Now popping objects too.
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@ -66,7 +66,13 @@ namespace character {
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void push_object(const billyObject &object, CharacterSheet &sheet) noexcept;
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void insert_weapon(weapons weapon, CharacterSheet &sheet) noexcept;
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void pop_object(CharacterSheet &sheet) noexcept;
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[[nodiscard]] std::pair<const container &, std::int8_t> get_objects() const noexcept {
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return { objects, end_object };
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}
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// void insert_weapon(weapons weapon, CharacterSheet &sheet) noexcept;
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private:
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container objects;
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@ -48,6 +48,46 @@ namespace character {
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}
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}
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void BillyObjects::pop_object(CharacterSheet &sheet) noexcept {
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if (end_object > 0) {
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const auto &obj = objects.at(end_object - 1);
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--end_object;
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auto &local_habilete = static_cast<Characteristic &>(sheet.habilete);
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auto &local_adresse = static_cast<Characteristic &>(sheet.adresse);
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auto &local_endurance = static_cast<Characteristic &>(sheet.endurance);
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auto &local_chance = static_cast<Characteristic &>(sheet.chance);
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std::visit(overloaded{
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[&](const weapons &arg) {
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--sheet.nb_weapons;
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change_carac_weapon(arg, sheet, local_habilete, local_adresse, local_endurance, minus);
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},
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[&](const equipments &arg) {
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--sheet.nb_equipments;
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change_carac_equipment(arg,
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sheet,
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local_habilete,
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local_adresse,
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local_endurance,
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local_chance,
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minus,
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plus);
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},
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[&](const tools &arg) {
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--sheet.nb_tools;
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change_carac_tools(arg,
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sheet,
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local_habilete,
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local_adresse,
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local_endurance,
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local_chance,
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minus);
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}
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}, obj);
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}
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}
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void BillyObjects::change_carac_tools(const tools &arg,
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CharacterSheet &sheet,
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Characteristic &localHabilete,
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