Deleting useless fields and enum.
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					 1 changed files with 0 additions and 24 deletions
				
			
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			@ -12,28 +12,12 @@ using namespace std::string_view_literals;
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namespace gui {
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    enum class characChanged {
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        None,
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        Adresse,
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        Endurance,
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        Chance,
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        Habilete
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    };
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    class GuiData final {
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    private:
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        friend class Gui;
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        character::CharacterSheet &billy;
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        std::pair<characChanged, std::uint32_t> base{ characChanged::None, 0 };
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        std::pair<characChanged, std::uint32_t> carac{ characChanged::None, 0 };
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        std::pair<characChanged, std::uint32_t> materiel{ characChanged::None, 0 };
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        std::pair<characChanged, std::uint32_t> additional{ characChanged::None, 0 };
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    public:
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        static constexpr std::array classes{
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                "Guerrier"sv,
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			@ -47,14 +31,6 @@ namespace gui {
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        explicit GuiData(character::CharacterSheet &billy) noexcept: billy(billy) { SPDLOG_DEBUG("Creating GUI Data"); }
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        ~GuiData() noexcept = default;
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        [[nodiscard]] const std::pair<characChanged, std::uint32_t> &get_base() const { return base; }
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        [[nodiscard]] const std::pair<characChanged, std::uint32_t> &get_carac() const { return carac; }
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        [[nodiscard]] const std::pair<characChanged, std::uint32_t> &get_materiel() const { return materiel; }
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        [[nodiscard]] const std::pair<characChanged, std::uint32_t> &get_additional() const { return additional; }
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    };
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}
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