Making it a library
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					 37 changed files with 46 additions and 59382 deletions
				
			
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#ifndef BILLYSHEET_CONTROLLER_HPP
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#define BILLYSHEET_CONTROLLER_HPP
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namespace character {
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    class CharacterSheet;
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}
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namespace gui::menu {
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    class MenuData;
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}
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class Controller final {
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private:
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    character::CharacterSheet &sheet;
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    gui::menu::MenuData &menu_data;
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public:
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    Controller() = delete;
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    explicit Controller(character::CharacterSheet &sheet, gui::menu::MenuData &menuData) :
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            sheet(sheet), menu_data(menuData) {}
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    ~Controller() noexcept = default;
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    void control_menu() const noexcept;
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    void control_sheet() const noexcept;
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};
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#endif //BILLYSHEET_CONTROLLER_HPP
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			@ -1,67 +0,0 @@
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#ifndef BILLYSHEET_GUI_HPP
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#define BILLYSHEET_GUI_HPP
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#include <filesystem>
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#include "gui/menu/menu.hpp"
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#include "billy_objects.hpp"
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namespace fs = std::filesystem;
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class Controller;
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namespace character::characteristic {
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    class Characteristic;
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}
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namespace gui {
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    class GuiData;
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    class Window;
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    namespace menu { class MenuData; }
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    class Gui final {
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    private:
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        GuiData &data;
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        character::BillyObjects deal_objects{};
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        menu::Menu menu;
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        const fs::path font;
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        bool initialized{ false };
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        void habilete_menu() noexcept;
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        void adresse_menu() noexcept;
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        void endurance_menu() noexcept;
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        void chance_menu() noexcept;
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        void stat_second_menu() noexcept;
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        void materiel_menu() noexcept;
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        void gloire_menu() noexcept;
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        void richesse_menu() noexcept;
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    public:
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        Gui() = delete;
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        explicit Gui(Window &window, GuiData &data, menu::MenuData &menuData);
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        ~Gui() noexcept;
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        void render_gui(const Controller &controller);
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        void render_gpu() const;
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        static void characteristic_gui(const character::characteristic::Characteristic &characteristic) noexcept;
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    };
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}
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#endif //BILLYSHEET_GUI_HPP
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#ifndef BILLYSHEET_GUI_DATA_HPP
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#define BILLYSHEET_GUI_DATA_HPP
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#include <string_view>
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#include <spdlog/spdlog.h>
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namespace character {
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    class CharacterSheet;
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}
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using namespace std::string_view_literals;
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namespace gui {
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    class GuiData final {
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    private:
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        friend class Gui;
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        character::CharacterSheet &billy;
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    public:
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        static constexpr std::array classes{
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                "Guerrier"sv,
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                "Prudent"sv,
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                "Paysan"sv,
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                "Débrouillard"sv
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        };
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        GuiData() = delete;
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        explicit GuiData(character::CharacterSheet &billy) noexcept: billy(billy) { SPDLOG_DEBUG("Creating GUI Data"); }
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        ~GuiData() noexcept = default;
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    };
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}
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#endif //BILLYSHEET_GUI_DATA_HPP
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			@ -1,30 +0,0 @@
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#ifndef BILLYSHEET_MENU_HPP
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#define BILLYSHEET_MENU_HPP
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#include <spdlog/spdlog.h>
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namespace gui {
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    class GuiData;
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    namespace menu {
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        class MenuData;
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        class Menu final {
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        private:
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            MenuData &data;
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        public:
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            Menu() noexcept = delete;
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            explicit Menu(MenuData &data) noexcept;
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            ~Menu() noexcept = default;
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            void gui() const noexcept;
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            [[nodiscard]] const MenuData &get_data() const { return data; }
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        };
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    }
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}
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#endif //BILLYSHEET_MENU_HPP
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			@ -1,48 +0,0 @@
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#ifndef BILLYSHEET_MENU_DATA_HPP
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#define BILLYSHEET_MENU_DATA_HPP
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#include <filesystem>
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namespace fs = std::filesystem;
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class Controller;
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namespace character {
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    class CharacterSheet;
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}
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namespace gui::menu {
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    class MenuData final {
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    public:
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        const std::string open_character_key{ "CharacterSheetOpen" };
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        const std::string save_character_key{ "CharacterSheetSaveAs" };
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    private:
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        friend class Menu;
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        const character::CharacterSheet &character_sheet;
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        mutable fs::path save_path{ "./" };
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        mutable std::string filename{ "character_sheet.json" };
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        bool edit_mode{ true };
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    public:
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        MenuData() noexcept = delete;
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        explicit MenuData(const character::CharacterSheet &characterSheet) noexcept: character_sheet(characterSheet) {}
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        ~MenuData() noexcept = default;
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        [[nodiscard]] bool is_edit_mode() const { return edit_mode; }
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        void set_save_path([[maybe_unused]] const Controller &controller,
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                const fs::path &savePath) const { save_path = savePath; }
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        void set_filename([[maybe_unused]] const Controller &controller,
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                const std::string &fileName) const { filename = fileName; }
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    };
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}
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#endif //BILLYSHEET_MENU_DATA_HPP
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#ifndef BILLYSHEET_WINDOW_HPP
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#define BILLYSHEET_WINDOW_HPP
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#include <GL/glew.h>
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#include <GL/gl.h>
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#include <GLFW/glfw3.h>
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#include <memory>
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namespace gui {
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    class Window final {
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    private:
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        static void delete_glfw_window(GLFWwindow *glfWwindow) {
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            glfwDestroyWindow(glfWwindow);
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            glfwTerminate();
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        }
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        std::unique_ptr<GLFWwindow, decltype(&delete_glfw_window)> wwindow{ nullptr, delete_glfw_window };
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    public:
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        Window();
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        Window(Window &&window) noexcept: wwindow(std::move(window.wwindow)) {}
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        ~Window() noexcept = default;
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        [[nodiscard]] const std::unique_ptr<GLFWwindow, decltype(&delete_glfw_window)> &
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        get_window() const { return wwindow; }
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        [[nodiscard]] bool should_close() const noexcept;
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        void swap_buffers() const noexcept;
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    };
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}
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#endif //BILLYSHEET_WINDOW_HPP
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#ifndef BILLYSHEET_GUI_DATA_INTERFACE_HPP
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#define BILLYSHEET_GUI_DATA_INTERFACE_HPP
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#include <GLFW/glfw3.h>
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namespace gui {
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    class GuiDataInterface {
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    public:
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        GuiDataInterface() noexcept = default;
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        virtual ~GuiDataInterface() noexcept = default;
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        virtual void key_callback(GLFWwindow *window, int key, int scancode, int action, int mods) = 0;
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        virtual void character_callback(GLFWwindow *window, unsigned int codepoint) = 0;
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        virtual void cursor_position_callback(GLFWwindow *window, double xpos, double ypos) = 0;
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        virtual void cursor_enter_callback(GLFWwindow *window, int entered) = 0;
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        virtual void mouse_button_callback(GLFWwindow *window, int button, int action, int mods) = 0;
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        virtual void scroll_callback(GLFWwindow *window, double xoffset, double yoffset) = 0;
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        virtual void joystick_callback(int jid, int event) = 0;
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        virtual void drop_callback(GLFWwindow *window, int count, const char **paths) = 0;
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        virtual void window_close_callback(GLFWwindow *window) = 0;
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        virtual void window_size_callback(GLFWwindow *window, int width, int height) = 0;
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        virtual void framebuffer_size_callback(GLFWwindow *window, int width, int height) = 0;
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        virtual void window_content_scale_callback(GLFWwindow *window, float xscale, float yscale) = 0;
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        virtual void window_pos_callback(GLFWwindow *window, int xpos, int ypos) = 0;
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        virtual void window_iconify_callback(GLFWwindow *window, int iconified) = 0;
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        virtual void window_maximize_callback(GLFWwindow *window, int maximized) = 0;
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        virtual void window_focus_callback(GLFWwindow *window, int focused) = 0;
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        virtual void window_refresh_callback(GLFWwindow *window) = 0;
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        virtual void error_callback(int error, const char *message) = 0;
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    };
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}
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#endif //BILLYSHEET_GUI_DATA_INTERFACE_HPP
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//-----------------------------------------------------------------------------
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// DEAR IMGUI COMPILE-TIME OPTIONS
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// Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure.
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// You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions.
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//-----------------------------------------------------------------------------
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// A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with your modifications to it)
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// B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add directives in your own file without touching this template.
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//-----------------------------------------------------------------------------
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// You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp
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// files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures.
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// Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts.
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// Call IMGUI_CHECKVERSION() from your .cpp file to verify that the data structures your files are using are matching the ones imgui.cpp is using.
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//-----------------------------------------------------------------------------
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#pragma once
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//---- Define assertion handler. Defaults to calling assert().
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// If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement.
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//#define IM_ASSERT(_EXPR)  MyAssert(_EXPR)
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//#define IM_ASSERT(_EXPR)  ((void)(_EXPR))     // Disable asserts
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//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows
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// Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
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// DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions()
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// for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details.
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//#define IMGUI_API __declspec( dllexport )
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//#define IMGUI_API __declspec( dllimport )
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//---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to clean your code of obsolete function/names.
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//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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//#define IMGUI_DISABLE_OBSOLETE_KEYIO                      // 1.87+ disable legacy io.KeyMap[]+io.KeysDown[] in favor io.AddKeyEvent(). This is automatically done by IMGUI_DISABLE_OBSOLETE_FUNCTIONS.
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//---- Disable all of Dear ImGui or don't implement standard windows/tools.
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// It is very strongly recommended to NOT disable the demo windows and debug tool during development. They are extremely useful in day to day work. Please read comments in imgui_demo.cpp.
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//#define IMGUI_DISABLE                                     // Disable everything: all headers and source files will be empty.
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//#define IMGUI_DISABLE_DEMO_WINDOWS                        // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty.
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//#define IMGUI_DISABLE_DEBUG_TOOLS                         // Disable metrics/debugger and other debug tools: ShowMetricsWindow(), ShowDebugLogWindow() and ShowIDStackToolWindow() will be empty.
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//---- Don't implement some functions to reduce linkage requirements.
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//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS   // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a)
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//#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS          // [Win32] [Default with Visual Studio] Implement default IME handler (require imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW)
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//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS         // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a)
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//#define IMGUI_DISABLE_WIN32_FUNCTIONS                     // [Win32] Won't use and link with any Win32 function (clipboard, IME).
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//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS      // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).
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//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS            // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)
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//#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS              // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself.
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//#define IMGUI_DISABLE_FILE_FUNCTIONS                      // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies)
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		||||
//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS              // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
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//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS                  // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
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//#define IMGUI_DISABLE_SSE                                 // Disable use of SSE intrinsics even if available
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//---- Include imgui_user.h at the end of imgui.h as a convenience
 | 
			
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// May be convenient for some users to only explicitly include vanilla imgui.h and have extra stuff included.
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//#define IMGUI_INCLUDE_IMGUI_USER_H
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//#define IMGUI_USER_H_FILENAME         "my_folder/my_imgui_user.h"
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		||||
//---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another)
 | 
			
		||||
//#define IMGUI_USE_BGRA_PACKED_COLOR
 | 
			
		||||
 | 
			
		||||
//---- Use 32-bit for ImWchar (default is 16-bit) to support Unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...)
 | 
			
		||||
//#define IMGUI_USE_WCHAR32
 | 
			
		||||
 | 
			
		||||
//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
 | 
			
		||||
// By default the embedded implementations are declared static and not available outside of Dear ImGui sources files.
 | 
			
		||||
//#define IMGUI_STB_TRUETYPE_FILENAME   "my_folder/stb_truetype.h"
 | 
			
		||||
//#define IMGUI_STB_RECT_PACK_FILENAME  "my_folder/stb_rect_pack.h"
 | 
			
		||||
//#define IMGUI_STB_SPRINTF_FILENAME    "my_folder/stb_sprintf.h"    // only used if IMGUI_USE_STB_SPRINTF is defined.
 | 
			
		||||
//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
 | 
			
		||||
//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
 | 
			
		||||
//#define IMGUI_DISABLE_STB_SPRINTF_IMPLEMENTATION                   // only disabled if IMGUI_USE_STB_SPRINTF is defined.
 | 
			
		||||
 | 
			
		||||
//---- Use stb_sprintf.h for a faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined)
 | 
			
		||||
// Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by stb_sprintf.h.
 | 
			
		||||
//#define IMGUI_USE_STB_SPRINTF
 | 
			
		||||
 | 
			
		||||
//---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui)
 | 
			
		||||
// Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided).
 | 
			
		||||
// On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'.
 | 
			
		||||
//#define IMGUI_ENABLE_FREETYPE
 | 
			
		||||
 | 
			
		||||
//---- Use FreeType+lunasvg library to render OpenType SVG fonts (SVGinOT)
 | 
			
		||||
// Requires lunasvg headers to be available in the include path + program to be linked with the lunasvg library (not provided).
 | 
			
		||||
// Only works in combination with IMGUI_ENABLE_FREETYPE.
 | 
			
		||||
// (implementation is based on Freetype's rsvg-port.c which is licensed under CeCILL-C Free Software License Agreement)
 | 
			
