Generic object is good for now
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71e5faf139
commit
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@ -47,11 +47,8 @@ namespace character {
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class Tools;
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class Tools;
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using billyObjects = std::variant<Weapons, Equipments, Tools>;
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using billyEnums = std::variant<weapons, equipments, tools>;
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using billyEnums = std::variant<weapons, equipments, tools>;
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static billyObjects new_object(const billyEnums &inputObject);
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class GenericObject {
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class GenericObject {
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public:
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public:
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virtual ~GenericObject() = default;
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virtual ~GenericObject() = default;
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@ -65,13 +62,19 @@ namespace character {
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[[nodiscard]] virtual std::uint32_t add_materiel(const characteristic::characType inType) const noexcept = 0;
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[[nodiscard]] virtual std::uint32_t add_materiel(const characteristic::characType inType) const noexcept = 0;
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[[nodiscard]] virtual std::string_view to_string() const noexcept = 0;
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[[nodiscard]] virtual std::string_view to_string() const noexcept = 0;
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[[nodiscard]] virtual billyEnums get_type() const noexcept = 0;
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};
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};
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using billyObjects = std::unique_ptr<GenericObject>;
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static billyObjects new_object(const billyEnums &inputObject) noexcept;
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class Weapons final : virtual public GenericObject {
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class Weapons final : virtual public GenericObject {
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public:
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public:
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const weapons type{ weapons::Sword };
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const weapons type{ weapons::Sword };
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friend billyObjects new_object(const billyEnums &inputObject);
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friend billyObjects new_object(const billyEnums &inputObject) noexcept;
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Weapons() = delete;
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Weapons() = delete;
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@ -85,7 +88,9 @@ namespace character {
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[[nodiscard]] std::uint32_t add_materiel(const characteristic::characType inType) const noexcept final;
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[[nodiscard]] std::uint32_t add_materiel(const characteristic::characType inType) const noexcept final;
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[[nodiscard]] std::string_view to_string() const noexcept override;
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[[nodiscard]] std::string_view to_string() const noexcept final;
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[[nodiscard]] billyEnums get_type() const noexcept final { return type; }
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private:
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private:
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explicit Weapons(const weapons type) : type(type) {}
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explicit Weapons(const weapons type) : type(type) {}
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@ -95,7 +100,7 @@ namespace character {
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public:
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public:
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const equipments type{ equipments::Chainmail };
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const equipments type{ equipments::Chainmail };
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friend billyObjects new_object(const billyEnums &inputObject);
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friend billyObjects new_object(const billyEnums &inputObject) noexcept;
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Equipments() = delete;
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Equipments() = delete;
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@ -109,7 +114,9 @@ namespace character {
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[[nodiscard]] std::uint32_t add_materiel(const characteristic::characType inType) const noexcept final;
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[[nodiscard]] std::uint32_t add_materiel(const characteristic::characType inType) const noexcept final;
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[[nodiscard]] std::string_view to_string() const noexcept override;
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[[nodiscard]] std::string_view to_string() const noexcept final;
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[[nodiscard]] billyEnums get_type() const noexcept final { return type; }
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private:
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private:
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explicit Equipments(const equipments type) : type(type) {}
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explicit Equipments(const equipments type) : type(type) {}
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@ -119,7 +126,7 @@ namespace character {
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public:
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public:
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const tools type{ tools::Fourche };
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const tools type{ tools::Fourche };
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friend billyObjects new_object(const billyEnums &inputObject);
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friend billyObjects new_object(const billyEnums &inputObject) noexcept;
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Tools() = delete;
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Tools() = delete;
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@ -133,7 +140,9 @@ namespace character {
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[[nodiscard]] std::uint32_t add_materiel(const characteristic::characType inType) const noexcept final;
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[[nodiscard]] std::uint32_t add_materiel(const characteristic::characType inType) const noexcept final;
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[[nodiscard]] std::string_view to_string() const noexcept override;
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[[nodiscard]] std::string_view to_string() const noexcept final;
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[[nodiscard]] billyEnums get_type() const noexcept final { return type; }
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private:
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private:
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explicit Tools(const tools type) : type(type) {}
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explicit Tools(const tools type) : type(type) {}
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@ -160,11 +160,11 @@ namespace character {
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}
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}
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}
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}
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billyObjects new_object(const billyEnums &inputObject) {
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billyObjects new_object(const billyEnums &inputObject) noexcept {
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return std::visit(overloaded{
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return std::visit(overloaded{
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[](const weapons input) { return billyObjects{ Weapons{ input }}; },
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[](const weapons input) { return billyObjects{ new Weapons{ input }}; },
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[](const equipments input) { return billyObjects{ Equipments{ input }}; },
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[](const equipments input) { return billyObjects{ new Equipments{ input }}; },
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[](const tools input) { return billyObjects{ Tools{ input }}; }
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[](const tools input) { return billyObjects{ new Tools{ input }}; }
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}, inputObject);
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}, inputObject);
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}
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}
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}
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}
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