Cleaner includes

This commit is contained in:
Pcornat 2024-10-30 19:07:23 +01:00
parent 1f18499228
commit e2d598d5d0
Signed by: Pcornat
GPG Key ID: E0326CC678A00BDD
7 changed files with 17 additions and 17 deletions

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@ -11,13 +11,14 @@
#include <variant>
#include <string_view>
#include <unordered_map>
#include <ankerl/svector.h>
#include "characteristic/characteristic.hpp"
#include "generic_object.hpp"
namespace character {
class CharacterSheet;
namespace characteristic{
class Characteristic;
}
class BillyObjects final {
public:

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@ -1,7 +1,7 @@
#ifndef BILLYSHEET_CHARACTER_SHEET_HPP
#define BILLYSHEET_CHARACTER_SHEET_HPP
#include "characteristic/characteristic.hpp"
#include "characteristic.hpp"
#include "billy_objects.hpp"
#include <unordered_set>

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@ -9,7 +9,6 @@
#include <variant>
#include <string>
#include <string_view>
#include "characteristic/characteristic.hpp"
// helper type for the visitor
template<typename... Ts>
@ -18,6 +17,10 @@ template<typename... Ts>
overloaded(Ts...) -> overloaded<Ts...>;
namespace character {
namespace characteristic {
enum class characType : std::uint8_t;
}
using namespace std::string_literals;
enum class weapons : std::uint8_t {
@ -59,7 +62,7 @@ namespace character {
[[nodiscard]] virtual std::uint32_t add_damage() const noexcept = 0;
[[nodiscard]] virtual std::int32_t add_materiel(const characteristic::characType inType) const noexcept = 0;
[[nodiscard]] virtual std::int32_t add_materiel(const characteristic::characType &inType) const noexcept = 0;
[[nodiscard]] virtual std::string_view to_string() const noexcept = 0;
@ -84,7 +87,7 @@ namespace character {
[[nodiscard]] std::uint32_t add_damage() const noexcept final;
[[nodiscard]] std::int32_t add_materiel(const characteristic::characType inType) const noexcept final;
[[nodiscard]] std::int32_t add_materiel(const characteristic::characType &inType) const noexcept final;
[[nodiscard]] std::string_view to_string() const noexcept final;
@ -107,7 +110,7 @@ namespace character {
[[nodiscard]] std::uint32_t add_damage() const noexcept final;
[[nodiscard]] std::int32_t add_materiel(const characteristic::characType inType) const noexcept final;
[[nodiscard]] std::int32_t add_materiel(const characteristic::characType &inType) const noexcept final;
[[nodiscard]] std::string_view to_string() const noexcept final;
@ -130,7 +133,7 @@ namespace character {
[[nodiscard]] std::uint32_t add_damage() const noexcept final;
[[nodiscard]] std::int32_t add_materiel(const characteristic::characType inType) const noexcept final;
[[nodiscard]] std::int32_t add_materiel(const characteristic::characType &inType) const noexcept final;
[[nodiscard]] std::string_view to_string() const noexcept final;

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@ -1,9 +1,5 @@
//
// Created by postaron on 23/02/24.
//
#include "billy_objects.hpp"
#include <spdlog/spdlog.h>
#include "characteristic/characteristic.hpp"
#include "characteristic.hpp"
#include "character_sheet.hpp"
std::uint32_t constexpr const_hash(const char *input) {

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@ -1 +0,0 @@
#include "character_sheet.hpp"

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@ -3,6 +3,7 @@
//
#include "generic_object.hpp"
#include "characteristic.hpp"
namespace character {
using characteristic::characType;
@ -30,7 +31,7 @@ namespace character {
std::uint32_t Weapons::add_damage() const noexcept { return type == weapons::Morgenstern ? 1 : 0; }
std::int32_t Weapons::add_materiel(const characteristic::characType inType) const noexcept {
std::int32_t Weapons::add_materiel(const characteristic::characType &inType) const noexcept {
switch (type) {
case weapons::Sword:
if (inType == characType::Habilete) {
@ -93,7 +94,7 @@ namespace character {
std::uint32_t Equipments::add_damage() const noexcept { return 0; }
std::int32_t Equipments::add_materiel(const characteristic::characType inType) const noexcept {
std::int32_t Equipments::add_materiel(const characteristic::characType &inType) const noexcept {
switch (type) {
case equipments::Chainmail:
if (inType == characType::Habilete ||
@ -129,7 +130,7 @@ namespace character {
std::uint32_t Tools::add_damage() const noexcept { return 0; }
std::int32_t Tools::add_materiel(const characteristic::characType inType) const noexcept {
std::int32_t Tools::add_materiel(const characteristic::characType &inType) const noexcept {
switch (type) {
case tools::Fourche:
switch (inType) {