		||||
//#define IMGUI_ENABLE_FREETYPE_LUNASVG
 | 
			
		||||
 | 
			
		||||
//---- Use stb_truetype to build and rasterize the font atlas (default)
 | 
			
		||||
// The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend.
 | 
			
		||||
//#define IMGUI_ENABLE_STB_TRUETYPE
 | 
			
		||||
 | 
			
		||||
//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
 | 
			
		||||
// This will be inlined as part of ImVec2 and ImVec4 class declarations.
 | 
			
		||||
/*
 | 
			
		||||
#define IM_VEC2_CLASS_EXTRA                                                     \
 | 
			
		||||
        constexpr ImVec2(const MyVec2& f) : x(f.x), y(f.y) {}                   \
 | 
			
		||||
        operator MyVec2() const { return MyVec2(x,y); }
 | 
			
		||||
 | 
			
		||||
#define IM_VEC4_CLASS_EXTRA                                                     \
 | 
			
		||||
        constexpr ImVec4(const MyVec4& f) : x(f.x), y(f.y), z(f.z), w(f.w) {}   \
 | 
			
		||||
        operator MyVec4() const { return MyVec4(x,y,z,w); }
 | 
			
		||||
*/
 | 
			
		||||
//---- ...Or use Dear ImGui's own very basic math operators.
 | 
			
		||||
//#define IMGUI_DEFINE_MATH_OPERATORS
 | 
			
		||||
 | 
			
		||||
//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices.
 | 
			
		||||
// Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices).
 | 
			
		||||
// Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer.
 | 
			
		||||
// Read about ImGuiBackendFlags_RendererHasVtxOffset for details.
 | 
			
		||||
//#define ImDrawIdx unsigned int
 | 
			
		||||
 | 
			
		||||
//---- Override ImDrawCallback signature (will need to modify renderer backends accordingly)
 | 
			
		||||
//struct ImDrawList;
 | 
			
		||||
//struct ImDrawCmd;
 | 
			
		||||
//typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data);
 | 
			
		||||
//#define ImDrawCallback MyImDrawCallback
 | 
			
		||||
 | 
			
		||||
//---- Debug Tools: Macro to break in Debugger (we provide a default implementation of this in the codebase)
 | 
			
		||||
// (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.)
 | 
			
		||||
//#define IM_DEBUG_BREAK  IM_ASSERT(0)
 | 
			
		||||
//#define IM_DEBUG_BREAK  __debugbreak()
 | 
			
		||||
 | 
			
		||||
//---- Debug Tools: Enable slower asserts
 | 
			
		||||
//#define IMGUI_DEBUG_PARANOID
 | 
			
		||||
 | 
			
		||||
//---- Tip: You can add extra functions within the ImGui:: namespace from anywhere (e.g. your own sources/header files)
 | 
			
		||||
/*
 | 
			
		||||
namespace ImGui
 | 
			
		||||
{
 | 
			
		||||
    void MyFunction(const char* name, MyMatrix44* mtx);
 | 
			
		||||
}
 | 
			
		||||
*/
 | 
			
		||||
										
											
												File diff suppressed because it is too large
												Load diff
											
										
									
								
							| 
						 | 
				
			
			@ -1,58 +0,0 @@
 | 
			
		|||
// dear imgui: Platform Backend for GLFW
 | 
			
		||||
// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan, WebGPU..)
 | 
			
		||||
// (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
 | 
			
		||||
 | 
			
		||||
// Implemented features:
 | 
			
		||||
//  [X] Platform: Clipboard support.
 | 
			
		||||
//  [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen (Windows only).
 | 
			
		||||
//  [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLFW_KEY_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
 | 
			
		||||
//  [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
 | 
			
		||||
//  [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange' (note: the resizing cursors requires GLFW 3.4+).
 | 
			
		||||
 | 
			
		||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
 | 
			
		||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
 | 
			
		||||
// Learn about Dear ImGui:
 | 
			
		||||
// - FAQ                  https://dearimgui.com/faq
 | 
			
		||||
// - Getting Started      https://dearimgui.com/getting-started
 | 
			
		||||
// - Documentation        https://dearimgui.com/docs (same as your local docs/ folder).
 | 
			
		||||
// - Introduction, links and more at the top of imgui.cpp
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
#include "imgui.h"      // IMGUI_IMPL_API
 | 
			
		||||
#ifndef IMGUI_DISABLE
 | 
			
		||||
 | 
			
		||||
struct GLFWwindow;
 | 
			
		||||
struct GLFWmonitor;
 | 
			
		||||
 | 
			
		||||
IMGUI_IMPL_API bool     ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks);
 | 
			
		||||
IMGUI_IMPL_API bool     ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks);
 | 
			
		||||
IMGUI_IMPL_API bool     ImGui_ImplGlfw_InitForOther(GLFWwindow* window, bool install_callbacks);
 | 
			
		||||
IMGUI_IMPL_API void     ImGui_ImplGlfw_Shutdown();
 | 
			
		||||
IMGUI_IMPL_API void     ImGui_ImplGlfw_NewFrame();
 | 
			
		||||
 | 
			
		||||
// Emscripten related initialization phase methods
 | 
			
		||||
#ifdef __EMSCRIPTEN__
 | 
			
		||||
IMGUI_IMPL_API void     ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback(const char* canvas_selector);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
// GLFW callbacks install
 | 
			
		||||
// - When calling Init with 'install_callbacks=true': ImGui_ImplGlfw_InstallCallbacks() is called. GLFW callbacks will be installed for you. They will chain-call user's previously installed callbacks, if any.
 | 
			
		||||
// - When calling Init with 'install_callbacks=false': GLFW callbacks won't be installed. You will need to call individual function yourself from your own GLFW callbacks.
 | 
			
		||||
IMGUI_IMPL_API void     ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window);
 | 
			
		||||
IMGUI_IMPL_API void     ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window);
 | 
			
		||||
 | 
			
		||||
// GFLW callbacks options:
 | 
			
		||||
// - Set 'chain_for_all_windows=true' to enable chaining callbacks for all windows (including secondary viewports created by backends or by user)
 | 
			
		||||
IMGUI_IMPL_API void     ImGui_ImplGlfw_SetCallbacksChainForAllWindows(bool chain_for_all_windows);
 | 
			
		||||
 | 
			
		||||
// GLFW callbacks (individual callbacks to call yourself if you didn't install callbacks)
 | 
			
		||||
IMGUI_IMPL_API void     ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window, int focused);        // Since 1.84
 | 
			
		||||
IMGUI_IMPL_API void     ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered);        // Since 1.84
 | 
			
		||||
IMGUI_IMPL_API void     ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window, double x, double y);   // Since 1.87
 | 
			
		||||
IMGUI_IMPL_API void     ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
 | 
			
		||||
IMGUI_IMPL_API void     ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
 | 
			
		||||
IMGUI_IMPL_API void     ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
 | 
			
		||||
IMGUI_IMPL_API void     ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c);
 | 
			
		||||
IMGUI_IMPL_API void     ImGui_ImplGlfw_MonitorCallback(GLFWmonitor* monitor, int event);
 | 
			
		||||
 | 
			
		||||
#endif // #ifndef IMGUI_DISABLE
 | 
			
		||||
| 
						 | 
				
			
			@ -1,66 +0,0 @@
 | 
			
		|||
// dear imgui: Renderer Backend for modern OpenGL with shaders / programmatic pipeline
 | 
			
		||||
// - Desktop GL: 2.x 3.x 4.x
 | 
			
		||||
// - Embedded GL: ES 2.0 (WebGL 1.0), ES 3.0 (WebGL 2.0)
 | 
			
		||||
// This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
 | 
			
		||||
 | 
			
		||||
// Implemented features:
 | 
			
		||||
//  [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID!
 | 
			
		||||
//  [x] Renderer: Large meshes support (64k+ vertices) with 16-bit indices (Desktop OpenGL only).
 | 
			
		||||
 | 
			
		||||
// About WebGL/ES:
 | 
			
		||||
// - You need to '#define IMGUI_IMPL_OPENGL_ES2' or '#define IMGUI_IMPL_OPENGL_ES3' to use WebGL or OpenGL ES.
 | 
			
		||||
// - This is done automatically on iOS, Android and Emscripten targets.
 | 
			
		||||
// - For other targets, the define needs to be visible from the imgui_impl_opengl3.cpp compilation unit. If unsure, define globally or in imconfig.h.
 | 
			
		||||
 | 
			
		||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
 | 
			
		||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
 | 
			
		||||
// Learn about Dear ImGui:
 | 
			
		||||
// - FAQ                  https://dearimgui.com/faq
 | 
			
		||||
// - Getting Started      https://dearimgui.com/getting-started
 | 
			
		||||
// - Documentation        https://dearimgui.com/docs (same as your local docs/ folder).
 | 
			
		||||
// - Introduction, links and more at the top of imgui.cpp
 | 
			
		||||
 | 
			
		||||
// About GLSL version:
 | 
			
		||||
//  The 'glsl_version' initialization parameter should be nullptr (default) or a "#version XXX" string.
 | 
			
		||||
//  On computer platform the GLSL version default to "#version 130". On OpenGL ES 3 platform it defaults to "#version 300 es"
 | 
			
		||||
//  Only override if your GL version doesn't handle this GLSL version. See GLSL version table at the top of imgui_impl_opengl3.cpp.
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
#include "imgui.h"      // IMGUI_IMPL_API
 | 
			
		||||
#ifndef IMGUI_DISABLE
 | 
			
		||||
 | 
			
		||||
// Backend API
 | 
			
		||||
IMGUI_IMPL_API bool     ImGui_ImplOpenGL3_Init(const char* glsl_version = nullptr);
 | 
			
		||||
IMGUI_IMPL_API void     ImGui_ImplOpenGL3_Shutdown();
 | 
			
		||||
IMGUI_IMPL_API void     ImGui_ImplOpenGL3_NewFrame();
 | 
			
		||||
IMGUI_IMPL_API void     ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data);
 | 
			
		||||
 | 
			
		||||
// (Optional) Called by Init/NewFrame/Shutdown
 | 
			
		||||
IMGUI_IMPL_API bool     ImGui_ImplOpenGL3_CreateFontsTexture();
 | 
			
		||||
IMGUI_IMPL_API void     ImGui_ImplOpenGL3_DestroyFontsTexture();
 | 
			
		||||
IMGUI_IMPL_API bool     ImGui_ImplOpenGL3_CreateDeviceObjects();
 | 
			
		||||
IMGUI_IMPL_API void     ImGui_ImplOpenGL3_DestroyDeviceObjects();
 | 
			
		||||
 | 
			
		||||
// Specific OpenGL ES versions
 | 
			
		||||
//#define IMGUI_IMPL_OPENGL_ES2     // Auto-detected on Emscripten
 | 
			
		||||
//#define IMGUI_IMPL_OPENGL_ES3     // Auto-detected on iOS/Android
 | 
			
		||||
 | 
			
		||||
// You can explicitly select GLES2 or GLES3 API by using one of the '#define IMGUI_IMPL_OPENGL_LOADER_XXX' in imconfig.h or compiler command-line.
 | 
			
		||||
#if !defined(IMGUI_IMPL_OPENGL_ES2) \
 | 
			
		||||
 && !defined(IMGUI_IMPL_OPENGL_ES3)
 | 
			
		||||
 | 
			
		||||
// Try to detect GLES on matching platforms
 | 
			
		||||
#if defined(__APPLE__)
 | 
			
		||||
#include <TargetConditionals.h>
 | 
			
		||||
#endif
 | 
			
		||||
#if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV)) || (defined(__ANDROID__))
 | 
			
		||||
#define IMGUI_IMPL_OPENGL_ES3               // iOS, Android  -> GL ES 3, "#version 300 es"
 | 
			
		||||
#elif defined(__EMSCRIPTEN__) || defined(__amigaos4__)
 | 
			
		||||
#define IMGUI_IMPL_OPENGL_ES2               // Emscripten    -> GL ES 2, "#version 100"
 | 
			
		||||
#else
 | 
			
		||||
// Otherwise imgui_impl_opengl3_loader.h will be used.
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#endif // #ifndef IMGUI_DISABLE
 | 
			
		||||
| 
						 | 
				
			
			@ -1,816 +0,0 @@
 | 
			
		|||
//-----------------------------------------------------------------------------
 | 
			
		||||
// About imgui_impl_opengl3_loader.h:
 | 
			
		||||
//
 | 
			
		||||
// We embed our own OpenGL loader to not require user to provide their own or to have to use ours,
 | 
			
		||||
// which proved to be endless problems for users.
 | 
			
		||||
// Our loader is custom-generated, based on gl3w but automatically filtered to only include
 | 
			
		||||
// enums/functions that we use in our imgui_impl_opengl3.cpp source file in order to be small.
 | 
			
		||||
//
 | 
			
		||||
// YOU SHOULD NOT NEED TO INCLUDE/USE THIS DIRECTLY. THIS IS USED BY imgui_impl_opengl3.cpp ONLY.
 | 
			
		||||
// THE REST OF YOUR APP SHOULD USE A DIFFERENT GL LOADER: ANY GL LOADER OF YOUR CHOICE.
 | 
			
		||||
//
 | 
			
		||||
// IF YOU GET BUILD ERRORS IN THIS FILE (commonly macro redefinitions or function redefinitions):
 | 
			
