Update imgui
This commit is contained in:
parent
88f893555b
commit
d5691e46c6
17 changed files with 12004 additions and 5956 deletions
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@ -9,6 +9,14 @@
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// YOU SHOULD NOT NEED TO INCLUDE/USE THIS DIRECTLY. THIS IS USED BY imgui_impl_opengl3.cpp ONLY.
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// THE REST OF YOUR APP SHOULD USE A DIFFERENT GL LOADER: ANY GL LOADER OF YOUR CHOICE.
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//
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// IF YOU GET BUILD ERRORS IN THIS FILE (commonly macro redefinitions or function redefinitions):
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// IT LIKELY MEANS THAT YOU ARE BUILDING 'imgui_impl_opengl3.cpp' OR INCUDING 'imgui_impl_opengl3_loader.h'
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// IN THE SAME COMPILATION UNIT AS ONE OF YOUR FILE WHICH IS USING A THIRD-PARTY OPENGL LOADER.
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// (e.g. COULD HAPPEN IF YOU ARE DOING A UNITY/JUMBO BUILD, OR INCLUDING .CPP FILES FROM OTHERS)
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// YOU SHOULD NOT BUILD BOTH IN THE SAME COMPILATION UNIT.
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// BUT IF YOU REALLY WANT TO, you can '#define IMGUI_IMPL_OPENGL_LOADER_CUSTOM' and imgui_impl_opengl3.cpp
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// WILL NOT BE USING OUR LOADER, AND INSTEAD EXPECT ANOTHER/YOUR LOADER TO BE AVAILABLE IN THE COMPILATION UNIT.
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//
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// Regenerate with:
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// python gl3w_gen.py --output ../imgui/backends/imgui_impl_opengl3_loader.h --ref ../imgui/backends/imgui_impl_opengl3.cpp ./extra_symbols.txt
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//
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@ -110,7 +118,7 @@ extern "C" {
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** included as <GL/glcorearb.h>.
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**
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** glcorearb.h includes only APIs in the latest OpenGL core profile
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** implementation together with APIs in newer ARB extensions which
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** implementation together with APIs in newer ARB extensions which
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** can be supported by the core profile. It does not, and never will
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** include functionality removed from the core profile, such as
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** fixed-function vertex and fragment processing.
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@ -146,6 +154,8 @@ typedef khronos_uint8_t GLubyte;
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#define GL_ONE 1
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#define GL_SRC_ALPHA 0x0302
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GL_FRONT 0x0404
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#define GL_BACK 0x0405
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#define GL_FRONT_AND_BACK 0x0408
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#define GL_POLYGON_MODE 0x0B40
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#define GL_CULL_FACE 0x0B44
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@ -164,6 +174,8 @@ typedef khronos_uint8_t GLubyte;
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#define GL_FLOAT 0x1406
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#define GL_RGBA 0x1908
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#define GL_FILL 0x1B02
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#define GL_VENDOR 0x1F00
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#define GL_RENDERER 0x1F01
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#define GL_VERSION 0x1F02
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#define GL_EXTENSIONS 0x1F03
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#define GL_LINEAR 0x2601
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@ -177,6 +189,7 @@ typedef void (APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
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typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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typedef void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
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typedef void (APIENTRYP PFNGLENABLEPROC) (GLenum cap);
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typedef void (APIENTRYP PFNGLFLUSHPROC) (void);
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typedef void (APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
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typedef void (APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
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typedef GLenum (APIENTRYP PFNGLGETERRORPROC) (void);
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@ -193,6 +206,7 @@ GLAPI void APIENTRY glClear (GLbitfield mask);
