Changing characteristics to try to deal with gameplay.
It is not a definitive changes, a refactoring is going to be made in the future.
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parent
97960cffc6
commit
cfd22179e9
6 changed files with 57 additions and 8 deletions
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@ -23,12 +23,14 @@ namespace character {
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private:
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friend gui::Gui;
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friend class Controller;
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friend class BillyObjects;
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std::mt19937_64 engine{ std::random_device{ "rdseed" }() };
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std::string caractere{};
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//TODO: bad design pour les caractéristiques. Je dois trouver autre chose.
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characteristic::Adresse adresse;
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characteristic::Endurance endurance;
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@ -37,8 +39,6 @@ namespace character {
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characteristic::Habilete habilete;
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classe current_class{ classe::Guerrier };
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std::uint32_t health_point{ 0 };
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std::uint32_t armor{ 0 };
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@ -48,6 +48,12 @@ namespace character {
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std::uint32_t glory{ 0 };
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std::uint32_t money{ 0 };
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std::uint32_t nb_weapons{ 0 };
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std::uint32_t nb_equipments{ 0 };
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std::uint32_t nb_tools{ 0 };
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public:
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CharacterSheet() = default;
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@ -71,7 +77,17 @@ namespace character {
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[[nodiscard]] const characteristic::Habilete &get_habilete() const { return habilete; }
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[[nodiscard]] classe get_current_class() const { return current_class; }
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[[nodiscard]] classe get_current_class() const {
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if (nb_weapons >= 2) {
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return classe::Guerrier;
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} else if (nb_equipments >= 2) {
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return classe::Prudent;
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} else if (nb_tools >= 2) {
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return classe::Paysan;
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} else {
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return classe::Debrouillard;
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}
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}
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[[nodiscard]] std::uint32_t get_health_point() const { return health_point; }
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@ -83,18 +99,26 @@ namespace character {
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[[nodiscard]] std::uint32_t get_money() const { return money; }
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[[nodiscard]] std::uint32_t get_nb_weapons() const { return nb_weapons; }
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[[nodiscard]] std::uint32_t get_nb_equipments() const { return nb_equipments; }
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[[nodiscard]] std::uint32_t get_nb_tools() const { return nb_tools; }
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friend void from_json(const json &j, CharacterSheet &billy) {
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j.at("caractere").get_to(billy.caractere);
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j.at("adresse").get_to(billy.adresse);
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j.at("endurance").get_to(billy.endurance);
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j.at("chance").get_to(billy.chance);
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j.at("habilete").get_to(billy.habilete);
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j.at("classe").get_to(billy.current_class);
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j.at("health_point").get_to(billy.health_point);
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j.at("armor").get_to(billy.armor);
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j.at("damage").get_to(billy.damage);
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j.at("glory").get_to(billy.glory);
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j.at("money").get_to(billy.money);
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j.at("nb_weapons").get_to(billy.nb_weapons);
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j.at("nb_equipments").get_to(billy.nb_equipments);
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j.at("nb_tools").get_to(billy.nb_tools);
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}
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};
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@ -110,6 +134,9 @@ namespace character {
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j["damage"] = billy.get_damage();
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j["glory"] = billy.get_glory();
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j["money"] = billy.get_money();
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j["nb_weapons"] = billy.get_nb_weapons();
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j["nb_equipments"] = billy.get_nb_equipments();
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j["nb_tools"] = billy.get_nb_tools();
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}
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}
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