		||||
// IT LIKELY MEANS THAT YOU ARE BUILDING 'imgui_impl_opengl3.cpp' OR INCUDING 'imgui_impl_opengl3_loader.h'
 | 
			
		||||
// IN THE SAME COMPILATION UNIT AS ONE OF YOUR FILE WHICH IS USING A THIRD-PARTY OPENGL LOADER.
 | 
			
		||||
// (e.g. COULD HAPPEN IF YOU ARE DOING A UNITY/JUMBO BUILD, OR INCLUDING .CPP FILES FROM OTHERS)
 | 
			
		||||
// YOU SHOULD NOT BUILD BOTH IN THE SAME COMPILATION UNIT.
 | 
			
		||||
// BUT IF YOU REALLY WANT TO, you can '#define IMGUI_IMPL_OPENGL_LOADER_CUSTOM' and imgui_impl_opengl3.cpp
 | 
			
		||||
// WILL NOT BE USING OUR LOADER, AND INSTEAD EXPECT ANOTHER/YOUR LOADER TO BE AVAILABLE IN THE COMPILATION UNIT.
 | 
			
		||||
//
 | 
			
		||||
// Regenerate with:
 | 
			
		||||
//   python gl3w_gen.py --output ../imgui/backends/imgui_impl_opengl3_loader.h --ref ../imgui/backends/imgui_impl_opengl3.cpp ./extra_symbols.txt
 | 
			
		||||
//
 | 
			
		||||
// More info:
 | 
			
		||||
//   https://github.com/dearimgui/gl3w_stripped
 | 
			
		||||
//   https://github.com/ocornut/imgui/issues/4445
 | 
			
		||||
//-----------------------------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 * This file was generated with gl3w_gen.py, part of imgl3w
 | 
			
		||||
 * (hosted at https://github.com/dearimgui/gl3w_stripped)
 | 
			
		||||
 *
 | 
			
		||||
 * This is free and unencumbered software released into the public domain.
 | 
			
		||||
 *
 | 
			
		||||
 * Anyone is free to copy, modify, publish, use, compile, sell, or
 | 
			
		||||
 * distribute this software, either in source code form or as a compiled
 | 
			
		||||
 * binary, for any purpose, commercial or non-commercial, and by any
 | 
			
		||||
 * means.
 | 
			
		||||
 *
 | 
			
		||||
 * In jurisdictions that recognize copyright laws, the author or authors
 | 
			
		||||
 * of this software dedicate any and all copyright interest in the
 | 
			
		||||
 * software to the public domain. We make this dedication for the benefit
 | 
			
		||||
 * of the public at large and to the detriment of our heirs and
 | 
			
		||||
 * successors. We intend this dedication to be an overt act of
 | 
			
		||||
 * relinquishment in perpetuity of all present and future rights to this
 | 
			
		||||
 * software under copyright law.
 | 
			
		||||
 *
 | 
			
		||||
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 | 
			
		||||
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 | 
			
		||||
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 | 
			
		||||
 * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
 | 
			
		||||
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 | 
			
		||||
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 | 
			
		||||
 * OTHER DEALINGS IN THE SOFTWARE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifndef __gl3w_h_
 | 
			
		||||
#define __gl3w_h_
 | 
			
		||||
 | 
			
		||||
// Adapted from KHR/khrplatform.h to avoid including entire file.
 | 
			
		||||
#ifndef __khrplatform_h_
 | 
			
		||||
typedef          float         khronos_float_t;
 | 
			
		||||
typedef signed   char          khronos_int8_t;
 | 
			
		||||
typedef unsigned char          khronos_uint8_t;
 | 
			
		||||
typedef signed   short int     khronos_int16_t;
 | 
			
		||||
typedef unsigned short int     khronos_uint16_t;
 | 
			
		||||
#ifdef _WIN64
 | 
			
		||||
typedef signed   long long int khronos_intptr_t;
 | 
			
		||||
typedef signed   long long int khronos_ssize_t;
 | 
			
		||||
#else
 | 
			
		||||
typedef signed   long  int     khronos_intptr_t;
 | 
			
		||||
typedef signed   long  int     khronos_ssize_t;
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#if defined(_MSC_VER) && !defined(__clang__)
 | 
			
		||||
typedef signed   __int64       khronos_int64_t;
 | 
			
		||||
typedef unsigned __int64       khronos_uint64_t;
 | 
			
		||||
#elif (defined(__clang__) || defined(__GNUC__)) && (__cplusplus < 201100)
 | 
			
		||||
#include <stdint.h>
 | 
			
		||||
typedef          int64_t       khronos_int64_t;
 | 
			
		||||
typedef          uint64_t      khronos_uint64_t;
 | 
			
		||||
#else
 | 
			
		||||
typedef signed   long long     khronos_int64_t;
 | 
			
		||||
typedef unsigned long long     khronos_uint64_t;
 | 
			
		||||
#endif
 | 
			
		||||
#endif  // __khrplatform_h_
 | 
			
		||||
 | 
			
		||||
#ifndef __gl_glcorearb_h_
 | 
			
		||||
#define __gl_glcorearb_h_ 1
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
/*
 | 
			
		||||
** Copyright 2013-2020 The Khronos Group Inc.
 | 
			
		||||
** SPDX-License-Identifier: MIT
 | 
			
		||||
**
 | 
			
		||||
** This header is generated from the Khronos OpenGL / OpenGL ES XML
 | 
			
		||||
** API Registry. The current version of the Registry, generator scripts
 | 
			
		||||
** used to make the header, and the header can be found at
 | 
			
		||||
**   https://github.com/KhronosGroup/OpenGL-Registry
 | 
			
		||||
*/
 | 
			
		||||
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
 | 
			
		||||
#ifndef WIN32_LEAN_AND_MEAN
 | 
			
		||||
#define WIN32_LEAN_AND_MEAN 1
 | 
			
		||||
#endif
 | 
			
		||||
#include <windows.h>
 | 
			
		||||
#endif
 | 
			
		||||
#ifndef APIENTRY
 | 
			
		||||
#define APIENTRY
 | 
			
		||||
#endif
 | 
			
		||||
#ifndef APIENTRYP
 | 
			
		||||
#define APIENTRYP APIENTRY *
 | 
			
		||||
#endif
 | 
			
		||||
#ifndef GLAPI
 | 
			
		||||
#define GLAPI extern
 | 
			
		||||
#endif
 | 
			
		||||
/* glcorearb.h is for use with OpenGL core profile implementations.
 | 
			
		||||
** It should should be placed in the same directory as gl.h and
 | 
			
		||||
** included as <GL/glcorearb.h>.
 | 
			
		||||
**
 | 
			
		||||
** glcorearb.h includes only APIs in the latest OpenGL core profile
 | 
			
		||||
** implementation together with APIs in newer ARB extensions which
 | 
			
		||||
** can be supported by the core profile. It does not, and never will
 | 
			
		||||
** include functionality removed from the core profile, such as
 | 
			
		||||
** fixed-function vertex and fragment processing.
 | 
			
		||||
**
 | 
			
		||||
** Do not #include both <GL/glcorearb.h> and either of <GL/gl.h> or
 | 
			
		||||
** <GL/glext.h> in the same source file.
 | 
			
		||||
*/
 | 
			
		||||
/* Generated C header for:
 | 
			
		||||
 * API: gl
 | 
			
		||||
 * Profile: core
 | 
			
		||||
 * Versions considered: .*
 | 
			
		||||
 * Versions emitted: .*
 | 
			
		||||
 * Default extensions included: glcore
 | 
			
		||||
 * Additional extensions included: _nomatch_^
 | 
			
		||||
 * Extensions removed: _nomatch_^
 | 
			
		||||
 */
 | 
			
		||||
#ifndef GL_VERSION_1_0
 | 
			
		||||
typedef void GLvoid;
 | 
			
		||||
typedef unsigned int GLenum;
 | 
			
		||||
 | 
			
		||||
typedef khronos_float_t GLfloat;
 | 
			
		||||
typedef int GLint;
 | 
			
		||||
typedef int GLsizei;
 | 
			
		||||
typedef unsigned int GLbitfield;
 | 
			
		||||
typedef double GLdouble;
 | 
			
		||||
typedef unsigned int GLuint;
 | 
			
		||||
typedef unsigned char GLboolean;
 | 
			
		||||
typedef khronos_uint8_t GLubyte;
 | 
			
		||||
#define GL_COLOR_BUFFER_BIT               0x00004000
 | 
			
		||||
#define GL_FALSE                          0
 | 
			
		||||
#define GL_TRUE                           1
 | 
			
		||||
#define GL_TRIANGLES                      0x0004
 | 
			
		||||
#define GL_ONE                            1
 | 
			
		||||
#define GL_SRC_ALPHA                      0x0302
 | 
			
		||||
#define GL_ONE_MINUS_SRC_ALPHA            0x0303
 | 
			
		||||
#define GL_FRONT                          0x0404
 | 
			
		||||
#define GL_BACK                           0x0405
 | 
			
		||||
#define GL_FRONT_AND_BACK                 0x0408
 | 
			
		||||
#define GL_POLYGON_MODE                   0x0B40
 | 
			
		||||
#define GL_CULL_FACE                      0x0B44
 | 
			
		||||
#define GL_DEPTH_TEST                     0x0B71
 | 
			
		||||
#define GL_STENCIL_TEST                   0x0B90
 | 
			
		||||
#define GL_VIEWPORT                       0x0BA2
 | 
			
		||||
#define GL_BLEND                          0x0BE2
 | 
			
		||||
#define GL_SCISSOR_BOX                    0x0C10
 | 
			
		||||
#define GL_SCISSOR_TEST                   0x0C11
 | 
			
		||||
#define GL_UNPACK_ROW_LENGTH              0x0CF2
 | 
			
		||||
#define GL_PACK_ALIGNMENT                 0x0D05
 | 
			
		||||
#define GL_TEXTURE_2D                     0x0DE1
 | 
			
		||||
#define GL_UNSIGNED_BYTE                  0x1401
 | 
			
		||||
#define GL_UNSIGNED_SHORT                 0x1403
 | 
			
		||||
#define GL_UNSIGNED_INT                   0x1405
 | 
			
		||||
#define GL_FLOAT                          0x1406
 | 
			
		||||
#define GL_RGBA                           0x1908
 | 
			
		||||
#define GL_FILL                           0x1B02
 | 
			
		||||
#define GL_VENDOR                         0x1F00
 | 
			
		||||
#define GL_RENDERER                       0x1F01
 | 
			
		||||
#define GL_VERSION                        0x1F02
 | 
			
		||||
#define GL_EXTENSIONS                     0x1F03
 | 
			
		||||
#define GL_LINEAR                         0x2601
 | 
			
		||||
#define GL_TEXTURE_MAG_FILTER             0x2800
 | 
			
		||||
#define GL_TEXTURE_MIN_FILTER             0x2801
 | 
			
		||||
typedef void (APIENTRYP PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode);
 | 
			
