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104
include/billy_objects.hpp
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104
include/billy_objects.hpp
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@ -0,0 +1,104 @@
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//
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// Created by postaron on 20/02/24.
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//
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#ifndef BILLYSHEET_BILLY_OBJECTS_HPP
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#define BILLYSHEET_BILLY_OBJECTS_HPP
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#include <cstdint>
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#include <array>
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#include <functional>
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#include <variant>
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#include <string_view>
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#include "characteristic/characteristic.hpp"
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// helper type for the visitor
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template<typename... Ts>
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struct overloaded : Ts ... { using Ts::operator()...; };
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template<typename... Ts>
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overloaded(Ts...) -> overloaded<Ts...>;
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namespace character {
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class CharacterSheet;
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enum class weapons : std::uint8_t {
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Sword = 0,
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Lance = 1,
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Morgenstern = 2,
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Bow = 3
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};
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enum class equipments : std::uint8_t {
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Chainmail = 0,
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CookingPot = 1,
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PamphletTourist = 2,
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MedicKit = 3,
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};
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enum class tools : std::uint8_t {
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Fourche = 0,
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Dagger = 1,
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RockClimbingKit = 2,
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SackOfGrain = 3
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};
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class BillyObjects final {
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public:
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using billyObject = std::variant<weapons, equipments, tools>;
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using container = std::array<billyObject, 3>;
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static constexpr std::string_view sword{ "Sword" };
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static constexpr std::string_view lance{ "Lance" };
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static constexpr std::string_view morgenstern{ "Morgenstern" };
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static constexpr std::string_view bow{ "Bow" };
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static constexpr std::string_view chainmail{ "Chainmail" };
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static constexpr std::string_view cooking_pot{ "Cooking pot" };
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static constexpr std::string_view medic_kit{ "Medic kit" };
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static constexpr std::string_view fourche{ "Fourche" };
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static constexpr std::string_view dagger{ "Dagger" };
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static constexpr std::string_view rock_climbing_kit{ "Rock climbing kit" };
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static constexpr std::string_view sack_of_grain{ "Sack of grain" };
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static std::string_view billy_object_to_string(const billyObject &object) noexcept;
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void add_object(const billyObject &object, CharacterSheet &sheet) noexcept;
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void insert_weapon(weapons weapon, CharacterSheet &sheet) noexcept;
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private:
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container objects;
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std::plus<std::uint32_t> plus;
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std::minus<std::uint32_t> minus;
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std::uint8_t end_object{ 0 };
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static void change_carac_weapon(CharacterSheet &sheet,
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const weapons &arg,
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characteristic::Characteristic &localHabilete,
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characteristic::Characteristic &localAdresse,
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characteristic::Characteristic &localEndurance,
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const std::function<std::uint32_t(std::uint32_t, std::uint32_t)> &operation) noexcept;
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static void change_carac_equipment(const equipments &arg,
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CharacterSheet &sheet,
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characteristic::Characteristic &localHabilete,
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characteristic::Characteristic &localAdresse,
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characteristic::Characteristic &localEndurance,
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characteristic::Characteristic &localChance,
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const std::function<std::uint32_t(std::uint32_t, std::uint32_t)> &primary,
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const std::function<std::uint32_t(std::uint32_t,
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std::uint32_t)> &complement) noexcept;
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static void change_carac_tools(const tools &arg,
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CharacterSheet &sheet,
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characteristic::Characteristic &localHabilete,
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characteristic::Characteristic &localAdresse,
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characteristic::Characteristic &localEndurance,
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characteristic::Characteristic &localChance,
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const std::function<std::uint32_t(std::uint32_t,
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std::uint32_t)> &operation) noexcept;
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};
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}
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#endif //BILLYSHEET_BILLY_OBJECTS_HPP
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@ -23,12 +23,14 @@ namespace character {
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private:
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friend gui::Gui;
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friend class Controller;
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friend class BillyObjects;
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std::mt19937_64 engine{ std::random_device{ "rdseed" }() };
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std::string caractere{};
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//TODO: bad design pour les caractéristiques. Je dois trouver autre chose.