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GLAPI void APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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GLAPI void APIENTRY glDisable (GLenum cap);
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GLAPI void APIENTRY glEnable (GLenum cap);
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GLAPI void APIENTRY glFlush (void);
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GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
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GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
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GLAPI GLenum APIENTRY glGetError (void);
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@ -244,7 +258,10 @@ typedef khronos_intptr_t GLintptr;
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#define GL_ARRAY_BUFFER 0x8892
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#define GL_ELEMENT_ARRAY_BUFFER 0x8893
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#define GL_ARRAY_BUFFER_BINDING 0x8894
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#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
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#define GL_STREAM_DRAW 0x88E0
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#define GL_PIXEL_UNPACK_BUFFER 0x88EC
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#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
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typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
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typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
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typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
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@ -264,7 +281,13 @@ typedef khronos_int16_t GLshort;
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typedef khronos_int8_t GLbyte;
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typedef khronos_uint16_t GLushort;
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#define GL_BLEND_EQUATION_RGB 0x8009
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#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
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#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
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#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
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#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
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#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
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#define GL_BLEND_EQUATION_ALPHA 0x883D
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#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
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#define GL_FRAGMENT_SHADER 0x8B30
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#define GL_VERTEX_SHADER 0x8B31
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#define GL_COMPILE_STATUS 0x8B81
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@ -280,6 +303,7 @@ typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
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typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
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typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
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typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
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typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
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typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
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typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
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typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
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@ -287,6 +311,9 @@ typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei buf
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typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
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typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
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typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
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typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
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typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
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typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
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typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
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typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
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typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
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@ -302,6 +329,7 @@ GLAPI GLuint APIENTRY glCreateShader (GLenum type);