		||||
typedef void (APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
 | 
			
		||||
typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
 | 
			
		||||
typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
 | 
			
		||||
typedef void (APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
 | 
			
		||||
typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
 | 
			
		||||
typedef void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
 | 
			
		||||
typedef void (APIENTRYP PFNGLENABLEPROC) (GLenum cap);
 | 
			
		||||
typedef void (APIENTRYP PFNGLFLUSHPROC) (void);
 | 
			
		||||
typedef void (APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
 | 
			
		||||
typedef void (APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
 | 
			
		||||
typedef GLenum (APIENTRYP PFNGLGETERRORPROC) (void);
 | 
			
		||||
typedef void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
 | 
			
		||||
typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
 | 
			
		||||
typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
 | 
			
		||||
typedef void (APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
 | 
			
		||||
#ifdef GL_GLEXT_PROTOTYPES
 | 
			
		||||
GLAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode);
 | 
			
		||||
GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
 | 
			
		||||
GLAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
 | 
			
		||||
GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
 | 
			
		||||
GLAPI void APIENTRY glClear (GLbitfield mask);
 | 
			
		||||
GLAPI void APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
 | 
			
		||||
GLAPI void APIENTRY glDisable (GLenum cap);
 | 
			
		||||
GLAPI void APIENTRY glEnable (GLenum cap);
 | 
			
		||||
GLAPI void APIENTRY glFlush (void);
 | 
			
		||||
GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
 | 
			
		||||
GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
 | 
			
		||||
GLAPI GLenum APIENTRY glGetError (void);
 | 
			
		||||
GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *data);
 | 
			
		||||
GLAPI const GLubyte *APIENTRY glGetString (GLenum name);
 | 
			
		||||
GLAPI GLboolean APIENTRY glIsEnabled (GLenum cap);
 | 
			
		||||
GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
 | 
			
		||||
#endif
 | 
			
		||||
#endif /* GL_VERSION_1_0 */
 | 
			
		||||
#ifndef GL_VERSION_1_1
 | 
			
		||||
typedef khronos_float_t GLclampf;
 | 
			
		||||
typedef double GLclampd;
 | 
			
		||||
#define GL_TEXTURE_BINDING_2D             0x8069
 | 
			
		||||
typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
 | 
			
		||||
typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
 | 
			
		||||
typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
 | 
			
		||||
typedef void (APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
 | 
			
		||||
#ifdef GL_GLEXT_PROTOTYPES
 | 
			
		||||
GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
 | 
			
		||||
GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
 | 
			
		||||
GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
 | 
			
		||||
GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
 | 
			
		||||
#endif
 | 
			
		||||
#endif /* GL_VERSION_1_1 */
 | 
			
		||||
#ifndef GL_VERSION_1_3
 | 
			
		||||
#define GL_TEXTURE0                       0x84C0
 | 
			
		||||
#define GL_ACTIVE_TEXTURE                 0x84E0
 | 
			
		||||
typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
 | 
			
		||||
#ifdef GL_GLEXT_PROTOTYPES
 | 
			
		||||
GLAPI void APIENTRY glActiveTexture (GLenum texture);
 | 
			
		||||
#endif
 | 
			
		||||
#endif /* GL_VERSION_1_3 */
 | 
			
		||||
#ifndef GL_VERSION_1_4
 | 
			
		||||
#define GL_BLEND_DST_RGB                  0x80C8
 | 
			
		||||
#define GL_BLEND_SRC_RGB                  0x80C9
 | 
			
		||||
#define GL_BLEND_DST_ALPHA                0x80CA
 | 
			
		||||
#define GL_BLEND_SRC_ALPHA                0x80CB
 | 
			
		||||
#define GL_FUNC_ADD                       0x8006
 | 
			
		||||
typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
 | 
			
		||||
typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
 | 
			
		||||
#ifdef GL_GLEXT_PROTOTYPES
 | 
			
		||||
GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
 | 
			
		||||
GLAPI void APIENTRY glBlendEquation (GLenum mode);
 | 
			
		||||
#endif
 | 
			
		||||
#endif /* GL_VERSION_1_4 */
 | 
			
		||||
#ifndef GL_VERSION_1_5
 | 
			
		||||
typedef khronos_ssize_t GLsizeiptr;
 | 
			
		||||
typedef khronos_intptr_t GLintptr;
 | 
			
		||||
#define GL_ARRAY_BUFFER                   0x8892
 | 
			
		||||
#define GL_ELEMENT_ARRAY_BUFFER           0x8893
 | 
			
		||||
#define GL_ARRAY_BUFFER_BINDING           0x8894
 | 
			
		||||
#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
 | 
			
		||||
#define GL_STREAM_DRAW                    0x88E0
 | 
			
		||||
#define GL_PIXEL_UNPACK_BUFFER            0x88EC
 | 
			
		||||
#define GL_PIXEL_UNPACK_BUFFER_BINDING    0x88EF
 | 
			
		||||
typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
 | 
			
		||||
typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
 | 
			
		||||
typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
 | 
			
		||||
typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
 | 
			
		||||
typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
 | 
			
		||||
#ifdef GL_GLEXT_PROTOTYPES
 | 
			
		||||
GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer);
 | 
			
		||||
GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
 | 
			
		||||
GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
 | 
			
		||||
GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
 | 
			
		||||
GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
 | 
			
		||||
#endif
 | 
			
		||||
#endif /* GL_VERSION_1_5 */
 | 
			
		||||
#ifndef GL_VERSION_2_0
 | 
			
		||||
typedef char GLchar;
 | 
			
		||||
typedef khronos_int16_t GLshort;
 | 
			
		||||
typedef khronos_int8_t GLbyte;
 | 
			
		||||
typedef khronos_uint16_t GLushort;
 | 
			
		||||
#define GL_BLEND_EQUATION_RGB             0x8009
 | 
			
		||||
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622
 | 
			
		||||
#define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623
 | 
			
		||||
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624
 | 
			
		||||
#define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625
 | 
			
		||||
#define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645
 | 
			
		||||
#define GL_BLEND_EQUATION_ALPHA           0x883D
 | 
			
		||||
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
 | 
			
		||||
#define GL_FRAGMENT_SHADER                0x8B30
 | 
			
		||||
#define GL_VERTEX_SHADER                  0x8B31
 | 
			
		||||
#define GL_COMPILE_STATUS                 0x8B81
 | 
			
		||||
#define GL_LINK_STATUS                    0x8B82
 | 
			
		||||
#define GL_INFO_LOG_LENGTH                0x8B84
 | 
			
		||||
#define GL_CURRENT_PROGRAM                0x8B8D
 | 
			
		||||
#define GL_UPPER_LEFT                     0x8CA2
 | 
			
		||||
typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
 | 
			
		||||
typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
 | 
			
		||||
typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
 | 
			
		||||
typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
 | 
			
		||||
typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
 | 
			
		||||
typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
 | 
			
		||||
typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
 | 
			
		||||
typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
 | 
			
		||||
typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
 | 
			
		||||
typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
 | 
			
		||||
typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
 | 
			
		||||
typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
 | 
			
		||||
typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
 | 
			
		||||
typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
 | 
			
		||||
typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
 | 
			
		||||
typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
 | 
			
		||||
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
 | 
			
		||||
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
 | 
			
		||||
typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
 | 
			
		||||
typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
 | 
			
		||||
typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
 | 
			
		||||
typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
 | 
			
		||||
typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
 | 
			
		||||
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
 | 
			
		||||
typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
 | 
			
		||||
#ifdef GL_GLEXT_PROTOTYPES
 | 
			
		||||
GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
 | 
			
		||||
GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader);
 | 
			
		||||
GLAPI void APIENTRY glCompileShader (GLuint shader);
 | 
			
		||||
GLAPI GLuint APIENTRY glCreateProgram (void);
 | 
			
		||||
GLAPI GLuint APIENTRY glCreateShader (GLenum type);
 | 
			
		||||
GLAPI void APIENTRY glDeleteProgram (GLuint program);
 | 
			
		||||
GLAPI void APIENTRY glDeleteShader (GLuint shader);
 | 
			
		||||
GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader);
 | 
			
		||||
GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index);
 | 
			
		||||
GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index);
 | 
			
		||||
GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
 | 
			
		||||
GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
 | 
			
		||||
GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
 | 
			
		||||
GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
 | 
			
		||||
GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
 | 
			
		||||
GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
 | 
			
		||||
GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
 | 
			
		||||
GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
 | 
			
		||||
GLAPI GLboolean APIENTRY glIsProgram (GLuint program);
 | 
			
		||||
GLAPI void APIENTRY glLinkProgram (GLuint program);
 | 
			
		||||
GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
 | 
			
		||||
GLAPI void APIENTRY glUseProgram (GLuint program);
 | 
			
		||||
GLAPI void APIENTRY glUniform1i (GLint location, GLint v0);
 | 
			
		||||
GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
 | 
			
		||||
GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
 | 
			
		||||
#endif
 | 
			
		||||
#endif /* GL_VERSION_2_0 */
 | 
			
		||||
#ifndef GL_VERSION_3_0
 | 
			
		||||
typedef khronos_uint16_t GLhalf;
 | 
			
		||||
#define GL_MAJOR_VERSION                  0x821B
 | 
			
		||||
#define GL_MINOR_VERSION                  0x821C
 | 
			
		||||
#define GL_NUM_EXTENSIONS                 0x821D
 | 
			
		||||
#define GL_FRAMEBUFFER_SRGB               0x8DB9
 | 
			
		||||
#define GL_VERTEX_ARRAY_BINDING           0x85B5
 | 
			
		||||
typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data);
 | 
			
		||||
typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
 | 
			
		||||
typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
 | 
			
		||||
typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
 | 
			
		||||
typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
 | 
			
		||||
typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
 | 
			
		||||
#ifdef GL_GLEXT_PROTOTYPES
 | 
			
		||||
GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index);
 | 
			
		||||
GLAPI void APIENTRY glBindVertexArray (GLuint array);
 | 
			
		||||
GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
 | 
			
		||||
GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
 | 
			
		||||
#endif
 | 
			
		||||
#endif /* GL_VERSION_3_0 */
 | 
			
		||||
#ifndef GL_VERSION_3_1
 | 
			
		||||
#define GL_VERSION_3_1 1
 | 
			
		||||
#define GL_PRIMITIVE_RESTART              0x8F9D
 | 
			
		||||
#endif /* GL_VERSION_3_1 */
 | 
			
		||||
#ifndef GL_VERSION_3_2
 | 
			
		||||
#define GL_VERSION_3_2 1
 | 
			
		||||
typedef struct __GLsync *GLsync;
 | 
			
		||||
typedef khronos_uint64_t GLuint64;
 | 
			
		||||
typedef khronos_int64_t GLint64;
 | 
			
		||||
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
 | 
			
		||||
#define GL_CONTEXT_PROFILE_MASK           0x9126
 | 
			
		||||
typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
 | 
			
		||||
typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
 | 
			
		||||
#ifdef GL_GLEXT_PROTOTYPES
 | 
			
		||||
GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
 | 
			
		||||
#endif
 | 
			
		||||
#endif /* GL_VERSION_3_2 */
 | 
			
		||||
#ifndef GL_VERSION_3_3
 | 
			
		||||
#define GL_VERSION_3_3 1
 | 
			
		||||
#define GL_SAMPLER_BINDING                0x8919
 | 
			
		||||
typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
 | 
			
		||||
#ifdef GL_GLEXT_PROTOTYPES
 | 
			
		||||
GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler);
 | 
			
		||||
#endif
 | 
			
		||||
#endif /* GL_VERSION_3_3 */
 | 
			
		||||
#ifndef GL_VERSION_4_1
 | 
			
		||||
typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data);
 | 
			
		||||
typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data);
 | 
			
		||||
#endif /* GL_VERSION_4_1 */
 | 
			
		||||
#ifndef GL_VERSION_4_3
 | 
			
		||||
typedef void (APIENTRY  *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
 | 
			
		||||
#endif /* GL_VERSION_4_3 */
 | 
			
		||||
#ifndef GL_VERSION_4_5
 | 
			
		||||
#define GL_CLIP_ORIGIN                    0x935C
 | 
			
		||||
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param);
 | 
			
		||||
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param);
 | 
			
		||||
#endif /* GL_VERSION_4_5 */
 | 
			
		||||
#ifndef GL_ARB_bindless_texture
 | 
			
		||||
typedef khronos_uint64_t GLuint64EXT;
 | 
			
		||||
#endif /* GL_ARB_bindless_texture */
 | 
			
		||||
#ifndef GL_ARB_cl_event
 | 
			
		||||
struct _cl_context;
 | 
			
		||||
struct _cl_event;
 | 
			
		||||
#endif /* GL_ARB_cl_event */
 | 
			
		||||
#ifndef GL_ARB_clip_control
 | 
			
		||||
#define GL_ARB_clip_control 1
 | 
			
		||||
#endif /* GL_ARB_clip_control */
 | 
			
		||||
#ifndef GL_ARB_debug_output
 | 
			
		||||
typedef void (APIENTRY  *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
 | 
			
		||||
#endif /* GL_ARB_debug_output */
 | 
			
		||||
#ifndef GL_EXT_EGL_image_storage
 | 
			
		||||
typedef void *GLeglImageOES;
 | 
			
		||||
#endif /* GL_EXT_EGL_image_storage */
 | 
			
		||||
#ifndef GL_EXT_direct_state_access
 | 
			
		||||
typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params);
 | 
			
		||||
typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params);
 | 
			
		||||
typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params);
 | 
			
		||||
typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param);
 | 
			
		||||
typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param);
 | 
			
		||||
#endif /* GL_EXT_direct_state_access */
 | 
			
		||||
#ifndef GL_NV_draw_vulkan_image
 | 
			
		||||
typedef void (APIENTRY  *GLVULKANPROCNV)(void);
 | 
			
		||||
#endif /* GL_NV_draw_vulkan_image */
 | 
			
		||||
#ifndef GL_NV_gpu_shader5
 | 
			
		||||
typedef khronos_int64_t GLint64EXT;
 | 
			
		||||
#endif /* GL_NV_gpu_shader5 */
 | 
			
		||||
#ifndef GL_NV_vertex_buffer_unified_memory
 | 
			
		||||
typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result);
 | 
			
		||||
#endif /* GL_NV_vertex_buffer_unified_memory */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#ifndef GL3W_API
 | 
			
		||||
#define GL3W_API
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#ifndef __gl_h_
 | 
			
		||||
#define __gl_h_
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#define GL3W_OK 0
 | 
			
