Feature: adding matériel to Billy.

No conformity is done when adding things (dagger or bow for example)
This commit is contained in:
Pcornat 2024-09-02 12:46:04 +02:00
parent 6ad47b12bf
commit 75f8db9f5a
Signed by: Pcornat
GPG key ID: E0326CC678A00BDD
6 changed files with 124 additions and 37 deletions

View file

@ -17,9 +17,10 @@ constexpr std::uint32_t toolsHash = const_hash("tools");
namespace character {
using characteristic::Characteristic;
void BillyObjects::push_object(const billyObject &object, CharacterSheet &sheet) noexcept {
bool BillyObjects::push_object(const billyObject &object, CharacterSheet &sheet) noexcept {
if (sheet.objects.size() < 3) {
sheet.objects.emplace_back(object);
sheet.available_objects.erase(object);
auto &local_habilete = static_cast<Characteristic &>(sheet.habilete);
auto &local_adresse = static_cast<Characteristic &>(sheet.adresse);
@ -53,13 +54,16 @@ namespace character {
plus);
},
}, object);
return true;
}
return false;
}
void BillyObjects::pop_object(CharacterSheet &sheet) noexcept {
if (!sheet.objects.empty()) {
const billyObject obj = sheet.objects.back();
sheet.objects.pop_back();
sheet.available_objects.insert(obj);
auto &local_habilete = static_cast<Characteristic &>(sheet.habilete);
auto &local_adresse = static_cast<Characteristic &>(sheet.adresse);
@ -109,6 +113,7 @@ namespace character {
localEndurance.materiel = operation(localEndurance.materiel, 3);
break;
case tools::Dagger:
sheet.critique = operation(sheet.critique, 6);
break;
case tools::RockClimbingKit:
localAdresse.materiel = operation(localAdresse.materiel, 1);

View file

@ -174,32 +174,96 @@ void gui::Gui::stat_second_menu() noexcept {
ImGui::EndChild();
}
template<typename MaterielEnum>
constexpr std::string_view combo_label() {
using character::weapons;
using character::equipments;
using character::tools;
if constexpr (std::is_same_v<MaterielEnum, weapons>) {
return "Weapons";
} else if constexpr (std::is_same_v<MaterielEnum, equipments>) {
return "Equipments";
} else {
return "Tools";
}
}
template<typename MaterielEnum>
constexpr std::string_view material_child_win_id() {
using character::weapons;
using character::equipments;
using character::tools;
if constexpr (std::is_same_v<MaterielEnum, weapons>) {
return "weapons";
} else if constexpr (std::is_same_v<MaterielEnum, equipments>) {
return "equipments";
} else {
return "tools";
}
}
template<typename MaterielEnum>
void generic_combo_menu(character::CharacterSheet &billy,
std::unordered_set<character::BillyObjects::billyObject> &availableObjects,
character::BillyObjects &dealObjects) noexcept {
using character::BillyObjects;
static auto selected = std::find_if(availableObjects.cbegin(), availableObjects.cend(), [](const auto &billyObj) {
return std::holds_alternative<MaterielEnum>(billyObj);
});
ImGui::BeginChild(material_child_win_id<MaterielEnum>().data(),
ImVec2(ImGui::GetWindowWidth(), 0),
ImGuiChildFlags_AutoResizeY);
if (ImGui::BeginCombo(combo_label<MaterielEnum>().data(),
BillyObjects::billy_object_to_string(*selected).data(),
ImGuiComboFlags_WidthFitPreview | ImGuiComboFlags_PopupAlignLeft)) {
for (auto iterator = availableObjects.cbegin();
iterator != availableObjects.cend(); ++iterator) {
if (!std::holds_alternative<MaterielEnum>(*iterator)) {
continue;
}
const bool is_selected = selected == iterator;
if (ImGui::Selectable(BillyObjects::billy_object_to_string(*iterator).data(), is_selected)) {
selected = iterator;
}
if (is_selected) {
ImGui::SetItemDefaultFocus();
}
}
ImGui::EndCombo();
}
ImGui::SameLine();
if (ImGui::Button("+")) {
if (dealObjects.push_object(*selected, billy)) {
selected = std::find_if(availableObjects.cbegin(),
availableObjects.cend(),
[](const auto &billyObj) { return std::holds_alternative<MaterielEnum>(billyObj); });
}
}
ImGui::EndChild();
}
void gui::Gui::materiel_menu() noexcept {
using character::BillyObjects;
ImGui::BeginChild("materiel",
ImVec2(ImGui::GetWindowWidth() / 3, 0),
ImGuiChildFlags_Border | ImGuiChildFlags_AutoResizeY);
ImGui::Text("Matériel");
ImGui::BeginChild("weapons", ImVec2(0, 0), ImGuiChildFlags_Border | ImGuiChildFlags_AutoResizeY);
ImGui::Text(character::BillyObjects::sword.data());
ImGui::Text(character::BillyObjects::lance.data());
ImGui::Text(character::BillyObjects::morgenstern.data());
ImGui::Text(character::BillyObjects::bow.data());
ImGui::EndChild();
generic_combo_menu<character::weapons>(data.billy, data.billy.available_objects, deal_objects);
generic_combo_menu<character::equipments>(data.billy, data.billy.available_objects, deal_objects);
generic_combo_menu<character::tools>(data.billy, data.billy.available_objects, deal_objects);
ImGui::BeginChild("equipments", ImVec2(0, 0), ImGuiChildFlags_Border | ImGuiChildFlags_AutoResizeY);
ImGui::Text(character::BillyObjects::chainmail.data());
ImGui::Text(character::BillyObjects::cooking_pot.data());
ImGui::Text(character::BillyObjects::pamphlet_tourist.data());
ImGui::Text(character::BillyObjects::medic_kit.data());
ImGui::EndChild();
ImGui::BeginChild("tools", ImVec2(0, 0), ImGuiChildFlags_Border | ImGuiChildFlags_AutoResizeY);
ImGui::Text(character::BillyObjects::fourche.data());
ImGui::Text(character::BillyObjects::dagger.data());
ImGui::Text(character::BillyObjects::rock_climbing_kit.data());
ImGui::Text(character::BillyObjects::sack_of_grain.data());
ImGui::EndChild();
for (const auto &object: data.billy.get_objects()) {
ImGui::Text("%s", BillyObjects::billy_object_to_string(object).data());
}
if (ImGui::Button("Remove last object")) {
deal_objects.pop_object(data.billy);
}
ImGui::EndChild();
}