#ifndef BILLYSHEET_CHARACTER_SHEET_HPP #define BILLYSHEET_CHARACTER_SHEET_HPP #include "characteristic/adresse.hpp" #include "characteristic/endurance.hpp" #include "characteristic/chance.hpp" #include "characteristic/habilete.hpp" #include namespace character { class CharacterSheet final { private: std::mt19937_64 engine{ std::random_device{ "rdseed" }() }; std::string caractere{}; characteristic::Adresse adresse; characteristic::Endurance endurance; characteristic::Chance chance; characteristic::Habilete habilete; std::uint32_t health_point{ 0 }; std::uint32_t armor{ 0 }; std::uint32_t damage{ 0 }; std::uint32_t glory{ 0 }; std::uint32_t money{ 0 }; public: CharacterSheet() = default; ~CharacterSheet() noexcept = default; [[nodiscard]] const std::string &get_caractere() const { return caractere; } [[nodiscard]] const characteristic::Adresse &get_adresse() const { return adresse; } [[nodiscard]] const characteristic::Endurance &get_endurance() const { return endurance; } [[nodiscard]] const characteristic::Chance &get_chance() const { return chance; } [[nodiscard]] const characteristic::Habilete &get_habilete() const { return habilete; } [[nodiscard]] std::uint32_t get_health_point() const { return health_point; } [[nodiscard]] std::uint32_t get_armor() const { return armor; } [[nodiscard]] std::uint32_t get_damage() const { return damage; } [[nodiscard]] std::uint32_t get_glory() const { return glory; } [[nodiscard]] std::uint32_t get_money() const { return money; } }; } #endif //BILLYSHEET_CHARACTER_SHEET_HPP