		||||
#define GL3W_ERROR_INIT -1
 | 
			
		||||
#define GL3W_ERROR_LIBRARY_OPEN -2
 | 
			
		||||
#define GL3W_ERROR_OPENGL_VERSION -3
 | 
			
		||||
 | 
			
		||||
typedef void (*GL3WglProc)(void);
 | 
			
		||||
typedef GL3WglProc (*GL3WGetProcAddressProc)(const char *proc);
 | 
			
		||||
 | 
			
		||||
/* gl3w api */
 | 
			
		||||
GL3W_API int imgl3wInit(void);
 | 
			
		||||
GL3W_API int imgl3wInit2(GL3WGetProcAddressProc proc);
 | 
			
		||||
GL3W_API int imgl3wIsSupported(int major, int minor);
 | 
			
		||||
GL3W_API GL3WglProc imgl3wGetProcAddress(const char *proc);
 | 
			
		||||
 | 
			
		||||
/* gl3w internal state */
 | 
			
		||||
union ImGL3WProcs {
 | 
			
		||||
    GL3WglProc ptr[59];
 | 
			
		||||
    struct {
 | 
			
		||||
        PFNGLACTIVETEXTUREPROC            ActiveTexture;
 | 
			
		||||
        PFNGLATTACHSHADERPROC             AttachShader;
 | 
			
		||||
        PFNGLBINDBUFFERPROC               BindBuffer;
 | 
			
		||||
        PFNGLBINDSAMPLERPROC              BindSampler;
 | 
			
		||||
        PFNGLBINDTEXTUREPROC              BindTexture;
 | 
			
		||||
        PFNGLBINDVERTEXARRAYPROC          BindVertexArray;
 | 
			
		||||
        PFNGLBLENDEQUATIONPROC            BlendEquation;
 | 
			
		||||
        PFNGLBLENDEQUATIONSEPARATEPROC    BlendEquationSeparate;
 | 
			
		||||
        PFNGLBLENDFUNCSEPARATEPROC        BlendFuncSeparate;
 | 
			
		||||
        PFNGLBUFFERDATAPROC               BufferData;
 | 
			
		||||
        PFNGLBUFFERSUBDATAPROC            BufferSubData;
 | 
			
		||||
        PFNGLCLEARPROC                    Clear;
 | 
			
		||||
        PFNGLCLEARCOLORPROC               ClearColor;
 | 
			
		||||
        PFNGLCOMPILESHADERPROC            CompileShader;
 | 
			
		||||
        PFNGLCREATEPROGRAMPROC            CreateProgram;
 | 
			
		||||
        PFNGLCREATESHADERPROC             CreateShader;
 | 
			
		||||
        PFNGLDELETEBUFFERSPROC            DeleteBuffers;
 | 
			
		||||
        PFNGLDELETEPROGRAMPROC            DeleteProgram;
 | 
			
		||||
        PFNGLDELETESHADERPROC             DeleteShader;
 | 
			
		||||
        PFNGLDELETETEXTURESPROC           DeleteTextures;
 | 
			
		||||
        PFNGLDELETEVERTEXARRAYSPROC       DeleteVertexArrays;
 | 
			
		||||
        PFNGLDETACHSHADERPROC             DetachShader;
 | 
			
		||||
        PFNGLDISABLEPROC                  Disable;
 | 
			
		||||
        PFNGLDISABLEVERTEXATTRIBARRAYPROC DisableVertexAttribArray;
 | 
			
		||||
        PFNGLDRAWELEMENTSPROC             DrawElements;
 | 
			
		||||
        PFNGLDRAWELEMENTSBASEVERTEXPROC   DrawElementsBaseVertex;
 | 
			
		||||
        PFNGLENABLEPROC                   Enable;
 | 
			
		||||
        PFNGLENABLEVERTEXATTRIBARRAYPROC  EnableVertexAttribArray;
 | 
			
		||||
        PFNGLFLUSHPROC                    Flush;
 | 
			
		||||
        PFNGLGENBUFFERSPROC               GenBuffers;
 | 
			
		||||
        PFNGLGENTEXTURESPROC              GenTextures;
 | 
			
		||||
        PFNGLGENVERTEXARRAYSPROC          GenVertexArrays;
 | 
			
		||||
        PFNGLGETATTRIBLOCATIONPROC        GetAttribLocation;
 | 
			
		||||
        PFNGLGETERRORPROC                 GetError;
 | 
			
		||||
        PFNGLGETINTEGERVPROC              GetIntegerv;
 | 
			
		||||
        PFNGLGETPROGRAMINFOLOGPROC        GetProgramInfoLog;
 | 
			
		||||
        PFNGLGETPROGRAMIVPROC             GetProgramiv;
 | 
			
		||||
        PFNGLGETSHADERINFOLOGPROC         GetShaderInfoLog;
 | 
			
		||||
        PFNGLGETSHADERIVPROC              GetShaderiv;
 | 
			
		||||
        PFNGLGETSTRINGPROC                GetString;
 | 
			
		||||
        PFNGLGETSTRINGIPROC               GetStringi;
 | 
			
		||||
        PFNGLGETUNIFORMLOCATIONPROC       GetUniformLocation;
 | 
			
		||||
        PFNGLGETVERTEXATTRIBPOINTERVPROC  GetVertexAttribPointerv;
 | 
			
		||||
        PFNGLGETVERTEXATTRIBIVPROC        GetVertexAttribiv;
 | 
			
		||||
        PFNGLISENABLEDPROC                IsEnabled;
 | 
			
		||||
        PFNGLISPROGRAMPROC                IsProgram;
 | 
			
		||||
        PFNGLLINKPROGRAMPROC              LinkProgram;
 | 
			
		||||
        PFNGLPIXELSTOREIPROC              PixelStorei;
 | 
			
		||||
        PFNGLPOLYGONMODEPROC              PolygonMode;
 | 
			
		||||
        PFNGLREADPIXELSPROC               ReadPixels;
 | 
			
		||||
        PFNGLSCISSORPROC                  Scissor;
 | 
			
		||||
        PFNGLSHADERSOURCEPROC             ShaderSource;
 | 
			
		||||
        PFNGLTEXIMAGE2DPROC               TexImage2D;
 | 
			
		||||
        PFNGLTEXPARAMETERIPROC            TexParameteri;
 | 
			
		||||
        PFNGLUNIFORM1IPROC                Uniform1i;
 | 
			
		||||
        PFNGLUNIFORMMATRIX4FVPROC         UniformMatrix4fv;
 | 
			
		||||
        PFNGLUSEPROGRAMPROC               UseProgram;
 | 
			
		||||
        PFNGLVERTEXATTRIBPOINTERPROC      VertexAttribPointer;
 | 
			
		||||
        PFNGLVIEWPORTPROC                 Viewport;
 | 
			
		||||
    } gl;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
GL3W_API extern union ImGL3WProcs imgl3wProcs;
 | 
			
		||||
 | 
			
		||||
/* OpenGL functions */
 | 
			
		||||
#define glActiveTexture                   imgl3wProcs.gl.ActiveTexture
 | 
			
		||||
#define glAttachShader                    imgl3wProcs.gl.AttachShader
 | 
			
		||||
#define glBindBuffer                      imgl3wProcs.gl.BindBuffer
 | 
			
		||||
#define glBindSampler                     imgl3wProcs.gl.BindSampler
 | 
			
		||||
#define glBindTexture                     imgl3wProcs.gl.BindTexture
 | 
			
		||||
#define glBindVertexArray                 imgl3wProcs.gl.BindVertexArray
 | 
			
		||||
#define glBlendEquation                   imgl3wProcs.gl.BlendEquation
 | 
			
		||||
#define glBlendEquationSeparate           imgl3wProcs.gl.BlendEquationSeparate
 | 
			
		||||
#define glBlendFuncSeparate               imgl3wProcs.gl.BlendFuncSeparate
 | 
			
		||||
#define glBufferData                      imgl3wProcs.gl.BufferData
 | 
			
		||||
#define glBufferSubData                   imgl3wProcs.gl.BufferSubData
 | 
			
		||||
#define glClear                           imgl3wProcs.gl.Clear
 | 
			
		||||
#define glClearColor                      imgl3wProcs.gl.ClearColor
 | 
			
		||||
#define glCompileShader                   imgl3wProcs.gl.CompileShader
 | 
			
		||||
#define glCreateProgram                   imgl3wProcs.gl.CreateProgram
 | 
			
		||||
#define glCreateShader                    imgl3wProcs.gl.CreateShader
 | 
			
		||||
#define glDeleteBuffers                   imgl3wProcs.gl.DeleteBuffers
 | 
			
		||||
#define glDeleteProgram                   imgl3wProcs.gl.DeleteProgram
 | 
			
		||||
#define glDeleteShader                    imgl3wProcs.gl.DeleteShader
 | 
			
		||||
#define glDeleteTextures                  imgl3wProcs.gl.DeleteTextures
 | 
			
		||||
#define glDeleteVertexArrays              imgl3wProcs.gl.DeleteVertexArrays
 | 
			
		||||
#define glDetachShader                    imgl3wProcs.gl.DetachShader
 | 
			
		||||
#define glDisable                         imgl3wProcs.gl.Disable
 | 
			
		||||
#define glDisableVertexAttribArray        imgl3wProcs.gl.DisableVertexAttribArray
 | 
			
		||||
#define glDrawElements                    imgl3wProcs.gl.DrawElements
 | 
			
		||||
#define glDrawElementsBaseVertex          imgl3wProcs.gl.DrawElementsBaseVertex
 | 
			
		||||
#define glEnable                          imgl3wProcs.gl.Enable
 | 
			
		||||
#define glEnableVertexAttribArray         imgl3wProcs.gl.EnableVertexAttribArray
 | 
			
		||||
#define glFlush                           imgl3wProcs.gl.Flush
 | 
			
		||||
#define glGenBuffers                      imgl3wProcs.gl.GenBuffers
 | 
			
		||||
#define glGenTextures                     imgl3wProcs.gl.GenTextures
 | 
			
		||||
#define glGenVertexArrays                 imgl3wProcs.gl.GenVertexArrays
 | 
			
		||||
#define glGetAttribLocation               imgl3wProcs.gl.GetAttribLocation
 | 
			
		||||
#define glGetError                        imgl3wProcs.gl.GetError
 | 
			
		||||
#define glGetIntegerv                     imgl3wProcs.gl.GetIntegerv
 | 
			
		||||
#define glGetProgramInfoLog               imgl3wProcs.gl.GetProgramInfoLog
 | 
			
		||||
#define glGetProgramiv                    imgl3wProcs.gl.GetProgramiv
 | 
			
		||||
#define glGetShaderInfoLog                imgl3wProcs.gl.GetShaderInfoLog
 | 
			
		||||
#define glGetShaderiv                     imgl3wProcs.gl.GetShaderiv
 | 
			
		||||
#define glGetString                       imgl3wProcs.gl.GetString
 | 
			
		||||
#define glGetStringi                      imgl3wProcs.gl.GetStringi
 | 
			
		||||
#define glGetUniformLocation              imgl3wProcs.gl.GetUniformLocation
 | 
			
		||||
#define glGetVertexAttribPointerv         imgl3wProcs.gl.GetVertexAttribPointerv
 | 
			
		||||
#define glGetVertexAttribiv               imgl3wProcs.gl.GetVertexAttribiv
 | 
			
		||||
#define glIsEnabled                       imgl3wProcs.gl.IsEnabled
 | 
			
		||||
#define glIsProgram                       imgl3wProcs.gl.IsProgram
 | 
			
		||||
#define glLinkProgram                     imgl3wProcs.gl.LinkProgram
 | 
			
		||||
#define glPixelStorei                     imgl3wProcs.gl.PixelStorei
 | 
			
		||||
#define glPolygonMode                     imgl3wProcs.gl.PolygonMode
 | 
			
		||||
#define glReadPixels                      imgl3wProcs.gl.ReadPixels
 | 
			
		||||
#define glScissor                         imgl3wProcs.gl.Scissor
 | 
			
		||||
#define glShaderSource                    imgl3wProcs.gl.ShaderSource
 | 
			
		||||
#define glTexImage2D                      imgl3wProcs.gl.TexImage2D
 | 
			
		||||
#define glTexParameteri                   imgl3wProcs.gl.TexParameteri
 | 
			
		||||
#define glUniform1i                       imgl3wProcs.gl.Uniform1i
 | 
			
		||||
#define glUniformMatrix4fv                imgl3wProcs.gl.UniformMatrix4fv
 | 
			
		||||
#define glUseProgram                      imgl3wProcs.gl.UseProgram
 | 
			
		||||
#define glVertexAttribPointer             imgl3wProcs.gl.VertexAttribPointer
 | 
			
		||||
#define glViewport                        imgl3wProcs.gl.Viewport
 | 
			
		||||
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#ifdef IMGL3W_IMPL
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#include <stdlib.h>
 | 
			
		||||
 | 
			
		||||
#define GL3W_ARRAY_SIZE(x)  (sizeof(x) / sizeof((x)[0]))
 | 
			
		||||
 | 
			
		||||
#if defined(_WIN32)
 | 
			
		||||
#ifndef WIN32_LEAN_AND_MEAN
 | 
			
		||||
#define WIN32_LEAN_AND_MEAN 1
 | 
			
		||||
#endif
 | 
			
		||||
#include <windows.h>
 | 
			
		||||
 | 
			
		||||
static HMODULE libgl;
 | 
			
		||||
typedef PROC(__stdcall* GL3WglGetProcAddr)(LPCSTR);
 | 
			
		||||
static GL3WglGetProcAddr wgl_get_proc_address;
 | 
			
		||||
 | 
			
		||||
static int open_libgl(void)
 | 
			
		||||
{
 | 
			
		||||
    libgl = LoadLibraryA("opengl32.dll");
 | 
			
		||||
    if (!libgl)
 | 
			
		||||
        return GL3W_ERROR_LIBRARY_OPEN;
 | 
			
		||||
    wgl_get_proc_address = (GL3WglGetProcAddr)GetProcAddress(libgl, "wglGetProcAddress");
 | 
			
		||||
    return GL3W_OK;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void close_libgl(void) { FreeLibrary(libgl); }
 | 
			
