Changing characteristics to try to deal with gameplay.

It is not a definitive changes, a refactoring is going to be made in the future.
This commit is contained in:
Pcornat 2024-02-26 11:36:22 +01:00
parent 97960cffc6
commit cfd22179e9
Signed by: Pcornat
GPG key ID: E0326CC678A00BDD
6 changed files with 57 additions and 8 deletions

View file

@ -11,6 +11,9 @@ namespace character::characteristic {
public:
Endurance() noexcept: Characteristic(2, 0, 0, 0) {};
Endurance(const std::uint32_t carac, const std::uint32_t materiel, const std::uint32_t additional) noexcept:
Characteristic(2, carac, materiel, additional) {}
~Endurance() noexcept final = default;
[[nodiscard]] std::uint32_t get_max_lp() const noexcept;