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characteristic::Adresse adresse;
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characteristic::Endurance endurance;
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@ -37,8 +39,6 @@ namespace character {
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characteristic::Habilete habilete;
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classe current_class{ classe::Guerrier };
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std::uint32_t health_point{ 0 };
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std::uint32_t armor{ 0 };
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@ -48,6 +48,12 @@ namespace character {
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std::uint32_t glory{ 0 };
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std::uint32_t money{ 0 };
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std::uint32_t nb_weapons{ 0 };
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std::uint32_t nb_equipments{ 0 };
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std::uint32_t nb_tools{ 0 };
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public:
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CharacterSheet() = default;
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@ -71,7 +77,17 @@ namespace character {
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[[nodiscard]] const characteristic::Habilete &get_habilete() const { return habilete; }
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[[nodiscard]] classe get_current_class() const { return current_class; }
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[[nodiscard]] classe get_current_class() const {
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if (nb_weapons >= 2) {
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return classe::Guerrier;
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} else if (nb_equipments >= 2) {
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return classe::Prudent;
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} else if (nb_tools >= 2) {
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return classe::Paysan;
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} else {
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return classe::Debrouillard;
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}
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}
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[[nodiscard]] std::uint32_t get_health_point() const { return health_point; }
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@ -83,18 +99,26 @@ namespace character {
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[[nodiscard]] std::uint32_t get_money() const { return money; }
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[[nodiscard]] std::uint32_t get_nb_weapons() const { return nb_weapons; }
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[[nodiscard]] std::uint32_t get_nb_equipments() const { return nb_equipments; }
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[[nodiscard]] std::uint32_t get_nb_tools() const { return nb_tools; }
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friend void from_json(const json &j, CharacterSheet &billy) {
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j.at("caractere").get_to(billy.caractere);
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j.at("adresse").get_to(billy.adresse);
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j.at("endurance").get_to(billy.endurance);
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j.at("chance").get_to(billy.chance);
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j.at("habilete").get_to(billy.habilete);
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j.at("classe").get_to(billy.current_class);
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j.at("health_point").get_to(billy.health_point);
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j.at("armor").get_to(billy.armor);
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j.at("damage").get_to(billy.damage);
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j.at("glory").get_to(billy.glory);
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j.at("money").get_to(billy.money);
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j.at("nb_weapons").get_to(billy.nb_weapons);
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j.at("nb_equipments").get_to(billy.nb_equipments);
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j.at("nb_tools").get_to(billy.nb_tools);
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}
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};
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@ -110,6 +134,9 @@ namespace character {
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j["damage"] = billy.get_damage();
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j["glory"] = billy.get_glory();
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j["money"] = billy.get_money();
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j["nb_weapons"] = billy.get_nb_weapons();
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j["nb_equipments"] = billy.get_nb_equipments();
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j["nb_tools"] = billy.get_nb_tools();
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}
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}
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@ -11,6 +11,9 @@ namespace character::characteristic {
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public:
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Adresse() noexcept: Characteristic(1, 0, 0, 0) {}
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Adresse(const std::uint32_t carac, const std::uint32_t materiel, const std::uint32_t additional) :
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Characteristic(1, carac, materiel, additional) {}
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~Adresse() noexcept final = default;
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friend void from_json(const json &j, Adresse &adresse) {
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@ -8,6 +8,9 @@ namespace character::characteristic {
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public:
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Chance() noexcept: Characteristic(3, 0, 0, 0) {}
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Chance(const std::uint32_t carac, const std::uint32_t materiel, const std::uint32_t additional) :
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Characteristic(3, carac, materiel, additional) {}
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~Chance() noexcept final = default;
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friend void from_json(const json &j, Chance &chance) {
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@ -6,9 +6,16 @@
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using json = nlohmann::json;
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namespace character {
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class BillyObjects;
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}
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namespace character::characteristic {
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class Characteristic {
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protected:
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friend character::BillyObjects;
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using defaultValue = std::numeric_limits<std::int32_t>;
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mutable std::int32_t total{ defaultValue::max() };
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const std::uint32_t base{ 0 };
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std::uint32_t carac{ 0 };
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std::uint32_t materiel{ 0 };
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@ -21,7 +28,7 @@ namespace character::characteristic {
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const std::uint32_t carac,
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const std::uint32_t materiel,
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const std::uint32_t additional) noexcept:
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base(base), carac(carac), materiel(materiel), additional(additional) {}
