Begin to prototype many things.
This commit is contained in:
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42530ce824
commit
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@ -12,6 +12,7 @@ set(PRECOMPILE_HEADERS
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set(SOURCE_HEADERS
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include/imgui/imconfig.h
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include/imgui/imgui.h
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include/imgui/imgui_stdlib.h
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include/imgui/imgui_impl_glfw.h
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include/imgui/imgui_impl_opengl3.h
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include/imgui/imgui_impl_opengl3_loader.h
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@ -28,10 +29,14 @@ set(SOURCE_HEADERS
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include/characteristic/endurance.hpp
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include/characteristic/chance.hpp
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include/gui/menu/menu.hpp
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include/gui/menu/menu_data.hpp include/characteristic/characteristic.hpp)
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include/gui/menu/menu_data.hpp
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include/characteristic/characteristic.hpp
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include/controller.hpp
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)
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set(SOURCE_FILES
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src/imgui/imgui.cpp
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src/imgui/imgui_stdlib.cpp
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src/imgui/imgui_draw.cpp
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src/imgui/imgui_impl_glfw.cpp
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src/imgui/imgui_impl_opengl3.cpp
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@ -46,6 +51,7 @@ set(SOURCE_FILES
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src/characteristic/endurance.cpp
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src/characteristic/chance.cpp
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src/gui/menu/menu.cpp
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src/controller.cpp
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)
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set(SOURCES
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@ -7,9 +7,14 @@
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#include "characteristic/habilete.hpp"
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#include <random>
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namespace gui {
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class Gui;
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}
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namespace character {
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class CharacterSheet final {
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private:
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friend gui::Gui;
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std::mt19937_64 engine{ std::random_device{ "rdseed" }() };
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std::string caractere{};
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@ -70,7 +75,7 @@ namespace character {
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}
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};
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void to_json(json &j, const CharacterSheet &billy) {
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static void to_json(json &j, const CharacterSheet &billy) {
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j["caractere"] = billy.get_caractere();
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j["adresse"] = billy.get_adresse();
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j["endurance"] = billy.get_endurance();
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@ -18,7 +18,7 @@ namespace character::characteristic {
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}
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};
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void to_json(json &j, const Adresse &adresse) {
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static void to_json(json &j, const Adresse &adresse) {
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to_json(j, static_cast<Characteristic>(adresse));
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}
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}
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@ -15,7 +15,7 @@ namespace character::characteristic {
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}
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};
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void to_json(json &j, const Chance &chance) {
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static void to_json(json &j, const Chance &chance) {
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to_json(j, static_cast<Characteristic>(chance));
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}
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}
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@ -38,7 +38,7 @@ namespace character::characteristic {
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}
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};
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void to_json(json &j, const Characteristic &charac) {
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static void to_json(json &j, const Characteristic &charac) {
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j["base"] = charac.get_base();
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j["carac"] = charac.get_carac();
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j["materiel"] = charac.get_materiel();
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@ -20,7 +20,7 @@ namespace character::characteristic {
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}
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};
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void to_json(json &j, const Endurance &endurance) {
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static void to_json(json &j, const Endurance &endurance) {
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to_json(j, static_cast<Characteristic>(endurance));
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}
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}
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@ -16,7 +16,7 @@ namespace character::characteristic {
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}
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};
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void to_json(json &j, const Habilete &habilete) {
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static void to_json(json &j, const Habilete &habilete) {
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to_json(j, static_cast<Characteristic>(habilete));
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}
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}
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10
include/controller.hpp
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10
include/controller.hpp
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@ -0,0 +1,10 @@
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#ifndef BILLYSHEET_CONTROLLER_HPP
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#define BILLYSHEET_CONTROLLER_HPP
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class Controller {
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};
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#endif //BILLYSHEET_CONTROLLER_HPP
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@ -18,7 +18,7 @@ namespace gui {
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menu::Menu menu;
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fs::path font;
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const fs::path font;
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bool initialized{ false };
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public:
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22
include/imgui/imgui_stdlib.h
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22
include/imgui/imgui_stdlib.h
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@ -0,0 +1,22 @@
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// dear imgui: wrappers for C++ standard library (STL) types (std::string, etc.)
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// This is also an example of how you may wrap your own similar types.
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// Compatibility:
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// - std::string support is only guaranteed to work from C++11.