		||||
static GL3WglProc get_proc(const char *proc)
 | 
			
		||||
{
 | 
			
		||||
    GL3WglProc res;
 | 
			
		||||
    res = (GL3WglProc)wgl_get_proc_address(proc);
 | 
			
		||||
    if (!res)
 | 
			
		||||
        res = (GL3WglProc)GetProcAddress(libgl, proc);
 | 
			
		||||
    return res;
 | 
			
		||||
}
 | 
			
		||||
#elif defined(__APPLE__)
 | 
			
		||||
#include <dlfcn.h>
 | 
			
		||||
 | 
			
		||||
static void *libgl;
 | 
			
		||||
static int open_libgl(void)
 | 
			
		||||
{
 | 
			
		||||
    libgl = dlopen("/System/Library/Frameworks/OpenGL.framework/OpenGL", RTLD_LAZY | RTLD_LOCAL);
 | 
			
		||||
    if (!libgl)
 | 
			
		||||
        return GL3W_ERROR_LIBRARY_OPEN;
 | 
			
		||||
    return GL3W_OK;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void close_libgl(void) { dlclose(libgl); }
 | 
			
		||||
 | 
			
		||||
static GL3WglProc get_proc(const char *proc)
 | 
			
		||||
{
 | 
			
		||||
    GL3WglProc res;
 | 
			
		||||
    *(void **)(&res) = dlsym(libgl, proc);
 | 
			
		||||
    return res;
 | 
			
		||||
}
 | 
			
		||||
#else
 | 
			
		||||
#include <dlfcn.h>
 | 
			
		||||
 | 
			
		||||
static void *libgl;
 | 
			
		||||
static GL3WglProc (*glx_get_proc_address)(const GLubyte *);
 | 
			
		||||
 | 
			
		||||
static int open_libgl(void)
 | 
			
		||||
{
 | 
			
		||||
    // While most systems use libGL.so.1, NetBSD seems to use that libGL.so.3. See https://github.com/ocornut/imgui/issues/6983
 | 
			
		||||
    libgl = dlopen("libGL.so", RTLD_LAZY | RTLD_LOCAL);
 | 
			
		||||
    if (!libgl)
 | 
			
		||||
        libgl = dlopen("libGL.so.1", RTLD_LAZY | RTLD_LOCAL);
 | 
			
		||||
    if (!libgl)
 | 
			
		||||
        libgl = dlopen("libGL.so.3", RTLD_LAZY | RTLD_LOCAL);
 | 
			
		||||
    if (!libgl)
 | 
			
		||||
        return GL3W_ERROR_LIBRARY_OPEN;
 | 
			
		||||
    *(void **)(&glx_get_proc_address) = dlsym(libgl, "glXGetProcAddressARB");
 | 
			
		||||
    return GL3W_OK;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void close_libgl(void) { dlclose(libgl); }
 | 
			
		||||
 | 
			
		||||
static GL3WglProc get_proc(const char *proc)
 | 
			
		||||
{
 | 
			
		||||
    GL3WglProc res;
 | 
			
		||||
    res = glx_get_proc_address((const GLubyte *)proc);
 | 
			
		||||
    if (!res)
 | 
			
		||||
        *(void **)(&res) = dlsym(libgl, proc);
 | 
			
		||||
    return res;
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
static struct { int major, minor; } version;
 | 
			
		||||
 | 
			
		||||
static int parse_version(void)
 | 
			
		||||
{
 | 
			
		||||
    if (!glGetIntegerv)
 | 
			
		||||
        return GL3W_ERROR_INIT;
 | 
			
		||||
    glGetIntegerv(GL_MAJOR_VERSION, &version.major);
 | 
			
		||||
    glGetIntegerv(GL_MINOR_VERSION, &version.minor);
 | 
			
		||||
    if (version.major == 0 && version.minor == 0)
 | 
			
		||||
    {
 | 
			
		||||
        // Query GL_VERSION in desktop GL 2.x, the string will start with "<major>.<minor>"
 | 
			
		||||
        if (const char* gl_version = (const char*)glGetString(GL_VERSION))
 | 
			
		||||
            sscanf(gl_version, "%d.%d", &version.major, &version.minor);
 | 
			
		||||
    }
 | 
			
		||||
    if (version.major < 2)
 | 
			
		||||
        return GL3W_ERROR_OPENGL_VERSION;
 | 
			
		||||
    return GL3W_OK;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void load_procs(GL3WGetProcAddressProc proc);
 | 
			
		||||
 | 
			
		||||
int imgl3wInit(void)
 | 
			
		||||
{
 | 
			
		||||
    int res = open_libgl();
 | 
			
		||||
    if (res)
 | 
			
		||||
        return res;
 | 
			
		||||
    atexit(close_libgl);
 | 
			
		||||
    return imgl3wInit2(get_proc);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
int imgl3wInit2(GL3WGetProcAddressProc proc)
 | 
			
		||||
{
 | 
			
		||||
    load_procs(proc);
 | 
			
		||||
    return parse_version();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
int imgl3wIsSupported(int major, int minor)
 | 
			
		||||
{
 | 
			
		||||
    if (major < 2)
 | 
			
		||||
        return 0;
 | 
			
		||||
    if (version.major == major)
 | 
			
		||||
        return version.minor >= minor;
 | 
			
		||||
    return version.major >= major;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
GL3WglProc imgl3wGetProcAddress(const char *proc) { return get_proc(proc); }
 | 
			
		||||
 | 
			
		||||
static const char *proc_names[] = {
 | 
			
		||||
    "glActiveTexture",
 | 
			
		||||
    "glAttachShader",
 | 
			
		||||
    "glBindBuffer",
 | 
			
		||||
    "glBindSampler",
 | 
			
		||||
    "glBindTexture",
 | 
			
		||||
    "glBindVertexArray",
 | 
			
		||||
    "glBlendEquation",
 | 
			
		||||
    "glBlendEquationSeparate",
 | 
			
		||||
    "glBlendFuncSeparate",
 | 
			
		||||
    "glBufferData",
 | 
			
		||||
    "glBufferSubData",
 | 
			
		||||
    "glClear",
 | 
			
		||||
    "glClearColor",
 | 
			
		||||
    "glCompileShader",
 | 
			
		||||
    "glCreateProgram",
 | 
			
		||||
    "glCreateShader",
 | 
			
		||||
    "glDeleteBuffers",
 | 
			
		||||
    "glDeleteProgram",
 | 
			
		||||
    "glDeleteShader",
 | 
			
		||||
    "glDeleteTextures",
 | 
			
		||||
    "glDeleteVertexArrays",
 | 
			
		||||
    "glDetachShader",
 | 
			
		||||
    "glDisable",
 | 
			
		||||
    "glDisableVertexAttribArray",
 | 
			
		||||
    "glDrawElements",
 | 
			
		||||
    "glDrawElementsBaseVertex",
 | 
			
		||||
    "glEnable",
 | 
			
		||||
    "glEnableVertexAttribArray",
 | 
			
		||||
    "glFlush",
 | 
			
		||||
    "glGenBuffers",
 | 
			
		||||
    "glGenTextures",
 | 
			
		||||
    "glGenVertexArrays",
 | 
			
		||||
    "glGetAttribLocation",
 | 
			
		||||
    "glGetError",
 | 
			
		||||
    "glGetIntegerv",
 | 
			
		||||
    "glGetProgramInfoLog",
 | 
			
		||||
    "glGetProgramiv",
 | 
			
		||||
    "glGetShaderInfoLog",
 | 
			
		||||
    "glGetShaderiv",
 | 
			
		||||
    "glGetString",
 | 
			
		||||
    "glGetStringi",
 | 
			
		||||
    "glGetUniformLocation",
 | 
			
		||||
    "glGetVertexAttribPointerv",
 | 
			
		||||
    "glGetVertexAttribiv",
 | 
			
		||||
    "glIsEnabled",
 | 
			
		||||
    "glIsProgram",
 | 
			
		||||
    "glLinkProgram",
 | 
			
		||||
    "glPixelStorei",
 | 
			
		||||
    "glPolygonMode",
 | 
			
		||||
    "glReadPixels",
 | 
			
		||||
    "glScissor",
 | 
			
		||||
    "glShaderSource",
 | 
			
		||||
    "glTexImage2D",
 | 
			
		||||
    "glTexParameteri",
 | 
			
		||||
    "glUniform1i",
 | 
			
		||||
    "glUniformMatrix4fv",
 | 
			
		||||
    "glUseProgram",
 | 
			
		||||
    "glVertexAttribPointer",
 | 
			
		||||
    "glViewport",
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
GL3W_API union ImGL3WProcs imgl3wProcs;
 | 
			
		||||
 | 
			
		||||
static void load_procs(GL3WGetProcAddressProc proc)
 | 
			
		||||
{
 | 
			
		||||
    size_t i;
 | 
			
		||||
    for (i = 0; i < GL3W_ARRAY_SIZE(proc_names); i++)
 | 
			
		||||
        imgl3wProcs.ptr[i] = proc(proc_names[i]);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#endif
 | 
			
		||||
										
											
												File diff suppressed because it is too large
												Load diff
											
										
									
								
							| 
						 | 
				
			
			@ -1,21 +0,0 @@
 | 
			
		|||
// dear imgui: wrappers for C++ standard library (STL) types (std::string, etc.)
 | 
			
		||||
// This is also an example of how you may wrap your own similar types.
 | 
			
		||||
 | 
			
		||||
// Changelog:
 | 
			
		||||
// - v0.10: Initial version. Added InputText() / InputTextMultiline() calls with std::string
 | 
			
		||||
 | 
			
		||||
// See more C++ related extension (fmt, RAII, syntaxis sugar) on Wiki:
 | 
			
		||||
//   https://github.com/ocornut/imgui/wiki/Useful-Extensions#cness
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include <string>
 | 
			
		||||
 | 
			
		||||
namespace ImGui
 | 
			
		||||
{
 | 
			
		||||
    // ImGui::InputText() with std::string
 | 
			
		||||
    // Because text input needs dynamic resizing, we need to setup a callback to grow the capacity
 | 
			
		||||
    IMGUI_API bool  InputText(const char* label, std::string* str, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = nullptr, void* user_data = nullptr);
 | 
			
		||||
    IMGUI_API bool  InputTextMultiline(const char* label, std::string* str, const ImVec2& size = ImVec2(0, 0), ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = nullptr, void* user_data = nullptr);
 | 
			
		||||
    IMGUI_API bool  InputTextWithHint(const char* label, const char* hint, std::string* str, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = nullptr, void* user_data = nullptr);
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,627 +0,0 @@
 | 
			
		|||
// [DEAR IMGUI]
 | 
			
		||||
// This is a slightly modified version of stb_rect_pack.h 1.01.
 | 
			
		||||
// Grep for [DEAR IMGUI] to find the changes.
 | 
			
		||||
// 
 | 
			
		||||
// stb_rect_pack.h - v1.01 - public domain - rectangle packing
 | 
			
		||||
// Sean Barrett 2014
 | 
			
		||||
//
 | 
			
		||||
// Useful for e.g. packing rectangular textures into an atlas.
 | 
			
		||||
// Does not do rotation.
 | 
			
		||||
//
 | 
			
		||||
// Before #including,
 | 
			
		||||
//
 | 
			
		||||
//    #define STB_RECT_PACK_IMPLEMENTATION
 | 
			
		||||
//
 | 
			
		||||
// in the file that you want to have the implementation.
 | 
			
		||||
//
 | 
			
		||||
// Not necessarily the awesomest packing method, but better than
 | 
			
		||||
// the totally naive one in stb_truetype (which is primarily what
 | 
			
		||||
// this is meant to replace).
 | 
			
		||||
//
 | 
			
		||||
// Has only had a few tests run, may have issues.
 | 
			
		||||
//
 | 
			
		||||
// More docs to come.
 | 
			
		||||
//
 | 
			
		||||
// No memory allocations; uses qsort() and assert() from stdlib.
 | 
			
		||||
// Can override those by defining STBRP_SORT and STBRP_ASSERT.
 | 
			
		||||
//
 | 
			
		||||
// This library currently uses the Skyline Bottom-Left algorithm.
 | 
			
		||||
//
 | 
			
		||||
// Please note: better rectangle packers are welcome! Please
 | 
			
		||||
// implement them to the same API, but with a different init
 | 
			
		||||
// function.
 | 
			
		||||
//
 | 
			
		||||
// Credits
 | 
			
		||||
//
 | 
			
		||||
//  Library
 | 
			
		||||
//    Sean Barrett
 | 
			
		||||
//  Minor features
 | 
			
		||||
//    Martins Mozeiko
 | 
			
		||||
//    github:IntellectualKitty
 | 
			
		||||
//
 | 
			
		||||
//  Bugfixes / warning fixes
 | 
			
		||||
//    Jeremy Jaussaud
 | 
			
		||||
//    Fabian Giesen
 | 
			
		||||
//
 | 
			
		||||
// Version history:
 | 
			
		||||
//
 | 
			
		||||
//     1.01  (2021-07-11)  always use large rect mode, expose STBRP__MAXVAL in public section
 | 
			
		||||
//     1.00  (2019-02-25)  avoid small space waste; gracefully fail too-wide rectangles
 | 
			