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base(base), carac(carac), materiel(materiel), additional(additional) { (void) get_total(); }
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Characteristic(const Characteristic &charac) noexcept = default;
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@ -30,6 +37,7 @@ namespace character::characteristic {
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carac = charac.carac;
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materiel = charac.materiel;
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additional = charac.additional;
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total = charac.get_total();
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return *this;
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}
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@ -43,11 +51,22 @@ namespace character::characteristic {
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[[nodiscard]] std::uint32_t get_additional() const { return additional; }
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[[nodiscard]] std::size_t get_total() const noexcept {
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if (total == defaultValue::max()) {
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total = static_cast<std::int32_t>(base + carac + materiel + additional);
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if (total < 0) {
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total = 0;
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}
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}
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return total;
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}
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friend void from_json(const json &j, Characteristic &charac) {
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const_cast<std::uint32_t &>(charac.base) = j.at("base").get<std::uint32_t>();
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charac.carac = j.at("carac").get<std::uint32_t>();
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charac.materiel = j.at("materiel").get<std::uint32_t>();
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charac.additional = j.at("additional").get<std::uint32_t>();
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charac.total = j.at("total").get<std::uint32_t>();
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}
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};
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@ -56,6 +75,7 @@ namespace character::characteristic {
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j["carac"] = charac.get_carac();
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j["materiel"] = charac.get_materiel();
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j["additional"] = charac.get_additional();
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j["total"] = charac.get_total();
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}
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}
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@ -11,6 +11,9 @@ namespace character::characteristic {
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public:
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Endurance() noexcept: Characteristic(2, 0, 0, 0) {};
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Endurance(const std::uint32_t carac, const std::uint32_t materiel, const std::uint32_t additional) noexcept:
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Characteristic(2, carac, materiel, additional) {}
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~Endurance() noexcept final = default;
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[[nodiscard]] std::uint32_t get_max_lp() const noexcept;
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@ -9,6 +9,9 @@ namespace character::characteristic {
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public:
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Habilete() noexcept: Characteristic(2, 0, 0, 0) {};
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Habilete(const uint32_t carac, const uint32_t materiel, const uint32_t additional) noexcept:
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Characteristic(2, carac, materiel, additional) {}
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~Habilete() noexcept final = default;
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friend void from_json(const json &j, Habilete &habilete) {
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163
src/billy_objects.cpp
Normal file
163
src/billy_objects.cpp
Normal file
@ -0,0 +1,163 @@
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//
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// Created by postaron on 23/02/24.
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//
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#include "billy_objects.hpp"
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#include "characteristic/characteristic.hpp"
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#include "character_sheet.hpp"
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namespace character {
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using characteristic::Characteristic;
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void BillyObjects::add_object(const billyObject &object, CharacterSheet &sheet) noexcept {
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if (end_object < 3) {
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objects.at(end_object) = object;
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auto &local_habilete = static_cast<Characteristic &>(sheet.habilete);
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auto &local_adresse = static_cast<Characteristic &>(sheet.adresse);
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auto &local_endurance = static_cast<Characteristic &>(sheet.endurance);
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auto &local_chance = static_cast<Characteristic &>(sheet.chance);
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std::visit(overloaded{
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[&](const weapons &arg) {
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++sheet.nb_weapons;
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change_carac_weapon(sheet, arg, local_habilete, local_adresse, local_endurance, plus);
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},
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[&](const equipments &arg) {
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++sheet.nb_equipments;
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change_carac_equipment(arg,
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sheet,
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local_habilete,
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local_adresse,
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local_endurance,
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local_chance,
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plus,
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minus);
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},
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[&](const tools &arg) {
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++sheet.nb_tools;
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change_carac_tools(arg, sheet, local_habilete, local_adresse, local_endurance, plus);
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},
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}, object);
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}
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}
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void BillyObjects::change_carac_tools(const tools &arg,
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CharacterSheet &sheet,
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Characteristic &localHabilete,
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Characteristic &localAdresse,
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Characteristic &localEndurance,
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Characteristic &localChance,
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const std::function<std::uint32_t(std::uint32_t,
