Changing characteristics to try to deal with gameplay.
It is not a definitive changes, a refactoring is going to be made in the future.
This commit is contained in:
parent
97960cffc6
commit
cfd22179e9
@ -23,12 +23,14 @@ namespace character {
|
|||||||
private:
|
private:
|
||||||
friend gui::Gui;
|
friend gui::Gui;
|
||||||
|
|
||||||
friend class Controller;
|
friend class BillyObjects;
|
||||||
|
|
||||||
std::mt19937_64 engine{ std::random_device{ "rdseed" }() };
|
std::mt19937_64 engine{ std::random_device{ "rdseed" }() };
|
||||||
|
|
||||||
std::string caractere{};
|
std::string caractere{};
|
||||||
|
|
||||||
|
//TODO: bad design pour les caractéristiques. Je dois trouver autre chose.
|
||||||
|
|
||||||
characteristic::Adresse adresse;
|
characteristic::Adresse adresse;
|
||||||
|
|
||||||
characteristic::Endurance endurance;
|
characteristic::Endurance endurance;
|
||||||
@ -37,8 +39,6 @@ namespace character {
|
|||||||
|
|
||||||
characteristic::Habilete habilete;
|
characteristic::Habilete habilete;
|
||||||
|
|
||||||
classe current_class{ classe::Guerrier };
|
|
||||||
|
|
||||||
std::uint32_t health_point{ 0 };
|
std::uint32_t health_point{ 0 };
|
||||||
|
|
||||||
std::uint32_t armor{ 0 };
|
std::uint32_t armor{ 0 };
|
||||||
@ -48,6 +48,12 @@ namespace character {
|
|||||||
std::uint32_t glory{ 0 };
|
std::uint32_t glory{ 0 };
|
||||||
|
|
||||||
std::uint32_t money{ 0 };
|
std::uint32_t money{ 0 };
|
||||||
|
|
||||||
|
std::uint32_t nb_weapons{ 0 };
|
||||||
|
|
||||||
|
std::uint32_t nb_equipments{ 0 };
|
||||||
|
|
||||||
|
std::uint32_t nb_tools{ 0 };
|
||||||
public:
|
public:
|
||||||
CharacterSheet() = default;
|
CharacterSheet() = default;
|
||||||
|
|
||||||
@ -71,7 +77,17 @@ namespace character {
|
|||||||
|
|
||||||
[[nodiscard]] const characteristic::Habilete &get_habilete() const { return habilete; }
|
[[nodiscard]] const characteristic::Habilete &get_habilete() const { return habilete; }
|
||||||
|
|
||||||
[[nodiscard]] classe get_current_class() const { return current_class; }
|
[[nodiscard]] classe get_current_class() const {
|
||||||
|
if (nb_weapons >= 2) {
|
||||||
|
return classe::Guerrier;
|
||||||
|
} else if (nb_equipments >= 2) {
|
||||||
|
return classe::Prudent;
|
||||||
|
} else if (nb_tools >= 2) {
|
||||||
|
return classe::Paysan;
|
||||||
|
} else {
|
||||||
|
return classe::Debrouillard;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]] std::uint32_t get_health_point() const { return health_point; }
|
[[nodiscard]] std::uint32_t get_health_point() const { return health_point; }
|
||||||
|
|
||||||
@ -83,18 +99,26 @@ namespace character {
|
|||||||
|
|
||||||
[[nodiscard]] std::uint32_t get_money() const { return money; }
|
[[nodiscard]] std::uint32_t get_money() const { return money; }
|
||||||
|
|
||||||
|
[[nodiscard]] std::uint32_t get_nb_weapons() const { return nb_weapons; }
|
||||||
|
|
||||||
|
[[nodiscard]] std::uint32_t get_nb_equipments() const { return nb_equipments; }
|
||||||
|
|
||||||
|
[[nodiscard]] std::uint32_t get_nb_tools() const { return nb_tools; }
|
||||||
|
|
||||||
friend void from_json(const json &j, CharacterSheet &billy) {
|
friend void from_json(const json &j, CharacterSheet &billy) {
|
||||||
j.at("caractere").get_to(billy.caractere);
|
j.at("caractere").get_to(billy.caractere);
|
||||||
j.at("adresse").get_to(billy.adresse);
|
j.at("adresse").get_to(billy.adresse);
|
||||||
j.at("endurance").get_to(billy.endurance);
|
j.at("endurance").get_to(billy.endurance);
|
||||||
j.at("chance").get_to(billy.chance);
|
j.at("chance").get_to(billy.chance);
|
||||||
j.at("habilete").get_to(billy.habilete);