		||||
//     0.99  (2019-02-07)  warning fixes
 | 
			
		||||
//     0.11  (2017-03-03)  return packing success/fail result
 | 
			
		||||
//     0.10  (2016-10-25)  remove cast-away-const to avoid warnings
 | 
			
		||||
//     0.09  (2016-08-27)  fix compiler warnings
 | 
			
		||||
//     0.08  (2015-09-13)  really fix bug with empty rects (w=0 or h=0)
 | 
			
		||||
//     0.07  (2015-09-13)  fix bug with empty rects (w=0 or h=0)
 | 
			
		||||
//     0.06  (2015-04-15)  added STBRP_SORT to allow replacing qsort
 | 
			
		||||
//     0.05:  added STBRP_ASSERT to allow replacing assert
 | 
			
		||||
//     0.04:  fixed minor bug in STBRP_LARGE_RECTS support
 | 
			
		||||
//     0.01:  initial release
 | 
			
		||||
//
 | 
			
		||||
// LICENSE
 | 
			
		||||
//
 | 
			
		||||
//   See end of file for license information.
 | 
			
		||||
 | 
			
		||||
//////////////////////////////////////////////////////////////////////////////
 | 
			
		||||
//
 | 
			
		||||
//       INCLUDE SECTION
 | 
			
		||||
//
 | 
			
		||||
 | 
			
		||||
#ifndef STB_INCLUDE_STB_RECT_PACK_H
 | 
			
		||||
#define STB_INCLUDE_STB_RECT_PACK_H
 | 
			
		||||
 | 
			
		||||
#define STB_RECT_PACK_VERSION  1
 | 
			
		||||
 | 
			
		||||
#ifdef STBRP_STATIC
 | 
			
		||||
#define STBRP_DEF static
 | 
			
		||||
#else
 | 
			
		||||
#define STBRP_DEF extern
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
typedef struct stbrp_context stbrp_context;
 | 
			
		||||
typedef struct stbrp_node    stbrp_node;
 | 
			
		||||
typedef struct stbrp_rect    stbrp_rect;
 | 
			
		||||
 | 
			
		||||
typedef int            stbrp_coord;
 | 
			
		||||
 | 
			
		||||
#define STBRP__MAXVAL  0x7fffffff
 | 
			
		||||
// Mostly for internal use, but this is the maximum supported coordinate value.
 | 
			
		||||
 | 
			
		||||
STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects);
 | 
			
		||||
// Assign packed locations to rectangles. The rectangles are of type
 | 
			
		||||
// 'stbrp_rect' defined below, stored in the array 'rects', and there
 | 
			
		||||
// are 'num_rects' many of them.
 | 
			
		||||
//
 | 
			
		||||
// Rectangles which are successfully packed have the 'was_packed' flag
 | 
			
		||||
// set to a non-zero value and 'x' and 'y' store the minimum location
 | 
			
		||||
// on each axis (i.e. bottom-left in cartesian coordinates, top-left
 | 
			
		||||
// if you imagine y increasing downwards). Rectangles which do not fit
 | 
			
		||||
// have the 'was_packed' flag set to 0.
 | 
			
		||||
//
 | 
			
		||||
// You should not try to access the 'rects' array from another thread
 | 
			
		||||
// while this function is running, as the function temporarily reorders
 | 
			
		||||
// the array while it executes.
 | 
			
		||||
//
 | 
			
		||||
// To pack into another rectangle, you need to call stbrp_init_target
 | 
			
		||||
// again. To continue packing into the same rectangle, you can call
 | 
			
		||||
// this function again. Calling this multiple times with multiple rect
 | 
			
		||||
// arrays will probably produce worse packing results than calling it
 | 
			
		||||
// a single time with the full rectangle array, but the option is
 | 
			
		||||
// available.
 | 
			
		||||
//
 | 
			
		||||
// The function returns 1 if all of the rectangles were successfully
 | 
			
		||||
// packed and 0 otherwise.
 | 
			
		||||
 | 
			
		||||
struct stbrp_rect
 | 
			
		||||
{
 | 
			
		||||
   // reserved for your use:
 | 
			
		||||
   int            id;
 | 
			
		||||
 | 
			
		||||
   // input:
 | 
			
		||||
   stbrp_coord    w, h;
 | 
			
		||||
 | 
			
		||||
   // output:
 | 
			
		||||
   stbrp_coord    x, y;
 | 
			
		||||
   int            was_packed;  // non-zero if valid packing
 | 
			
		||||
 | 
			
		||||
}; // 16 bytes, nominally
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes);
 | 
			
		||||
// Initialize a rectangle packer to:
 | 
			
		||||
//    pack a rectangle that is 'width' by 'height' in dimensions
 | 
			
		||||
//    using temporary storage provided by the array 'nodes', which is 'num_nodes' long
 | 
			
		||||
//
 | 
			
		||||
// You must call this function every time you start packing into a new target.
 | 
			
		||||
//
 | 
			
		||||
// There is no "shutdown" function. The 'nodes' memory must stay valid for
 | 
			
		||||
// the following stbrp_pack_rects() call (or calls), but can be freed after
 | 
			
		||||
// the call (or calls) finish.
 | 
			
		||||
//
 | 
			
		||||
// Note: to guarantee best results, either:
 | 
			
		||||
//       1. make sure 'num_nodes' >= 'width'
 | 
			
		||||
//   or  2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1'
 | 
			
		||||
//
 | 
			
		||||
// If you don't do either of the above things, widths will be quantized to multiples
 | 
			
		||||
// of small integers to guarantee the algorithm doesn't run out of temporary storage.
 | 
			
		||||
//
 | 
			
		||||
// If you do #2, then the non-quantized algorithm will be used, but the algorithm
 | 
			
		||||
// may run out of temporary storage and be unable to pack some rectangles.
 | 
			
		||||
 | 
			
		||||
STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem);
 | 
			
		||||
// Optionally call this function after init but before doing any packing to
 | 
			
		||||
// change the handling of the out-of-temp-memory scenario, described above.
 | 
			
		||||
// If you call init again, this will be reset to the default (false).
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic);
 | 
			
		||||
// Optionally select which packing heuristic the library should use. Different
 | 
			
		||||
// heuristics will produce better/worse results for different data sets.
 | 
			
		||||
// If you call init again, this will be reset to the default.
 | 
			
		||||
 | 
			
		||||
enum
 | 
			
		||||
{
 | 
			
		||||
   STBRP_HEURISTIC_Skyline_default=0,
 | 
			
		||||
   STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default,
 | 
			
		||||
   STBRP_HEURISTIC_Skyline_BF_sortHeight
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
//////////////////////////////////////////////////////////////////////////////
 | 
			
		||||
//
 | 
			
		||||
// the details of the following structures don't matter to you, but they must
 | 
			
		||||
// be visible so you can handle the memory allocations for them
 | 
			
		||||
 | 
			
		||||
struct stbrp_node
 | 
			
		||||
{
 | 
			
		||||
   stbrp_coord  x,y;
 | 
			
		||||
   stbrp_node  *next;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
struct stbrp_context
 | 
			
		||||
{
 | 
			
		||||
   int width;
 | 
			
		||||
   int height;
 | 
			
		||||
   int align;
 | 
			
		||||
   int init_mode;
 | 
			
		||||
   int heuristic;
 | 
			
		||||
   int num_nodes;
 | 
			
		||||
   stbrp_node *active_head;
 | 
			
		||||
   stbrp_node *free_head;
 | 
			
		||||
   stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2'
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
//////////////////////////////////////////////////////////////////////////////
 | 
			
		||||
//
 | 
			
		||||
//     IMPLEMENTATION SECTION
 | 
			
		||||
//
 | 
			
		||||
 | 
			
		||||
#ifdef STB_RECT_PACK_IMPLEMENTATION
 | 
			
		||||
#ifndef STBRP_SORT
 | 
			
		||||
#include <stdlib.h>
 | 
			
		||||
#define STBRP_SORT qsort
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#ifndef STBRP_ASSERT
 | 
			
		||||
#include <assert.h>
 | 
			
		||||
#define STBRP_ASSERT assert
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#ifdef _MSC_VER
 | 
			
		||||
#define STBRP__NOTUSED(v)  (void)(v)
 | 
			
		||||
#define STBRP__CDECL       __cdecl
 | 
			
		||||
#else
 | 
			
		||||
#define STBRP__NOTUSED(v)  (void)sizeof(v)
 | 
			
		||||
#define STBRP__CDECL
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
enum
 | 
			
		||||
{
 | 
			
		||||
   STBRP__INIT_skyline = 1
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic)
 | 
			
		||||
{
 | 
			
		||||
   switch (context->init_mode) {
 | 
			
		||||
      case STBRP__INIT_skyline:
 | 
			
		||||
         STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight);
 | 
			
		||||
         context->heuristic = heuristic;
 | 
			
		||||
         break;
 | 
			
		||||
      default:
 | 
			
		||||
         STBRP_ASSERT(0);
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem)
 | 
			
		||||
{
 | 
			
		||||
   if (allow_out_of_mem)
 | 
			
		||||
      // if it's ok to run out of memory, then don't bother aligning them;
 | 
			
		||||
      // this gives better packing, but may fail due to OOM (even though
 | 
			
		||||
      // the rectangles easily fit). @TODO a smarter approach would be to only
 | 
			
		||||
      // quantize once we've hit OOM, then we could get rid of this parameter.
 | 
			
		||||
      context->align = 1;
 | 
			
		||||
   else {
 | 
			
		||||
      // if it's not ok to run out of memory, then quantize the widths
 | 
			
		||||
      // so that num_nodes is always enough nodes.
 | 
			
		||||
      //
 | 
			
		||||
      // I.e. num_nodes * align >= width
 | 
			
		||||
      //                  align >= width / num_nodes
 | 
			
		||||
      //                  align = ceil(width/num_nodes)
 | 
			
		||||
 | 
			
		||||
      context->align = (context->width + context->num_nodes-1) / context->num_nodes;
 | 
			
		||||
   }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes)
 | 
			
		||||
{
 | 
			
		||||
   int i;
 | 
			
		||||
 | 
			
		||||
   for (i=0; i < num_nodes-1; ++i)
 | 
			
		||||
      nodes[i].next = &nodes[i+1];
 | 
			
		||||
   nodes[i].next = NULL;
 | 
			
		||||
   context->init_mode = STBRP__INIT_skyline;
 | 
			
		||||
   context->heuristic = STBRP_HEURISTIC_Skyline_default;
 | 
			
		||||
   context->free_head = &nodes[0];
 | 
			
		||||
   context->active_head = &context->extra[0];
 | 
			
		||||
   context->width = width;
 | 
			
		||||
   context->height = height;
 | 
			
		||||
   context->num_nodes = num_nodes;
 | 
			
		||||
   stbrp_setup_allow_out_of_mem(context, 0);
 | 
			
		||||
 | 
			
		||||
   // node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly)
 | 
			
		||||
   context->extra[0].x = 0;
 | 
			
		||||
   context->extra[0].y = 0;
 | 
			
		||||
   context->extra[0].next = &context->extra[1];
 | 
			
		||||
   context->extra[1].x = (stbrp_coord) width;
 | 
			
		||||
   context->extra[1].y = (1<<30);
 | 
			
		||||
   context->extra[1].next = NULL;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// find minimum y position if it starts at x1
 | 
			
		||||
static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste)
 | 
			
		||||
{
 | 
			
		||||
   stbrp_node *node = first;
 | 
			
		||||
   int x1 = x0 + width;
 | 
			
		||||
   int min_y, visited_width, waste_area;
 | 
			
		||||
 | 
			
		||||
   STBRP__NOTUSED(c);
 | 
			
		||||
 | 
			
		||||
   STBRP_ASSERT(first->x <= x0);
 | 
			
		||||
 | 
			
		||||
   #if 0
 | 
			
		||||
   // skip in case we're past the node
 | 
			
		||||
   while (node->next->x <= x0)
 | 
			
		||||
      ++node;
 | 
			
		||||
   #else
 | 
			
		||||
   STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency
 | 
			
		||||
   #endif
 | 
			
		||||
 | 
			
		||||
   STBRP_ASSERT(node->x <= x0);
 | 
			
		||||
 | 
			
		||||
   min_y = 0;
 | 
			
		||||
   waste_area = 0;
 | 
			
		||||
   visited_width = 0;
 | 
			
		||||
   while (node->x < x1) {
 | 
			
		||||
      if (node->y > min_y) {
 | 
			
		||||
         // raise min_y higher.
 | 
			
		||||
         // we've accounted for all waste up to min_y,
 | 
			
		||||
         // but we'll now add more waste for everything we've visted
 | 
			
		||||
         waste_area += visited_width * (node->y - min_y);
 | 
			
		||||
         min_y = node->y;
 | 
			
		||||
         // the first time through, visited_width might be reduced
 | 
			
		||||
         if (node->x < x0)
 | 
			
		||||
            visited_width += node->next->x - x0;
 | 
			
		||||
         else
 | 
			
		||||
            visited_width += node->next->x - node->x;
 | 
			
		||||
      } else {
 | 
			
		||||
         // add waste area
 | 
			
		||||
         int under_width = node->next->x - node->x;
 | 
			
		||||
         if (under_width + visited_width > width)
 | 
			
		||||
            under_width = width - visited_width;
 | 
			
		||||
         waste_area += under_width * (min_y - node->y);
 | 
			
		||||
         visited_width += under_width;
 | 
			
		||||
      }
 | 
			
		||||
      node = node->next;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   *pwaste = waste_area;
 | 
			
