Changing characteristics to try to deal with gameplay.
It is not a definitive changes, a refactoring is going to be made in the future.
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6 changed files with 57 additions and 8 deletions
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@ -11,6 +11,9 @@ namespace character::characteristic {
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public:
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Endurance() noexcept: Characteristic(2, 0, 0, 0) {};
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Endurance(const std::uint32_t carac, const std::uint32_t materiel, const std::uint32_t additional) noexcept:
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Characteristic(2, carac, materiel, additional) {}
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~Endurance() noexcept final = default;
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[[nodiscard]] std::uint32_t get_max_lp() const noexcept;
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