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GLAPI void APIENTRY glDeleteProgram (GLuint program);
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GLAPI void APIENTRY glDeleteShader (GLuint shader);
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GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader);
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GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index);
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GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index);
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GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
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GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
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@ -309,6 +337,9 @@ GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsize
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GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
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GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
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GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
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GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
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GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
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GLAPI GLboolean APIENTRY glIsProgram (GLuint program);
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GLAPI void APIENTRY glLinkProgram (GLuint program);
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GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
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GLAPI void APIENTRY glUseProgram (GLuint program);
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@ -346,6 +377,8 @@ GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
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typedef struct __GLsync *GLsync;
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typedef khronos_uint64_t GLuint64;
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typedef khronos_int64_t GLint64;
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#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
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#define GL_CONTEXT_PROFILE_MASK 0x9126
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typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
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typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
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#ifdef GL_GLEXT_PROTOTYPES
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@ -436,123 +469,133 @@ GL3W_API int imgl3wIsSupported(int major, int minor);
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GL3W_API GL3WglProc imgl3wGetProcAddress(const char *proc);
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/* gl3w internal state */
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union GL3WProcs {
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GL3WglProc ptr[53];
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union ImGL3WProcs {
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GL3WglProc ptr[59];
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struct {
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PFNGLACTIVETEXTUREPROC ActiveTexture;
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PFNGLATTACHSHADERPROC AttachShader;
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PFNGLBINDBUFFERPROC BindBuffer;
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PFNGLBINDSAMPLERPROC BindSampler;
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PFNGLBINDTEXTUREPROC BindTexture;
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PFNGLBINDVERTEXARRAYPROC BindVertexArray;
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PFNGLBLENDEQUATIONPROC BlendEquation;
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PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate;
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PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate;
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PFNGLBUFFERDATAPROC BufferData;
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PFNGLBUFFERSUBDATAPROC BufferSubData;
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PFNGLCLEARPROC Clear;
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PFNGLCLEARCOLORPROC ClearColor;
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PFNGLCOMPILESHADERPROC CompileShader;
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PFNGLCREATEPROGRAMPROC CreateProgram;
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PFNGLCREATESHADERPROC CreateShader;
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PFNGLDELETEBUFFERSPROC DeleteBuffers;
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PFNGLDELETEPROGRAMPROC DeleteProgram;
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PFNGLDELETESHADERPROC DeleteShader;
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PFNGLDELETETEXTURESPROC DeleteTextures;
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PFNGLDELETEVERTEXARRAYSPROC DeleteVertexArrays;