		||||
   return min_y;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
typedef struct
 | 
			
		||||
{
 | 
			
		||||
   int x,y;
 | 
			
		||||
   stbrp_node **prev_link;
 | 
			
		||||
} stbrp__findresult;
 | 
			
		||||
 | 
			
		||||
static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height)
 | 
			
		||||
{
 | 
			
		||||
   int best_waste = (1<<30), best_x, best_y = (1 << 30);
 | 
			
		||||
   stbrp__findresult fr;
 | 
			
		||||
   stbrp_node **prev, *node, *tail, **best = NULL;
 | 
			
		||||
 | 
			
		||||
   // align to multiple of c->align
 | 
			
		||||
   width = (width + c->align - 1);
 | 
			
		||||
   width -= width % c->align;
 | 
			
		||||
   STBRP_ASSERT(width % c->align == 0);
 | 
			
		||||
 | 
			
		||||
   // if it can't possibly fit, bail immediately
 | 
			
		||||
   if (width > c->width || height > c->height) {
 | 
			
		||||
      fr.prev_link = NULL;
 | 
			
		||||
      fr.x = fr.y = 0;
 | 
			
		||||
      return fr;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   node = c->active_head;
 | 
			
		||||
   prev = &c->active_head;
 | 
			
		||||
   while (node->x + width <= c->width) {
 | 
			
		||||
      int y,waste;
 | 
			
		||||
      y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste);
 | 
			
		||||
      if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL
 | 
			
		||||
         // bottom left
 | 
			
		||||
         if (y < best_y) {
 | 
			
		||||
            best_y = y;
 | 
			
		||||
            best = prev;
 | 
			
		||||
         }
 | 
			
		||||
      } else {
 | 
			
		||||
         // best-fit
 | 
			
		||||
         if (y + height <= c->height) {
 | 
			
		||||
            // can only use it if it first vertically
 | 
			
		||||
            if (y < best_y || (y == best_y && waste < best_waste)) {
 | 
			
		||||
               best_y = y;
 | 
			
		||||
               best_waste = waste;
 | 
			
		||||
               best = prev;
 | 
			
		||||
            }
 | 
			
		||||
         }
 | 
			
		||||
      }
 | 
			
		||||
      prev = &node->next;
 | 
			
		||||
      node = node->next;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   best_x = (best == NULL) ? 0 : (*best)->x;
 | 
			
		||||
 | 
			
		||||
   // if doing best-fit (BF), we also have to try aligning right edge to each node position
 | 
			
		||||
   //
 | 
			
		||||
   // e.g, if fitting
 | 
			
		||||
   //
 | 
			
		||||
   //     ____________________
 | 
			
		||||
   //    |____________________|
 | 
			
		||||
   //
 | 
			
		||||
   //            into
 | 
			
		||||
   //
 | 
			
		||||
   //   |                         |
 | 
			
		||||
   //   |             ____________|
 | 
			
		||||
   //   |____________|
 | 
			
		||||
   //
 | 
			
		||||
   // then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned
 | 
			
		||||
   //
 | 
			
		||||
   // This makes BF take about 2x the time
 | 
			
		||||
 | 
			
		||||
   if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) {
 | 
			
		||||
      tail = c->active_head;
 | 
			
		||||
      node = c->active_head;
 | 
			
		||||
      prev = &c->active_head;
 | 
			
		||||
      // find first node that's admissible
 | 
			
		||||
      while (tail->x < width)
 | 
			
		||||
         tail = tail->next;
 | 
			
		||||
      while (tail) {
 | 
			
		||||
         int xpos = tail->x - width;
 | 
			
		||||
         int y,waste;
 | 
			
		||||
         STBRP_ASSERT(xpos >= 0);
 | 
			
		||||
         // find the left position that matches this
 | 
			
		||||
         while (node->next->x <= xpos) {
 | 
			
		||||
            prev = &node->next;
 | 
			
		||||
            node = node->next;
 | 
			
		||||
         }
 | 
			
		||||
         STBRP_ASSERT(node->next->x > xpos && node->x <= xpos);
 | 
			
		||||
         y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste);
 | 
			
		||||
         if (y + height <= c->height) {
 | 
			
		||||
            if (y <= best_y) {
 | 
			
		||||
               if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) {
 | 
			
		||||
                  best_x = xpos;
 | 
			
		||||
                  //STBRP_ASSERT(y <= best_y); [DEAR IMGUI]
 | 
			
		||||
                  best_y = y;
 | 
			
		||||
                  best_waste = waste;
 | 
			
		||||
                  best = prev;
 | 
			
		||||
               }
 | 
			
		||||
            }
 | 
			
		||||
         }
 | 
			
		||||
         tail = tail->next;
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   fr.prev_link = best;
 | 
			
		||||
   fr.x = best_x;
 | 
			
		||||
   fr.y = best_y;
 | 
			
		||||
   return fr;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height)
 | 
			
		||||
{
 | 
			
		||||
   // find best position according to heuristic
 | 
			
		||||
   stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height);
 | 
			
		||||
   stbrp_node *node, *cur;
 | 
			
		||||
 | 
			
		||||
   // bail if:
 | 
			
		||||
   //    1. it failed
 | 
			
		||||
   //    2. the best node doesn't fit (we don't always check this)
 | 
			
		||||
   //    3. we're out of memory
 | 
			
		||||
   if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) {
 | 
			
		||||
      res.prev_link = NULL;
 | 
			
		||||
      return res;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   // on success, create new node
 | 
			
		||||
   node = context->free_head;
 | 
			
		||||
   node->x = (stbrp_coord) res.x;
 | 
			
		||||
   node->y = (stbrp_coord) (res.y + height);
 | 
			
		||||
 | 
			
		||||
   context->free_head = node->next;
 | 
			
		||||
 | 
			
		||||
   // insert the new node into the right starting point, and
 | 
			
		||||
   // let 'cur' point to the remaining nodes needing to be
 | 
			
		||||
   // stiched back in
 | 
			
		||||
 | 
			
		||||
   cur = *res.prev_link;
 | 
			
		||||
   if (cur->x < res.x) {
 | 
			
		||||
      // preserve the existing one, so start testing with the next one
 | 
			
		||||
      stbrp_node *next = cur->next;
 | 
			
		||||
      cur->next = node;
 | 
			
		||||
      cur = next;
 | 
			
		||||
   } else {
 | 
			
		||||
      *res.prev_link = node;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   // from here, traverse cur and free the nodes, until we get to one
 | 
			
		||||
   // that shouldn't be freed
 | 
			
		||||
   while (cur->next && cur->next->x <= res.x + width) {
 | 
			
		||||
      stbrp_node *next = cur->next;
 | 
			
		||||
      // move the current node to the free list
 | 
			
		||||
      cur->next = context->free_head;
 | 
			
		||||
      context->free_head = cur;
 | 
			
		||||
      cur = next;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   // stitch the list back in
 | 
			
		||||
   node->next = cur;
 | 
			
		||||
 | 
			
		||||
   if (cur->x < res.x + width)
 | 
			
		||||
      cur->x = (stbrp_coord) (res.x + width);
 | 
			
		||||
 | 
			
		||||
#ifdef _DEBUG
 | 
			
		||||
   cur = context->active_head;
 | 
			
		||||
   while (cur->x < context->width) {
 | 
			
		||||
      STBRP_ASSERT(cur->x < cur->next->x);
 | 
			
		||||
      cur = cur->next;
 | 
			
		||||
   }
 | 
			
		||||
   STBRP_ASSERT(cur->next == NULL);
 | 
			
		||||
 | 
			
		||||
   {
 | 
			
		||||
      int count=0;
 | 
			
		||||
      cur = context->active_head;
 | 
			
		||||
      while (cur) {
 | 
			
		||||
         cur = cur->next;
 | 
			
		||||
         ++count;
 | 
			
		||||
      }
 | 
			
		||||
      cur = context->free_head;
 | 
			
		||||
      while (cur) {
 | 
			
		||||
         cur = cur->next;
 | 
			
		||||
         ++count;
 | 
			
		||||
      }
 | 
			
		||||
      STBRP_ASSERT(count == context->num_nodes+2);
 | 
			
		||||
   }
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
   return res;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static int STBRP__CDECL rect_height_compare(const void *a, const void *b)
 | 
			
		||||
{
 | 
			
		||||
   const stbrp_rect *p = (const stbrp_rect *) a;
 | 
			
		||||
   const stbrp_rect *q = (const stbrp_rect *) b;
 | 
			
		||||
   if (p->h > q->h)
 | 
			
		||||
      return -1;
 | 
			
		||||
   if (p->h < q->h)
 | 
			
		||||
      return  1;
 | 
			
		||||
   return (p->w > q->w) ? -1 : (p->w < q->w);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static int STBRP__CDECL rect_original_order(const void *a, const void *b)
 | 
			
		||||
{
 | 
			
		||||
   const stbrp_rect *p = (const stbrp_rect *) a;
 | 
			
		||||
   const stbrp_rect *q = (const stbrp_rect *) b;
 | 
			
		||||
   return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects)
 | 
			
		||||
{
 | 
			
		||||
   int i, all_rects_packed = 1;
 | 
			
		||||
 | 
			
		||||
   // we use the 'was_packed' field internally to allow sorting/unsorting
 | 
			
		||||
   for (i=0; i < num_rects; ++i) {
 | 
			
		||||
      rects[i].was_packed = i;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   // sort according to heuristic
 | 
			
		||||
   STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare);
 | 
			
		||||
 | 
			
		||||
   for (i=0; i < num_rects; ++i) {
 | 
			
		||||
      if (rects[i].w == 0 || rects[i].h == 0) {
 | 
			
		||||
         rects[i].x = rects[i].y = 0;  // empty rect needs no space
 | 
			
		||||
      } else {
 | 
			
		||||
         stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h);
 | 
			
		||||
         if (fr.prev_link) {
 | 
			
		||||
            rects[i].x = (stbrp_coord) fr.x;
 | 
			
		||||
            rects[i].y = (stbrp_coord) fr.y;
 | 
			
		||||
         } else {
 | 
			
		||||
            rects[i].x = rects[i].y = STBRP__MAXVAL;
 | 
			
		||||
         }
 | 
			
		||||
      }
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   // unsort
 | 
			
		||||
   STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order);
 | 
			
		||||
 | 
			
		||||
   // set was_packed flags and all_rects_packed status
 | 
			
		||||
   for (i=0; i < num_rects; ++i) {
 | 
			
		||||
      rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL);
 | 
			
		||||
      if (!rects[i].was_packed)
 | 
			
		||||
         all_rects_packed = 0;
 | 
			
		||||
   }
 | 
			
		||||
 | 
			
		||||
   // return the all_rects_packed status
 | 
			
		||||
   return all_rects_packed;
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
------------------------------------------------------------------------------
 | 
			
		||||
This software is available under 2 licenses -- choose whichever you prefer.
 | 
			
		||||
------------------------------------------------------------------------------
 | 
			
		||||
ALTERNATIVE A - MIT License
 | 
			
		||||
Copyright (c) 2017 Sean Barrett
 | 
			
		||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
 | 
			
		||||
this software and associated documentation files (the "Software"), to deal in
 | 
			
		||||
the Software without restriction, including without limitation the rights to
 | 
			
		||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
 | 
			
		||||
of the Software, and to permit persons to whom the Software is furnished to do
 | 
			
		||||
so, subject to the following conditions:
 | 
			
		||||
The above copyright notice and this permission notice shall be included in all
 | 
			
		||||
copies or substantial portions of the Software.
 | 
			
		||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | 
			
		||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | 
			
		||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | 
			
		||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | 
			
		||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | 
			
		||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 | 
			
		||||
SOFTWARE.
 | 
			
		||||
------------------------------------------------------------------------------
 | 
			
		||||
ALTERNATIVE B - Public Domain (www.unlicense.org)
 | 
			
		||||
This is free and unencumbered software released into the public domain.
 | 
			
		||||
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
 | 
			
		||||
software, either in source code form or as a compiled binary, for any purpose,
 | 
			
		||||
commercial or non-commercial, and by any means.
 | 
			
		||||
In jurisdictions that recognize copyright laws, the author or authors of this
 | 
			
		||||
software dedicate any and all copyright interest in the software to the public
 | 
			
		||||
domain. We make this dedication for the benefit of the public at large and to
 | 
			
		||||
the detriment of our heirs and successors. We intend this dedication to be an
 | 
			
		||||
overt act of relinquishment in perpetuity of all present and future rights to
 | 
			
		||||
this software under copyright law.
 | 
			
		||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | 
			
		||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | 
			
		||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | 
			
		||||
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
 | 
			
		||||
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
 | 
			
		||||
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 | 
			
		||||
------------------------------------------------------------------------------
 | 
			
		||||
*/
 | 
			
		||||
										
											
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										8172
									
								
								include/stb_image.h
									
										
									
									
									
								
							
							
						
						
									
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								include/stb_image.h
									
										
									
									
									
								
							
										
											
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