Useless return statements.
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941a8e98dc
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c7b6b87005
@ -8,10 +8,10 @@
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gui::Gui::Gui(gui::GuiData &data) : data(data), font("font/DejaVuSans.ttf") {
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gui::Gui::Gui(gui::GuiData &data) : data(data), font("font/DejaVuSans.ttf") {
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SPDLOG_DEBUG("Creating GUI");
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SPDLOG_DEBUG("Creating GUI");
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ImGui::CreateContext();
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(void) ImGui::CreateContext();
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ImGui::StyleColorsDark();
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ImGui::StyleColorsDark();
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ImGui::GetIO().Fonts->AddFontFromFileTTF(font.c_str(), 18.0f);
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(void) ImGui::GetIO().Fonts->AddFontFromFileTTF(font.c_str(), 18.0f);
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ImGui_ImplGlfw_InitForOpenGL(data.get_window().get_window().get(), true);
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(void) ImGui_ImplGlfw_InitForOpenGL(data.get_window().get_window().get(), true);
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initialized = ImGui_ImplOpenGL3_Init();
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initialized = ImGui_ImplOpenGL3_Init();
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SPDLOG_DEBUG("Initialized: {}", initialized);
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SPDLOG_DEBUG("Initialized: {}", initialized);
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}
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}
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@ -41,7 +41,7 @@ void gui::Gui::render_gui() {
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}
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}
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// Never collapsed.
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// Never collapsed.
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ImGui::Begin("Billy", nullptr, flags);
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(void) ImGui::Begin("Billy", nullptr, flags);
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ImGui::Text("Hello world!");
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ImGui::Text("Hello world!");
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ImGui::Text("Average framerate: %.3f ms/frame (%.1f FPS)", 1000.f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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ImGui::Text("Average framerate: %.3f ms/frame (%.1f FPS)", 1000.f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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