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PFNGLDETACHSHADERPROC DetachShader;
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PFNGLDISABLEPROC Disable;
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PFNGLDRAWELEMENTSPROC DrawElements;
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PFNGLDRAWELEMENTSBASEVERTEXPROC DrawElementsBaseVertex;
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PFNGLENABLEPROC Enable;
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PFNGLENABLEVERTEXATTRIBARRAYPROC EnableVertexAttribArray;
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PFNGLGENBUFFERSPROC GenBuffers;
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PFNGLGENTEXTURESPROC GenTextures;
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PFNGLGENVERTEXARRAYSPROC GenVertexArrays;
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PFNGLGETATTRIBLOCATIONPROC GetAttribLocation;
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PFNGLGETERRORPROC GetError;
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PFNGLGETINTEGERVPROC GetIntegerv;
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PFNGLGETPROGRAMINFOLOGPROC GetProgramInfoLog;
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PFNGLGETPROGRAMIVPROC GetProgramiv;
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PFNGLGETSHADERINFOLOGPROC GetShaderInfoLog;
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PFNGLGETSHADERIVPROC GetShaderiv;
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PFNGLGETSTRINGPROC GetString;
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PFNGLGETSTRINGIPROC GetStringi;
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PFNGLGETUNIFORMLOCATIONPROC GetUniformLocation;
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PFNGLISENABLEDPROC IsEnabled;
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PFNGLLINKPROGRAMPROC LinkProgram;
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PFNGLPIXELSTOREIPROC PixelStorei;
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PFNGLPOLYGONMODEPROC PolygonMode;
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PFNGLREADPIXELSPROC ReadPixels;
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PFNGLSCISSORPROC Scissor;
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PFNGLSHADERSOURCEPROC ShaderSource;
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PFNGLTEXIMAGE2DPROC TexImage2D;
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PFNGLTEXPARAMETERIPROC TexParameteri;
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PFNGLUNIFORM1IPROC Uniform1i;
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PFNGLUNIFORMMATRIX4FVPROC UniformMatrix4fv;
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PFNGLUSEPROGRAMPROC UseProgram;
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PFNGLVERTEXATTRIBPOINTERPROC VertexAttribPointer;
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PFNGLVIEWPORTPROC Viewport;
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PFNGLACTIVETEXTUREPROC ActiveTexture;
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PFNGLATTACHSHADERPROC AttachShader;
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PFNGLBINDBUFFERPROC BindBuffer;
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PFNGLBINDSAMPLERPROC BindSampler;
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PFNGLBINDTEXTUREPROC BindTexture;
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PFNGLBINDVERTEXARRAYPROC BindVertexArray;
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PFNGLBLENDEQUATIONPROC BlendEquation;
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PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate;
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PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate;
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PFNGLBUFFERDATAPROC BufferData;
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PFNGLBUFFERSUBDATAPROC BufferSubData;
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PFNGLCLEARPROC Clear;
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PFNGLCLEARCOLORPROC ClearColor;
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PFNGLCOMPILESHADERPROC CompileShader;
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PFNGLCREATEPROGRAMPROC CreateProgram;
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PFNGLCREATESHADERPROC CreateShader;
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PFNGLDELETEBUFFERSPROC DeleteBuffers;
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PFNGLDELETEPROGRAMPROC DeleteProgram;
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PFNGLDELETESHADERPROC DeleteShader;
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PFNGLDELETETEXTURESPROC DeleteTextures;
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PFNGLDELETEVERTEXARRAYSPROC DeleteVertexArrays;
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PFNGLDETACHSHADERPROC DetachShader;
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PFNGLDISABLEPROC Disable;
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PFNGLDISABLEVERTEXATTRIBARRAYPROC DisableVertexAttribArray;
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PFNGLDRAWELEMENTSPROC DrawElements;
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PFNGLDRAWELEMENTSBASEVERTEXPROC DrawElementsBaseVertex;
