Feature: adding matériel to Billy.

No conformity is done when adding things (dagger or bow for example)
This commit is contained in:
Pcornat 2024-09-02 12:46:04 +02:00
parent 6ad47b12bf
commit 75f8db9f5a
Signed by: Pcornat
GPG Key ID: E0326CC678A00BDD
6 changed files with 124 additions and 37 deletions

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@ -148,21 +148,7 @@ TEST_CASE("[D] Pushing popping BillyObjects", "[pushpop][0]") {
} }
TEST_CASE("[D] Printing Billy's objects", "[printing]") { TEST_CASE("[D] Printing Billy's objects", "[printing]") {
constexpr std::array<BillyObjects::billyObject, 12> all_objects{ for (const auto &object: BillyObjects::all_objects) {
weapons::Sword,
weapons::Lance,
weapons::Morgenstern,
weapons::Bow,
equipments::Chainmail,
equipments::CookingPot,
equipments::PamphletTourist,
equipments::MedicKit,
tools::Fourche,
tools::Dagger,
tools::RockClimbingKit,
tools::SackOfGrain,
};
for (const auto &object: all_objects) {
REQUIRE_NOTHROW(BillyObjects::billy_object_to_string(object)); REQUIRE_NOTHROW(BillyObjects::billy_object_to_string(object));
} }
} }

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@ -49,6 +49,21 @@ namespace character {
using billyObject = std::variant<weapons, equipments, tools>; using billyObject = std::variant<weapons, equipments, tools>;
using container = ankerl::svector<billyObject, max_num_obj>; using container = ankerl::svector<billyObject, max_num_obj>;
static constexpr std::array<BillyObjects::billyObject, 12> all_objects{
weapons::Sword,
weapons::Lance,
weapons::Morgenstern,
weapons::Bow,
equipments::Chainmail,
equipments::CookingPot,
equipments::PamphletTourist,
equipments::MedicKit,
tools::Fourche,
tools::Dagger,
tools::RockClimbingKit,
tools::SackOfGrain,
};
static constexpr std::string_view json_key{ "billy_objects" }; static constexpr std::string_view json_key{ "billy_objects" };
static constexpr std::string_view sword{ "Sword" }; static constexpr std::string_view sword{ "Sword" };
@ -76,7 +91,7 @@ namespace character {
~BillyObjects() noexcept = default; ~BillyObjects() noexcept = default;
void push_object(const billyObject &object, CharacterSheet &sheet) noexcept; [[nodiscard]] bool push_object(const billyObject &object, CharacterSheet &sheet) noexcept;
void pop_object(CharacterSheet &sheet) noexcept; void pop_object(CharacterSheet &sheet) noexcept;

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@ -5,7 +5,9 @@
#include "characteristic/endurance.hpp" #include "characteristic/endurance.hpp"
#include "characteristic/chance.hpp" #include "characteristic/chance.hpp"
#include "characteristic/habilete.hpp" #include "characteristic/habilete.hpp"
#include "billy_objects.hpp"
#include <random> #include <random>
#include <unordered_set>
namespace gui { namespace gui {
class Gui; class Gui;
@ -23,7 +25,7 @@ namespace character {
private: private:
friend gui::Gui; friend gui::Gui;
friend class BillyObjects; friend BillyObjects;
std::mt19937_64 engine{ std::random_device{ "rdseed" }() }; std::mt19937_64 engine{ std::random_device{ "rdseed" }() };
@ -39,6 +41,13 @@ namespace character {
characteristic::Habilete habilete; characteristic::Habilete habilete;
BillyObjects::container objects;
std::unordered_set<BillyObjects::billyObject> available_objects{
BillyObjects::all_objects.cbegin(),
BillyObjects::all_objects.cend()
};
std::uint32_t health_point{ 0 }; std::uint32_t health_point{ 0 };
std::uint32_t armor{ 0 }; std::uint32_t armor{ 0 };
@ -79,6 +88,8 @@ namespace character {
[[nodiscard]] const characteristic::Habilete &get_habilete() const { return habilete; } [[nodiscard]] const characteristic::Habilete &get_habilete() const { return habilete; }
[[nodiscard]] const BillyObjects::container &get_objects() const { return objects; }
[[nodiscard]] classe get_current_class() const { [[nodiscard]] classe get_current_class() const {
if (nb_weapons >= 2) { if (nb_weapons >= 2) {
return classe::Guerrier; return classe::Guerrier;
@ -121,6 +132,7 @@ namespace character {
j.at("nb_weapons").get_to(billy.nb_weapons); j.at("nb_weapons").get_to(billy.nb_weapons);
j.at("nb_equipments").get_to(billy.nb_equipments); j.at("nb_equipments").get_to(billy.nb_equipments);
j.at("nb_tools").get_to(billy.nb_tools); j.at("nb_tools").get_to(billy.nb_tools);
BillyObjects::from_json(j.at(BillyObjects::json_key), billy.objects);
} }
}; };
@ -139,6 +151,8 @@ namespace character {
j["nb_weapons"] = billy.get_nb_weapons(); j["nb_weapons"] = billy.get_nb_weapons();
j["nb_equipments"] = billy.get_nb_equipments(); j["nb_equipments"] = billy.get_nb_equipments();
j["nb_tools"] = billy.get_nb_tools(); j["nb_tools"] = billy.get_nb_tools();
j.emplace(std::pair{ BillyObjects::json_key, json::array() });
BillyObjects::to_json(j.at(BillyObjects::json_key), billy.get_objects());
} }
} }