|
j.at("habilete").get_to(billy.habilete);
|
||||||
j.at("classe").get_to(billy.current_class);
|
|
||||||
j.at("health_point").get_to(billy.health_point);
|
j.at("health_point").get_to(billy.health_point);
|
||||||
j.at("armor").get_to(billy.armor);
|
j.at("armor").get_to(billy.armor);
|
||||||
j.at("damage").get_to(billy.damage);
|
j.at("damage").get_to(billy.damage);
|
||||||
j.at("glory").get_to(billy.glory);
|
j.at("glory").get_to(billy.glory);
|
||||||
j.at("money").get_to(billy.money);
|
j.at("money").get_to(billy.money);
|
||||||
|
j.at("nb_weapons").get_to(billy.nb_weapons);
|
||||||
|
j.at("nb_equipments").get_to(billy.nb_equipments);
|
||||||
|
j.at("nb_tools").get_to(billy.nb_tools);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -110,6 +134,9 @@ namespace character {
|
|||||||
j["damage"] = billy.get_damage();
|
j["damage"] = billy.get_damage();
|
||||||
j["glory"] = billy.get_glory();
|
j["glory"] = billy.get_glory();
|
||||||
j["money"] = billy.get_money();
|
j["money"] = billy.get_money();
|
||||||
|
j["nb_weapons"] = billy.get_nb_weapons();
|
||||||
|
j["nb_equipments"] = billy.get_nb_equipments();
|
||||||
|
j["nb_tools"] = billy.get_nb_tools();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -11,6 +11,9 @@ namespace character::characteristic {
|
|||||||
public:
|
public:
|
||||||
Adresse() noexcept: Characteristic(1, 0, 0, 0) {}
|
Adresse() noexcept: Characteristic(1, 0, 0, 0) {}
|
||||||
|
|
||||||
|
Adresse(const std::uint32_t carac, const std::uint32_t materiel, const std::uint32_t additional) :
|
||||||
|
Characteristic(1, carac, materiel, additional) {}
|
||||||
|
|
||||||
~Adresse() noexcept final = default;
|
~Adresse() noexcept final = default;
|
||||||
|
|
||||||
friend void from_json(const json &j, Adresse &adresse) {
|
friend void from_json(const json &j, Adresse &adresse) {
|
||||||
|
@ -9,6 +9,8 @@ using json = nlohmann::json;
|
|||||||
namespace character::characteristic {
|
namespace character::characteristic {
|
||||||
class Characteristic {
|
class Characteristic {
|
||||||
protected:
|
protected:
|
||||||
|
using defaultValue = std::numeric_limits<std::int32_t>;
|
||||||
|
mutable std::int32_t total{ defaultValue::max() };
|
||||||
const std::uint32_t base{ 0 };
|
const std::uint32_t base{ 0 };
|
||||||
std::uint32_t carac{ 0 };
|
std::uint32_t carac{ 0 };
|
||||||
std::uint32_t materiel{ 0 };
|
std::uint32_t materiel{ 0 };
|
||||||
@ -21,7 +23,7 @@ namespace character::characteristic {
|
|||||||
const std::uint32_t carac,
|
const std::uint32_t carac,
|
||||||
const std::uint32_t materiel,
|
const std::uint32_t materiel,
|
||||||
const std::uint32_t additional) noexcept:
|
const std::uint32_t additional) noexcept:
|
||||||
base(base), carac(carac), materiel(materiel), additional(additional) {}
|
base(base), carac(carac), materiel(materiel), additional(additional) { (void) get_total(); }
|
||||||
|
|
||||||
Characteristic(const Characteristic &charac) noexcept = default;
|
Characteristic(const Characteristic &charac) noexcept = default;
|
||||||
|
|
||||||
@ -30,6 +32,7 @@ namespace character::characteristic {
|
|||||||
carac = charac.carac;
|
carac = charac.carac;
|
||||||
materiel = charac.materiel;
|
materiel = charac.materiel;
|
||||||
additional = charac.additional;
|
additional = charac.additional;
|
||||||
|
total = charac.get_total();
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -43,11 +46,22 @@ namespace character::characteristic {
|
|||||||
|
|
||||||
[[nodiscard]] std::uint32_t get_additional() const { return additional; }
|
[[nodiscard]] std::uint32_t get_additional() const { return additional; }
