects().cend(),
|
||||
0,
|
||||
[](const int a, const billyObject &object) -> int {
|
||||
return 0;
|
||||
});
|
||||
return output;
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user