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PFNGLENABLEPROC Enable;
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PFNGLENABLEVERTEXATTRIBARRAYPROC EnableVertexAttribArray;
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PFNGLFLUSHPROC Flush;
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PFNGLGENBUFFERSPROC GenBuffers;
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PFNGLGENTEXTURESPROC GenTextures;
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PFNGLGENVERTEXARRAYSPROC GenVertexArrays;
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PFNGLGETATTRIBLOCATIONPROC GetAttribLocation;
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PFNGLGETERRORPROC GetError;
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PFNGLGETINTEGERVPROC GetIntegerv;
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PFNGLGETPROGRAMINFOLOGPROC GetProgramInfoLog;
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PFNGLGETPROGRAMIVPROC GetProgramiv;
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PFNGLGETSHADERINFOLOGPROC GetShaderInfoLog;
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PFNGLGETSHADERIVPROC GetShaderiv;
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PFNGLGETSTRINGPROC GetString;
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PFNGLGETSTRINGIPROC GetStringi;
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PFNGLGETUNIFORMLOCATIONPROC GetUniformLocation;
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PFNGLGETVERTEXATTRIBPOINTERVPROC GetVertexAttribPointerv;
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PFNGLGETVERTEXATTRIBIVPROC GetVertexAttribiv;
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PFNGLISENABLEDPROC IsEnabled;
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PFNGLISPROGRAMPROC IsProgram;
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PFNGLLINKPROGRAMPROC LinkProgram;
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PFNGLPIXELSTOREIPROC PixelStorei;
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PFNGLPOLYGONMODEPROC PolygonMode;
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PFNGLREADPIXELSPROC ReadPixels;
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PFNGLSCISSORPROC Scissor;
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PFNGLSHADERSOURCEPROC ShaderSource;
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PFNGLTEXIMAGE2DPROC TexImage2D;
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PFNGLTEXPARAMETERIPROC TexParameteri;
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PFNGLUNIFORM1IPROC Uniform1i;
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PFNGLUNIFORMMATRIX4FVPROC UniformMatrix4fv;
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PFNGLUSEPROGRAMPROC UseProgram;
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PFNGLVERTEXATTRIBPOINTERPROC VertexAttribPointer;
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PFNGLVIEWPORTPROC Viewport;
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} gl;
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};
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GL3W_API extern union GL3WProcs imgl3wProcs;
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GL3W_API extern union ImGL3WProcs imgl3wProcs;
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/* OpenGL functions */
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#define glActiveTexture imgl3wProcs.gl.ActiveTexture
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#define glAttachShader imgl3wProcs.gl.AttachShader
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#define glBindBuffer imgl3wProcs.gl.BindBuffer
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#define glBindSampler imgl3wProcs.gl.BindSampler
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#define glBindTexture imgl3wProcs.gl.BindTexture
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#define glBindVertexArray imgl3wProcs.gl.BindVertexArray
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#define glBlendEquation imgl3wProcs.gl.BlendEquation
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#define glBlendEquationSeparate imgl3wProcs.gl.BlendEquationSeparate
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#define glBlendFuncSeparate imgl3wProcs.gl.BlendFuncSeparate
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#define glBufferData imgl3wProcs.gl.BufferData
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#define glBufferSubData imgl3wProcs.gl.BufferSubData
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#define glClear imgl3wProcs.gl.Clear
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#define glClearColor imgl3wProcs.gl.ClearColor
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#define glCompileShader imgl3wProcs.gl.CompileShader
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#define glCreateProgram imgl3wProcs.gl.CreateProgram
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#define glCreateShader imgl3wProcs.gl.CreateShader
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#define glDeleteBuffers imgl3wProcs.gl.DeleteBuffers
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#define glDeleteProgram imgl3wProcs.gl.DeleteProgram
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#define glDeleteShader imgl3wProcs.gl.DeleteShader