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@ -3,6 +3,7 @@
#include <filesystem> #include <filesystem>
#include "gui/menu/menu.hpp" #include "gui/menu/menu.hpp"
#include "billy_objects.hpp"
namespace fs = std::filesystem; namespace fs = std::filesystem;
@ -24,6 +25,8 @@ namespace gui {
private: private:
GuiData &data; GuiData &data;
character::BillyObjects deal_objects{};
menu::Menu menu; menu::Menu menu;
const fs::path font; const fs::path font;

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@ -17,9 +17,10 @@ constexpr std::uint32_t toolsHash = const_hash("tools");
namespace character { namespace character {
using characteristic::Characteristic; using characteristic::Characteristic;
void BillyObjects::push_object(const billyObject &object, CharacterSheet &sheet) noexcept { bool BillyObjects::push_object(const billyObject &object, CharacterSheet &sheet) noexcept {
if (sheet.objects.size() < 3) { if (sheet.objects.size() < 3) {
sheet.objects.emplace_back(object); sheet.objects.emplace_back(object);
sheet.available_objects.erase(object);
auto &local_habilete = static_cast<Characteristic &>(sheet.habilete); auto &local_habilete = static_cast<Characteristic &>(sheet.habilete);
auto &local_adresse = static_cast<Characteristic &>(sheet.adresse); auto &local_adresse = static_cast<Characteristic &>(sheet.adresse);
@ -53,13 +54,16 @@ namespace character {
plus); plus);
}, },
}, object); }, object);
return true;
} }
return false;
} }
void BillyObjects::pop_object(CharacterSheet &sheet) noexcept { void BillyObjects::pop_object(CharacterSheet &sheet) noexcept {
if (!sheet.objects.empty()) { if (!sheet.objects.empty()) {
const billyObject obj = sheet.objects.back(); const billyObject obj = sheet.objects.back();
sheet.objects.pop_back(); sheet.objects.pop_back();
sheet.available_objects.insert(obj);
auto &local_habilete = static_cast<Characteristic &>(sheet.habilete); auto &local_habilete = static_cast<Characteristic &>(sheet.habilete);
auto &local_adresse = static_cast<Characteristic &>(sheet.adresse); auto &local_adresse = static_cast<Characteristic &>(sheet.adresse);
@ -109,6 +113,7 @@ namespace character {
localEndurance.materiel = operation(localEndurance.materiel, 3); localEndurance.materiel = operation(localEndurance.materiel, 3);
break; break;
case tools::Dagger: case tools::Dagger:
sheet.critique = operation(sheet.critique, 6);
break; break;
case tools::RockClimbingKit: case tools::RockClimbingKit:
localAdresse.materiel = operation(localAdresse.materiel, 1); localAdresse.materiel = operation(localAdresse.materiel, 1);

