Feature: adding matériel to Billy.
No conformity is done when adding things (dagger or bow for example)
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6 changed files with 124 additions and 37 deletions
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@ -5,7 +5,9 @@
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#include "characteristic/endurance.hpp"
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#include "characteristic/chance.hpp"
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#include "characteristic/habilete.hpp"
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#include "billy_objects.hpp"
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#include <random>
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#include <unordered_set>
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namespace gui {
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class Gui;
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@ -23,7 +25,7 @@ namespace character {
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private:
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friend gui::Gui;
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friend class BillyObjects;
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friend BillyObjects;
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std::mt19937_64 engine{ std::random_device{ "rdseed" }() };
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@ -39,6 +41,13 @@ namespace character {
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characteristic::Habilete habilete;
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BillyObjects::container objects;
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std::unordered_set<BillyObjects::billyObject> available_objects{
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BillyObjects::all_objects.cbegin(),
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BillyObjects::all_objects.cend()
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};
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std::uint32_t health_point{ 0 };
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std::uint32_t armor{ 0 };
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@ -79,6 +88,8 @@ namespace character {
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[[nodiscard]] const characteristic::Habilete &get_habilete() const { return habilete; }
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[[nodiscard]] const BillyObjects::container &get_objects() const { return objects; }
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[[nodiscard]] classe get_current_class() const {
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if (nb_weapons >= 2) {
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return classe::Guerrier;
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@ -121,6 +132,7 @@ namespace character {
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j.at("nb_weapons").get_to(billy.nb_weapons);
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j.at("nb_equipments").get_to(billy.nb_equipments);
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j.at("nb_tools").get_to(billy.nb_tools);
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BillyObjects::from_json(j.at(BillyObjects::json_key), billy.objects);
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}
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};
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@ -139,6 +151,8 @@ namespace character {
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j["nb_weapons"] = billy.get_nb_weapons();
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j["nb_equipments"] = billy.get_nb_equipments();
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j["nb_tools"] = billy.get_nb_tools();
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j.emplace(std::pair{ BillyObjects::json_key, json::array() });
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BillyObjects::to_json(j.at(BillyObjects::json_key), billy.get_objects());
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}
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}
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