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std::uint32_t)> &operation) noexcept {
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switch (arg) {
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case tools::Fourche:
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localHabilete.materiel = operation(localHabilete.materiel, 1);
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localEndurance.materiel = operation(localEndurance.materiel, 3);
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break;
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case tools::Dagger:
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break;
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case tools::RockClimbingKit:
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localAdresse.materiel = operation(localAdresse.materiel, 1);
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break;
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case tools::SackOfGrain:
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localEndurance.materiel = operation(localEndurance.materiel, 2);
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localChance.materiel = operation(localChance.materiel, 2);
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break;
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}
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}
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void BillyObjects::change_carac_equipment(const equipments &arg,
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CharacterSheet &sheet,
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Characteristic &localHabilete,
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Characteristic &localAdresse,
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Characteristic &localEndurance,
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Characteristic &localChance,
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const std::function<std::uint32_t(std::uint32_t, std::uint32_t)> &primary,
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const std::function<std::uint32_t(std::uint32_t,
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std::uint32_t)> &complement) noexcept {
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switch (arg) {
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case equipments::Chainmail:
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localHabilete.materiel = complement(localHabilete.materiel, 1);
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localAdresse.materiel = complement(localAdresse.materiel, 1);
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localEndurance.materiel = primary(localEndurance.materiel, 1);
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sheet.armor = primary(sheet.armor, 2);
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break;
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case equipments::CookingPot:
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localEndurance.materiel = primary(localEndurance.materiel, 2);
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sheet.armor = primary(sheet.armor, 1);
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break;
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case equipments::PamphletTourist:
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localChance.materiel = primary(localChance.materiel, 4);
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break;
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case equipments::MedicKit:
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localChance.materiel = primary(localChance.materiel, 1);
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break;
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}
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}
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void BillyObjects::change_carac_weapon(CharacterSheet &sheet,
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const weapons &arg,
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Characteristic &localHabilete,
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Characteristic &localAdresse,
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Characteristic &localEndurance,
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const std::function<std::uint32_t(std::uint32_t,
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std::uint32_t)> &operation) noexcept {
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switch (arg) {
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case weapons::Sword:
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localHabilete.materiel = operation(localHabilete.materiel, 4);
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break;
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case weapons::Lance:
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localHabilete.materiel = operation(localHabilete.materiel, 3);
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localAdresse.materiel = operation(localAdresse.materiel, 1);
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break;
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case weapons::Morgenstern:
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localHabilete.materiel = operation(localHabilete.materiel, 1);
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localEndurance.materiel = operation(localEndurance.materiel, 1);
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sheet.damage = operation(sheet.damage, 1);
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break;
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case weapons::Bow:
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localHabilete.materiel = operation(localHabilete.materiel, 3);
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localAdresse.materiel = operation(localAdresse.materiel, 1);
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break;
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}
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}
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std::string_view BillyObjects::billy_object_to_string(const billyObject &object) noexcept {
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return std::visit(overloaded{
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[](const weapons &arg) {
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switch (arg) {
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||||
case weapons::Sword:
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return sword;
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case weapons::Lance:
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return lance;
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case weapons::Morgenstern:
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return morgenstern;
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case weapons::Bow:
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return bow;
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||||
}
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||||
},
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[](const equipments &arg) {
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switch (arg) {
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case equipments::Chainmail:
|
||||
return chainmail;
|
||||
case equipments::CookingPot:
|
||||
return cooking_pot;
|
||||
case equipments::MedicKit:
|
||||
return medic_kit;
|
||||
}
|
||||
},
|
||||
[](const tools &arg) {
|
||||
switch (arg) {
|
||||
case tools::Fourche:
|
||||
return fourche;
|
||||
case tools::Dagger:
|
||||
return dagger;
|
||||
case tools::RockClimbingKit:
|
||||
return rock_climbing_kit;
|
||||
case tools::SackOfGrain:
|
||||
return sack_of_grain;
|
||||
}
|
||||
}
|
||||
}, object);
|
||||
}
|
||||
}
|
@ -53,8 +53,6 @@ void gui::Gui::render_gui(const Controller &controller) {
|
||||
ImGuiComboFlags_PopupAlignLeft)) {
|
||||
for (std::size_t i = 0; i < GuiData::classes.size(); ++i) {
|
||||
const bool is_selected = (data.billy.get_current_class() == static_cast<character::classe>(i));
|
||||
if (ImGui::Selectable(GuiData::classes[i].data(), is_selected))
|
||||
data.billy.current_class = static_cast<character::classe>(i);
|
||||
|
||||
if (is_selected)
|
||||
ImGui::SetItemDefaultFocus();
|
||||
|
Loading…
Reference in New Issue
Block a user