|
||||||
|
|
||||||
|
[[nodiscard]] std::size_t get_total() const noexcept {
|
||||||
|
if (total == defaultValue::max()) {
|
||||||
|
total = static_cast<std::int32_t>(base + carac + materiel + additional);
|
||||||
|
if (total < 0) {
|
||||||
|
total = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return total;
|
||||||
|
}
|
||||||
|
|
||||||
friend void from_json(const json &j, Characteristic &charac) {
|
friend void from_json(const json &j, Characteristic &charac) {
|
||||||
const_cast<std::uint32_t &>(charac.base) = j.at("base").get<std::uint32_t>();
|
const_cast<std::uint32_t &>(charac.base) = j.at("base").get<std::uint32_t>();
|
||||||
charac.carac = j.at("carac").get<std::uint32_t>();
|
charac.carac = j.at("carac").get<std::uint32_t>();
|
||||||
charac.materiel = j.at("materiel").get<std::uint32_t>();
|
charac.materiel = j.at("materiel").get<std::uint32_t>();
|
||||||
charac.additional = j.at("additional").get<std::uint32_t>();
|
charac.additional = j.at("additional").get<std::uint32_t>();
|
||||||
|
charac.total = j.at("total").get<std::uint32_t>();
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -56,6 +70,7 @@ namespace character::characteristic {
|
|||||||
j["carac"] = charac.get_carac();
|
j["carac"] = charac.get_carac();
|
||||||
j["materiel"] = charac.get_materiel();
|
j["materiel"] = charac.get_materiel();
|
||||||
j["additional"] = charac.get_additional();
|
j["additional"] = charac.get_additional();
|
||||||
|
j["total"] = charac.get_total();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -11,6 +11,9 @@ namespace character::characteristic {
|
|||||||
public:
|
public:
|
||||||
Endurance() noexcept: Characteristic(2, 0, 0, 0) {};
|
Endurance() noexcept: Characteristic(2, 0, 0, 0) {};
|
||||||
|
|
||||||
|
Endurance(const std::uint32_t carac, const std::uint32_t materiel, const std::uint32_t additional) noexcept:
|
||||||
|
Characteristic(2, carac, materiel, additional) {}
|
||||||
|
|
||||||
~Endurance() noexcept final = default;
|
~Endurance() noexcept final = default;
|
||||||
|
|
||||||
[[nodiscard]] std::uint32_t get_max_lp() const noexcept;
|
[[nodiscard]] std::uint32_t get_max_lp() const noexcept;
|
||||||
|
@ -9,6 +9,9 @@ namespace character::characteristic {
|
|||||||
public:
|
public:
|
||||||
Habilete() noexcept: Characteristic(2, 0, 0, 0) {};
|
Habilete() noexcept: Characteristic(2, 0, 0, 0) {};
|
||||||
|
|
||||||
|
Habilete(const uint32_t carac, const uint32_t materiel, const uint32_t additional) noexcept:
|
||||||
|
Characteristic(2, carac, materiel, additional) {}
|
||||||
|
|
||||||
~Habilete() noexcept final = default;
|
~Habilete() noexcept final = default;
|
||||||
|
|
||||||
friend void from_json(const json &j, Habilete &habilete) {
|
friend void from_json(const json &j, Habilete &habilete) {
|
||||||
|
@ -53,8 +53,6 @@ void gui::Gui::render_gui(const Controller &controller) {
|
|||||||
ImGuiComboFlags_PopupAlignLeft)) {
|
ImGuiComboFlags_PopupAlignLeft)) {
|
||||||
for (std::size_t i = 0; i < GuiData::classes.size(); ++i) {
|
for (std::size_t i = 0; i < GuiData::classes.size(); ++i) {
|
||||||
const bool is_selected = (data.billy.get_current_class() == static_cast<character::classe>(i));
|
const bool is_selected = (data.billy.get_current_class() == static_cast<character::classe>(i));
|
||||||
if (ImGui::Selectable(GuiData::classes[i].data(), is_selected))
|
|
||||||
data.billy.current_class = static_cast<character::classe>(i);
|
|
||||||
|
|
||||||
if (is_selected)
|
if (is_selected)
|
||||||
ImGui::SetItemDefaultFocus();
|
ImGui::SetItemDefaultFocus();
|
||||||
|
Loading…
Reference in New Issue
Block a user