Adding an interface for all data in GUI (not useful in this project but can be in another.
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include/gui_data_interface.hpp
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53
include/gui_data_interface.hpp
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#ifndef BILLYSHEET_GUI_DATA_INTERFACE_HPP
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#define BILLYSHEET_GUI_DATA_INTERFACE_HPP
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#include <GLFW/glfw3.h>
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namespace gui {
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class GuiDataInterface {
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public:
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GuiDataInterface() noexcept = default;
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virtual ~GuiDataInterface() noexcept = default;
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virtual void key_callback(GLFWwindow *window, int key, int scancode, int action, int mods) = 0;
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virtual void character_callback(GLFWwindow *window, unsigned int codepoint) = 0;
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virtual void cursor_position_callback(GLFWwindow *window, double xpos, double ypos) = 0;
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virtual void cursor_enter_callback(GLFWwindow *window, int entered) = 0;
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virtual void mouse_button_callback(GLFWwindow *window, int button, int action, int mods) = 0;
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virtual void scroll_callback(GLFWwindow *window, double xoffset, double yoffset) = 0;
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virtual void joystick_callback(int jid, int event) = 0;
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virtual void drop_callback(GLFWwindow *window, int count, const char **paths) = 0;
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virtual void window_close_callback(GLFWwindow *window) = 0;
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virtual void window_size_callback(GLFWwindow *window, int width, int height) = 0;
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virtual void framebuffer_size_callback(GLFWwindow *window, int width, int height) = 0;
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virtual void window_content_scale_callback(GLFWwindow *window, float xscale, float yscale) = 0;
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virtual void window_pos_callback(GLFWwindow *window, int xpos, int ypos) = 0;
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virtual void window_iconify_callback(GLFWwindow *window, int iconified) = 0;
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virtual void window_maximize_callback(GLFWwindow *window, int maximized) = 0;
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virtual void window_focus_callback(GLFWwindow *window, int focused) = 0;
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virtual void window_refresh_callback(GLFWwindow *window) = 0;
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virtual void error_callback(int error, const char *message) = 0;
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};
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}
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#endif //BILLYSHEET_GUI_DATA_INTERFACE_HPP
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