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@ -174,32 +174,96 @@ void gui::Gui::stat_second_menu() noexcept {
ImGui::EndChild(); ImGui::EndChild();
} }
template<typename MaterielEnum>
constexpr std::string_view combo_label() {
using character::weapons;
using character::equipments;
using character::tools;
if constexpr (std::is_same_v<MaterielEnum, weapons>) {
return "Weapons";
} else if constexpr (std::is_same_v<MaterielEnum, equipments>) {
return "Equipments";
} else {
return "Tools";
}
}
template<typename MaterielEnum>
constexpr std::string_view material_child_win_id() {
using character::weapons;
using character::equipments;
using character::tools;
if constexpr (std::is_same_v<MaterielEnum, weapons>) {
return "weapons";
} else if constexpr (std::is_same_v<MaterielEnum, equipments>) {
return "equipments";
} else {
return "tools";
}
}
template<typename MaterielEnum>
void generic_combo_menu(character::CharacterSheet &billy,
std::unordered_set<character::BillyObjects::billyObject> &availableObjects,
character::BillyObjects &dealObjects) noexcept {
using character::BillyObjects;
static auto selected = std::find_if(availableObjects.cbegin(), availableObjects.cend(), [](const auto &billyObj) {
return std::holds_alternative<MaterielEnum>(billyObj);
});
ImGui::BeginChild(material_child_win_id<MaterielEnum>().data(),
ImVec2(ImGui::GetWindowWidth(), 0),
ImGuiChildFlags_AutoResizeY);
if (ImGui::BeginCombo(combo_label<MaterielEnum>().data(),
BillyObjects::billy_object_to_string(*selected).data(),
ImGuiComboFlags_WidthFitPreview | ImGuiComboFlags_PopupAlignLeft)) {
for (auto iterator = availableObjects.cbegin();
iterator != availableObjects.cend(); ++iterator) {
if (!std::holds_alternative<MaterielEnum>(*iterator)) {
continue;
}
const bool is_selected = selected == iterator;
if (ImGui::Selectable(BillyObjects::billy_object_to_string(*iterator).data(), is_selected)) {
selected = iterator;
}
if (is_selected) {
ImGui::SetItemDefaultFocus();
}
}
ImGui::EndCombo();
}
ImGui::SameLine();
if (ImGui::Button("+")) {
if (dealObjects.push_object(*selected, billy)) {
selected = std::find_if(availableObjects.cbegin(),
availableObjects.cend(),
[](const auto &billyObj) { return std::holds_alternative<MaterielEnum>(billyObj); });
}
}
ImGui::EndChild();
}
void gui::Gui::materiel_menu() noexcept { void gui::Gui::materiel_menu() noexcept {
using character::BillyObjects;
ImGui::BeginChild("materiel", ImGui::BeginChild("materiel",
ImVec2(ImGui::GetWindowWidth() / 3, 0), ImVec2(ImGui::GetWindowWidth() / 3, 0),
ImGuiChildFlags_Border | ImGuiChildFlags_AutoResizeY); ImGuiChildFlags_Border | ImGuiChildFlags_AutoResizeY);
ImGui::Text("Matériel"); ImGui::Text("Matériel");
ImGui::BeginChild("weapons", ImVec2(0, 0), ImGuiChildFlags_Border | ImGuiChildFlags_AutoResizeY); generic_combo_menu<character::weapons>(data.billy, data.billy.available_objects, deal_objects);
ImGui::Text(character::BillyObjects::sword.data()); generic_combo_menu<character::equipments>(data.billy, data.billy.available_objects, deal_objects);
ImGui::Text(character::BillyObjects::lance.data()); generic_combo_menu<character::tools>(data.billy, data.billy.available_objects, deal_objects);
ImGui::Text(character::BillyObjects::morgenstern.data());
ImGui::Text(character::BillyObjects::bow.data());
ImGui::EndChild();
ImGui::BeginChild("equipments", ImVec2(0, 0), ImGuiChildFlags_Border | ImGuiChildFlags_AutoResizeY); for (const auto &object: data.billy.get_objects()) {
ImGui::Text(character::BillyObjects::chainmail.data()); ImGui::Text("%s", BillyObjects::billy_object_to_string(object).data());
ImGui::Text(character::BillyObjects::cooking_pot.data()); }
ImGui::Text(character::BillyObjects::pamphlet_tourist.data()); if (ImGui::Button("Remove last object")) {
ImGui::Text(character::BillyObjects::medic_kit.data()); deal_objects.pop_object(data.billy);
ImGui::EndChild(); }
ImGui::BeginChild("tools", ImVec2(0, 0), ImGuiChildFlags_Border | ImGuiChildFlags_AutoResizeY);
ImGui::Text(character::BillyObjects::fourche.data());
ImGui::Text(character::BillyObjects::dagger.data());
ImGui::Text(character::BillyObjects::rock_climbing_kit.data());
ImGui::Text(character::BillyObjects::sack_of_grain.data());
ImGui::EndChild();
ImGui::EndChild(); ImGui::EndChild();
} }