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// If you try to use it pre-C++11, please share your findings (w/ info about compiler/architecture)
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// Changelog:
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// - v0.10: Initial version. Added InputText() / InputTextMultiline() calls with std::string
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#pragma once
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#include <string>
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namespace ImGui
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{
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// ImGui::InputText() with std::string
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// Because text input needs dynamic resizing, we need to setup a callback to grow the capacity
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IMGUI_API bool InputText(const char* label, std::string* str, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
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IMGUI_API bool InputTextMultiline(const char* label, std::string* str, const ImVec2& size = ImVec2(0, 0), ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
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IMGUI_API bool InputTextWithHint(const char* label, const char* hint, std::string* str, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
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}
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1
src/controller.cpp
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1
src/controller.cpp
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@ -0,0 +1 @@
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#include "controller.hpp"
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@ -1,6 +1,7 @@
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#include "gui/gui.hpp"
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#include "gui/gui_data.hpp"
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#include "imgui.h"
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#include "imgui_stdlib.h"
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#include "imgui_impl_glfw.h"
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#include "imgui_impl_opengl3.h"
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#include "imgui_impl_opengl3_loader.h"
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@ -47,6 +48,44 @@ void gui::Gui::render_gui() {
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ImGui::Text("Hello world!");
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ImGui::Text("Average framerate: %.3f ms/frame (%.1f FPS)", 1000.f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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{
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ImGui::BeginChild("left pane",
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ImVec2(ImGui::GetWindowWidth() / 2, -ImGui::GetFrameHeightWithSpacing() -
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ImGui::GetStyle().ItemSpacing.y * 4 -
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ImGui::GetStyle().ChildBorderSize -
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ImGui::GetStyle().FrameBorderSize),
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true);
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ImGui::Text("Caractère");
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// Remove label
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ImGui::PushItemWidth(-1);
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ImGui::InputTextMultiline("Caractère", &data.billy.caractere);
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ImGui::PopItemWidth();
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ImGui::TreePop();
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ImGui::EndChild();
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}
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ImGui::SameLine();
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{
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ImGui::BeginChild("Right Pane",
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ImVec2(0,
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-ImGui::GetFrameHeightWithSpacing() -
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ImGui::GetStyle().ItemSpacing.y * 4 -
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ImGui::GetStyle().ChildBorderSize -
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ImGui::GetStyle().FrameBorderSize),
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true);
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ImGui::Text("Hello");
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ImGui::EndChild();
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}
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{
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ImGui::BeginChild("Bottom pane", ImVec2(0, 0), true);
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ImGui::Text("Bottom pane");
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ImGui::Text("Bottom pane1");
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ImGui::Text("Bottom pane2");
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ImGui::Text("Bottom pane3");
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ImGui::Text("Bottom pane4");
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ImGui::EndChild();
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}
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ImGui::End();
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@ -1,14 +1,22 @@
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#include "gui/menu/menu.hpp"
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#include "imgui.h"
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#include "gui/menu/menu_data.hpp"
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#include <fstream>
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#include <nlohmann/json.hpp>
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void gui::menu::Menu::gui() const noexcept {
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if (ImGui::BeginMenuBar()) {
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if (ImGui::BeginMenu("File")) {
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if (ImGui::MenuItem("Save")) {
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if (ImGui::MenuItem("Open file")) {
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}
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if (ImGui::MenuItem("Save")) {
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std::ofstream file{ data.save_path / data.filename };
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nlohmann::json j;
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j.emplace("character_sheet", data)
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}
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if (ImGui::MenuItem("Save as...")) {
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}
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76
src/imgui/imgui_stdlib.cpp
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76
src/imgui/imgui_stdlib.cpp
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@ -0,0 +1,76 @@
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// dear imgui: wrappers for C++ standard library (STL) types (std::string, etc.)
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// This is also an example of how you may wrap your own similar types.
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// Compatibility:
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// - std::string support is only guaranteed to work from C++11.
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// If you try to use it pre-C++11, please share your findings (w/ info about compiler/architecture)
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// Changelog:
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// - v0.10: Initial version. Added InputText() / InputTextMultiline() calls with std::string
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#include "imgui.h"
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#include "imgui_stdlib.h"
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struct InputTextCallback_UserData
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{
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std::string* Str;
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ImGuiInputTextCallback ChainCallback;
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void* ChainCallbackUserData;
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};
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static int InputTextCallback(ImGuiInputTextCallbackData* data)
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{
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InputTextCallback_UserData* user_data = (InputTextCallback_UserData*)data->UserData;
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if (data->EventFlag == ImGuiInputTextFlags_CallbackResize)
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{
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// Resize string callback
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// If for some reason we refuse the new length (BufTextLen) and/or capacity (BufSize) we need to set them back to what we want.
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std::string* str = user_data->Str;
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IM_ASSERT(data->Buf == str->c_str());
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str->resize(data->BufTextLen);
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data->Buf = (char*)str->c_str();
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}
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else if (user_data->ChainCallback)
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{
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// Forward to user callback, if any
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data->UserData = user_data->ChainCallbackUserData;
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return user_data->ChainCallback(data);
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}
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return 0;
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}
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bool ImGui::InputText(const char* label, std::string* str, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
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{
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IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0);
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flags |= ImGuiInputTextFlags_CallbackResize;
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InputTextCallback_UserData cb_user_data;
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cb_user_data.Str = str;
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cb_user_data.ChainCallback = callback;
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cb_user_data.ChainCallbackUserData = user_data;
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return InputText(label, (char*)str->c_str(), str->capacity() + 1, flags, InputTextCallback, &cb_user_data);
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}
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bool ImGui::InputTextMultiline(const char* label, std::string* str, const ImVec2& size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
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{
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IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0);
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flags |= ImGuiInputTextFlags_CallbackResize;
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InputTextCallback_UserData cb_user_data;
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cb_user_data.Str = str;
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cb_user_data.ChainCallback = callback;
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cb_user_data.ChainCallbackUserData = user_data;
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return InputTextMultiline(label, (char*)str->c_str(), str->capacity() + 1, size, flags, InputTextCallback, &cb_user_data);
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}
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bool ImGui::InputTextWithHint(const char* label, const char* hint, std::string* str, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
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{
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IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0);
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flags |= ImGuiInputTextFlags_CallbackResize;
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InputTextCallback_UserData cb_user_data;
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cb_user_data.Str = str;
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cb_user_data.ChainCallback = callback;
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cb_user_data.ChainCallbackUserData = user_data;
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return InputTextWithHint(label, hint, (char*)str->c_str(), str->capacity() + 1, flags, InputTextCallback, &cb_user_data);
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}
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