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#define glDeleteTextures imgl3wProcs.gl.DeleteTextures
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#define glDeleteVertexArrays imgl3wProcs.gl.DeleteVertexArrays
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#define glDetachShader imgl3wProcs.gl.DetachShader
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#define glDisable imgl3wProcs.gl.Disable
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#define glDrawElements imgl3wProcs.gl.DrawElements
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#define glDrawElementsBaseVertex imgl3wProcs.gl.DrawElementsBaseVertex
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#define glEnable imgl3wProcs.gl.Enable
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#define glEnableVertexAttribArray imgl3wProcs.gl.EnableVertexAttribArray
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#define glGenBuffers imgl3wProcs.gl.GenBuffers
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#define glGenTextures imgl3wProcs.gl.GenTextures
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#define glGenVertexArrays imgl3wProcs.gl.GenVertexArrays
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#define glGetAttribLocation imgl3wProcs.gl.GetAttribLocation
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#define glGetError imgl3wProcs.gl.GetError
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#define glGetIntegerv imgl3wProcs.gl.GetIntegerv
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#define glGetProgramInfoLog imgl3wProcs.gl.GetProgramInfoLog
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#define glGetProgramiv imgl3wProcs.gl.GetProgramiv
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#define glGetShaderInfoLog imgl3wProcs.gl.GetShaderInfoLog
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#define glGetShaderiv imgl3wProcs.gl.GetShaderiv
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#define glGetString imgl3wProcs.gl.GetString
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#define glGetStringi imgl3wProcs.gl.GetStringi
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#define glGetUniformLocation imgl3wProcs.gl.GetUniformLocation
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#define glIsEnabled imgl3wProcs.gl.IsEnabled
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#define glLinkProgram imgl3wProcs.gl.LinkProgram
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#define glPixelStorei imgl3wProcs.gl.PixelStorei
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#define glPolygonMode imgl3wProcs.gl.PolygonMode
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#define glReadPixels imgl3wProcs.gl.ReadPixels
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#define glScissor imgl3wProcs.gl.Scissor
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#define glShaderSource imgl3wProcs.gl.ShaderSource
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#define glTexImage2D imgl3wProcs.gl.TexImage2D
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#define glTexParameteri imgl3wProcs.gl.TexParameteri
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#define glUniform1i imgl3wProcs.gl.Uniform1i
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#define glUniformMatrix4fv imgl3wProcs.gl.UniformMatrix4fv
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#define glUseProgram imgl3wProcs.gl.UseProgram
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#define glVertexAttribPointer imgl3wProcs.gl.VertexAttribPointer
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#define glViewport imgl3wProcs.gl.Viewport
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#define glActiveTexture imgl3wProcs.gl.ActiveTexture
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#define glAttachShader imgl3wProcs.gl.AttachShader
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#define glBindBuffer imgl3wProcs.gl.BindBuffer
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#define glBindSampler imgl3wProcs.gl.BindSampler
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#define glBindTexture imgl3wProcs.gl.BindTexture
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#define glBindVertexArray imgl3wProcs.gl.BindVertexArray
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||||
#define glBlendEquation imgl3wProcs.gl.BlendEquation
|
||||
#define glBlendEquationSeparate imgl3wProcs.gl.BlendEquationSeparate
|
||||
#define glBlendFuncSeparate imgl3wProcs.gl.BlendFuncSeparate
|
||||
#define glBufferData imgl3wProcs.gl.BufferData
|
||||
#define glBufferSubData imgl3wProcs.gl.BufferSubData
|
||||
#define glClear imgl3wProcs.gl.Clear
|
||||
#define glClearColor imgl3wProcs.gl.ClearColor
|
||||
#define glCompileShader imgl3wProcs.gl.CompileShader
|
||||
#define glCreateProgram imgl3wProcs.gl.CreateProgram
|
||||
#define glCreateShader imgl3wProcs.gl.CreateShader
|
||||
#define glDeleteBuffers imgl3wProcs.gl.DeleteBuffers
|
||||
#define glDeleteProgram imgl3wProcs.gl.DeleteProgram
|
||||
#define glDeleteShader imgl3wProcs.gl.DeleteShader
|
||||
#define glDeleteTextures imgl3wProcs.gl.DeleteTextures
|
||||
#define glDeleteVertexArrays imgl3wProcs.gl.DeleteVertexArrays
|
||||
#define glDetachShader imgl3wProcs.gl.DetachShader
|
||||
