Changing characteristics to try to deal with gameplay.
It is not a definitive changes, a refactoring is going to be made in the future.
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97960cffc6
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@ -23,12 +23,14 @@ namespace character {
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private:
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friend gui::Gui;
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friend class Controller;
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friend class BillyObjects;
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std::mt19937_64 engine{ std::random_device{ "rdseed" }() };
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std::string caractere{};
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//TODO: bad design pour les caractéristiques. Je dois trouver autre chose.
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characteristic::Adresse adresse;
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characteristic::Endurance endurance;
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@ -37,8 +39,6 @@ namespace character {
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characteristic::Habilete habilete;
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classe current_class{ classe::Guerrier };
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std::uint32_t health_point{ 0 };
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std::uint32_t armor{ 0 };
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@ -48,6 +48,12 @@ namespace character {
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std::uint32_t glory{ 0 };
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std::uint32_t money{ 0 };
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std::uint32_t nb_weapons{ 0 };
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std::uint32_t nb_equipments{ 0 };
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std::uint32_t nb_tools{ 0 };
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public:
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CharacterSheet() = default;
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@ -71,7 +77,17 @@ namespace character {
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[[nodiscard]] const characteristic::Habilete &get_habilete() const { return habilete; }
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[[nodiscard]] classe get_current_class() const { return current_class; }
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[[nodiscard]] classe get_current_class() const {
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if (nb_weapons >= 2) {
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return classe::Guerrier;
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} else if (nb_equipments >= 2) {
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return classe::Prudent;
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} else if (nb_tools >= 2) {
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return classe::Paysan;
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} else {
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return classe::Debrouillard;
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}
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}
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[[nodiscard]] std::uint32_t get_health_point() const { return health_point; }
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@ -83,18 +99,26 @@ namespace character {
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[[nodiscard]] std::uint32_t get_money() const { return money; }
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[[nodiscard]] std::uint32_t get_nb_weapons() const { return nb_weapons; }
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[[nodiscard]] std::uint32_t get_nb_equipments() const { return nb_equipments; }
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[[nodiscard]] std::uint32_t get_nb_tools() const { return nb_tools; }
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friend void from_json(const json &j, CharacterSheet &billy) {
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j.at("caractere").get_to(billy.caractere);
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j.at("adresse").get_to(billy.adresse);
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j.at("endurance").get_to(billy.endurance);
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j.at("chance").get_to(billy.chance);
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j.at("habilete").get_to(billy.habilete);
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j.at("classe").get_to(billy.current_class);
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j.at("health_point").get_to(billy.health_point);
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j.at("armor").get_to(billy.armor);
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j.at("damage").get_to(billy.damage);
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j.at("glory").get_to(billy.glory);
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j.at("money").get_to(billy.money);
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j.at("nb_weapons").get_to(billy.nb_weapons);
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j.at("nb_equipments").get_to(billy.nb_equipments);
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j.at("nb_tools").get_to(billy.nb_tools);
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}
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};
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@ -110,6 +134,9 @@ namespace character {
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j["damage"] = billy.get_damage();
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j["glory"] = billy.get_glory();
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j["money"] = billy.get_money();
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j["nb_weapons"] = billy.get_nb_weapons();
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j["nb_equipments"] = billy.get_nb_equipments();
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j["nb_tools"] = billy.get_nb_tools();
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}
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}
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@ -11,6 +11,9 @@ namespace character::characteristic {
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public:
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Adresse() noexcept: Characteristic(1, 0, 0, 0) {}
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Adresse(const std::uint32_t carac, const std::uint32_t materiel, const std::uint32_t additional) :
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Characteristic(1, carac, materiel, additional) {}
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~Adresse() noexcept final = default;
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friend void from_json(const json &j, Adresse &adresse) {
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@ -9,6 +9,8 @@ using json = nlohmann::json;
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namespace character::characteristic {
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class Characteristic {
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protected:
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using defaultValue = std::numeric_limits<std::int32_t>;
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mutable std::int32_t total{ defaultValue::max() };
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const std::uint32_t base{ 0 };
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std::uint32_t carac{ 0 };
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std::uint32_t materiel{ 0 };
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@ -21,7 +23,7 @@ namespace character::characteristic {
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const std::uint32_t carac,
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const std::uint32_t materiel,
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const std::uint32_t additional) noexcept:
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base(base), carac(carac), materiel(materiel), additional(additional) {}
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base(base), carac(carac), materiel(materiel), additional(additional) { (void) get_total(); }
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Characteristic(const Characteristic &charac) noexcept = default;
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@ -30,6 +32,7 @@ namespace character::characteristic {
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carac = charac.carac;
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materiel = charac.materiel;
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additional = charac.additional;
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total = charac.get_total();
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return *this;
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}
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@ -43,11 +46,22 @@ namespace character::characteristic {
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[[nodiscard]] std::uint32_t get_additional() const { return additional; }
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[[nodiscard]] std::size_t get_total() const noexcept {
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if (total == defaultValue::max()) {
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total = static_cast<std::int32_t>(base + carac + materiel + additional);
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if (total < 0) {
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total = 0;
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}
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}
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return total;
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}
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friend void from_json(const json &j, Characteristic &charac) {
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const_cast<std::uint32_t &>(charac.base) = j.at("base").get<std::uint32_t>();
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charac.carac = j.at("carac").get<std::uint32_t>();
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charac.materiel = j.at("materiel").get<std::uint32_t>();
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charac.additional = j.at("additional").get<std::uint32_t>();
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charac.total = j.at("total").get<std::uint32_t>();
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}
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};
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@ -56,6 +70,7 @@ namespace character::characteristic {
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j["carac"] = charac.get_carac();
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j["materiel"] = charac.get_materiel();
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j["additional"] = charac.get_additional();
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j["total"] = charac.get_total();
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}
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}
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@ -11,6 +11,9 @@ namespace character::characteristic {
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public:
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Endurance() noexcept: Characteristic(2, 0, 0, 0) {};
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Endurance(const std::uint32_t carac, const std::uint32_t materiel, const std::uint32_t additional) noexcept:
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Characteristic(2, carac, materiel, additional) {}
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~Endurance() noexcept final = default;
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[[nodiscard]] std::uint32_t get_max_lp() const noexcept;
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@ -9,6 +9,9 @@ namespace character::characteristic {
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public:
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Habilete() noexcept: Characteristic(2, 0, 0, 0) {};
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Habilete(const uint32_t carac, const uint32_t materiel, const uint32_t additional) noexcept:
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Characteristic(2, carac, materiel, additional) {}
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~Habilete() noexcept final = default;
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friend void from_json(const json &j, Habilete &habilete) {
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@ -53,8 +53,6 @@ void gui::Gui::render_gui(const Controller &controller) {
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ImGuiComboFlags_PopupAlignLeft)) {
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for (std::size_t i = 0; i < GuiData::classes.size(); ++i) {
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const bool is_selected = (data.billy.get_current_class() == static_cast<character::classe>(i));
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if (ImGui::Selectable(GuiData::classes[i].data(), is_selected))
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data.billy.current_class = static_cast<character::classe>(i);
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if (is_selected)
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ImGui::SetItemDefaultFocus();
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