#define glDisable imgl3wProcs.gl.Disable
|
||||
#define glDisableVertexAttribArray imgl3wProcs.gl.DisableVertexAttribArray
|
||||
#define glDrawElements imgl3wProcs.gl.DrawElements
|
||||
#define glDrawElementsBaseVertex imgl3wProcs.gl.DrawElementsBaseVertex
|
||||
#define glEnable imgl3wProcs.gl.Enable
|
||||
#define glEnableVertexAttribArray imgl3wProcs.gl.EnableVertexAttribArray
|
||||
#define glFlush imgl3wProcs.gl.Flush
|
||||
#define glGenBuffers imgl3wProcs.gl.GenBuffers
|
||||
#define glGenTextures imgl3wProcs.gl.GenTextures
|
||||
#define glGenVertexArrays imgl3wProcs.gl.GenVertexArrays
|
||||
#define glGetAttribLocation imgl3wProcs.gl.GetAttribLocation
|
||||
#define glGetError imgl3wProcs.gl.GetError
|
||||
#define glGetIntegerv imgl3wProcs.gl.GetIntegerv
|
||||
#define glGetProgramInfoLog imgl3wProcs.gl.GetProgramInfoLog
|
||||
#define glGetProgramiv imgl3wProcs.gl.GetProgramiv
|
||||
#define glGetShaderInfoLog imgl3wProcs.gl.GetShaderInfoLog
|
||||
#define glGetShaderiv imgl3wProcs.gl.GetShaderiv
|
||||
#define glGetString imgl3wProcs.gl.GetString
|
||||
#define glGetStringi imgl3wProcs.gl.GetStringi
|
||||
#define glGetUniformLocation imgl3wProcs.gl.GetUniformLocation
|
||||
#define glGetVertexAttribPointerv imgl3wProcs.gl.GetVertexAttribPointerv
|
||||
#define glGetVertexAttribiv imgl3wProcs.gl.GetVertexAttribiv
|
||||
#define glIsEnabled imgl3wProcs.gl.IsEnabled
|
||||
#define glIsProgram imgl3wProcs.gl.IsProgram
|
||||
#define glLinkProgram imgl3wProcs.gl.LinkProgram
|
||||
#define glPixelStorei imgl3wProcs.gl.PixelStorei
|
||||
#define glPolygonMode imgl3wProcs.gl.PolygonMode
|
||||
#define glReadPixels imgl3wProcs.gl.ReadPixels
|
||||
#define glScissor imgl3wProcs.gl.Scissor
|
||||
#define glShaderSource imgl3wProcs.gl.ShaderSource
|
||||
#define glTexImage2D imgl3wProcs.gl.TexImage2D
|
||||
#define glTexParameteri imgl3wProcs.gl.TexParameteri
|
||||
#define glUniform1i imgl3wProcs.gl.Uniform1i
|
||||
#define glUniformMatrix4fv imgl3wProcs.gl.UniformMatrix4fv
|
||||
#define glUseProgram imgl3wProcs.gl.UseProgram
|
||||
#define glVertexAttribPointer imgl3wProcs.gl.VertexAttribPointer
|
||||
#define glViewport imgl3wProcs.gl.Viewport
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
@ -567,7 +610,7 @@ extern "C" {
|
|||
|
||||
#include <stdlib.h>
|
||||
|
||||
#define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
|
||||
#define GL3W_ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
|
||||
|
||||
#if defined(_WIN32)
|
||||
#ifndef WIN32_LEAN_AND_MEAN
|
||||
|
@ -625,7 +668,12 @@ static GL3WglProc (*glx_get_proc_address)(const GLubyte *);
|
|||
|
||||
static int open_libgl(void)
|
||||
{
|
||||
libgl = dlopen("libGL.so.1", RTLD_LAZY | RTLD_LOCAL);
|
||||
// While most systems use libGL.so.1, NetBSD seems to use that libGL.so.3. See https://github.com/ocornut/imgui/issues/6983
|
||||
libgl = dlopen("libGL.so", RTLD_LAZY | RTLD_LOCAL);
|
||||
if (!libgl)
|
||||
libgl = dlopen("libGL.so.1", RTLD_LAZY | RTLD_LOCAL);
|
||||
if (!libgl)
|
||||
libgl = dlopen("libGL.so.3", RTLD_LAZY | RTLD_LOCAL);
|
||||
if (!libgl)
|
||||
return GL3W_ERROR_LIBRARY_OPEN;
|
||||
*(void **)(&glx_get_proc_address) = dlsym(libgl, "glXGetProcAddressARB");
|
||||
|
@ -652,7 +700,13 @@ static int parse_version(void)
|
|||
return GL3W_ERROR_INIT;
|
||||
glGetIntegerv(GL_MAJOR_VERSION, &version.major);
|
||||
glGetIntegerv(GL_MINOR_VERSION, &version.minor);
|
||||
if (version.major < 3)
|
||||
if (version.major == 0 && version.minor == 0)
|
||||
{
|
||||
// Query GL_VERSION in desktop GL 2.x, the string will start with "<major>.<minor>"
|
||||
if (const char* gl_version = (const char*)glGetString(GL_VERSION))
|
||||
sscanf(gl_version, "%d.%d", &version.major, &version.minor);
|
||||
}
|
||||
if (version.major < 2)
|
||||
return GL3W_ERROR_OPENGL_VERSION;
|
||||
return GL3W_OK;
|
||||
}
|
||||
|
@ -676,7 +730,7 @@ int imgl3wInit2(GL3WGetProcAddressProc proc)
|
|||
|
||||
int imgl3wIsSupported(int major, int minor)
|
||||
{
|
||||
if (major < 3)
|
||||
if (major < 2)
|
||||
return 0;
|
||||
if (version.major == major)
|
||||
return version.minor >= minor;
|
||||
|
@ -709,10 +763,12 @@ static const char *proc_names[] = {
|
|||
"glDeleteVertexArrays",
|
||||
"glDetachShader",
|
||||
"glDisable",
|
||||
"glDisableVertexAttribArray",
|
||||
"glDrawElements",
|
||||
"glDrawElementsBaseVertex",
|
||||
"glEnable",
|
||||
"glEnableVertexAttribArray",
|
||||
"glFlush",
|
||||
"glGenBuffers",
|
||||
"glGenTextures",
|
||||
"glGenVertexArrays",
|
||||
|
@ -726,7 +782,10 @@ static const char *proc_names[] = {
|
|||
"glGetString",
|
||||
"glGetStringi",
|
||||
"glGetUniformLocation",
|
||||
"glGetVertexAttribPointerv",
|
||||
"glGetVertexAttribiv",
|
||||
"glIsEnabled",
|
||||
"glIsProgram",
|
||||
"glLinkProgram",
|
||||
"glPixelStorei",
|
||||
"glPolygonMode",
|
||||
|
@ -742,12 +801,12 @@ static const char *proc_names[] = {
|
|||
"glViewport",
|
||||
};
|
||||
|
||||
GL3W_API union GL3WProcs imgl3wProcs;
|
||||
GL3W_API union ImGL3WProcs imgl3wProcs;
|
||||
|
||||
static void load_procs(GL3WGetProcAddressProc proc)
|
||||
{
|
||||
size_t i;
|
||||
for (i = 0; i < ARRAY_SIZE(proc_names); i++)
|
||||
for (i = 0; i < GL3W_ARRAY_SIZE(proc_names); i++)
|
||||
imgl3wProcs.ptr[i] = proc(proc_names[i]);
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue