BillySheet/src/billy_objects.cpp

251 lines
10 KiB
C++

//
// Created by postaron on 23/02/24.
//
#include "billy_objects.hpp"
#include <spdlog/spdlog.h>
#include "characteristic/characteristic.hpp"
#include "character_sheet.hpp"
std::uint32_t constexpr const_hash(const char *input) {
return *input ? static_cast<unsigned int>(*input) + 33 * const_hash(input + 1) : 5381;
}
constexpr std::uint32_t weaponsHash = const_hash("weapons");
constexpr std::uint32_t equipmentHash = const_hash("equipments");
constexpr std::uint32_t toolsHash = const_hash("tools");
namespace character {
using characteristic::Characteristic;
void BillyObjects::push_object(const billyObject &object, CharacterSheet &sheet) noexcept {
if (sheet.objects.size() < 3) {
sheet.objects.emplace_back(object);
auto &local_habilete = static_cast<Characteristic &>(sheet.habilete);
auto &local_adresse = static_cast<Characteristic &>(sheet.adresse);
auto &local_endurance = static_cast<Characteristic &>(sheet.endurance);
auto &local_chance = static_cast<Characteristic &>(sheet.chance);
std::visit(overloaded{
[&](const weapons &arg) {
++sheet.nb_weapons;
change_carac_weapon(arg, sheet, local_habilete, local_adresse, local_endurance, plus);
},
[&](const equipments &arg) {
++sheet.nb_equipments;
change_carac_equipment(arg,
sheet,
local_habilete,
local_adresse,
local_endurance,
local_chance,
plus,
minus);
},
[&](const tools &arg) {
++sheet.nb_tools;
change_carac_tools(arg,
sheet,
local_habilete,
local_adresse,
local_endurance,
local_chance,
plus);
},
}, object);
}
}
void BillyObjects::pop_object(CharacterSheet &sheet) noexcept {
if (!sheet.objects.empty()) {
const billyObject obj = sheet.objects.back();
sheet.objects.pop_back();
auto &local_habilete = static_cast<Characteristic &>(sheet.habilete);
auto &local_adresse = static_cast<Characteristic &>(sheet.adresse);
auto &local_endurance = static_cast<Characteristic &>(sheet.endurance);
auto &local_chance = static_cast<Characteristic &>(sheet.chance);
std::visit(overloaded{
[&](const weapons &arg) {
--sheet.nb_weapons;
change_carac_weapon(arg, sheet, local_habilete, local_adresse, local_endurance, minus);
},
[&](const equipments &arg) {
--sheet.nb_equipments;
change_carac_equipment(arg,
sheet,
local_habilete,
local_adresse,
local_endurance,
local_chance,
minus,
plus);
},
[&](const tools &arg) {
--sheet.nb_tools;
change_carac_tools(arg,
sheet,
local_habilete,
local_adresse,
local_endurance,
local_chance,
minus);
}
}, obj);
}
}
void BillyObjects::change_carac_tools(const tools &arg,
CharacterSheet &sheet,
Characteristic &localHabilete,
Characteristic &localAdresse,
Characteristic &localEndurance,
Characteristic &localChance,
const std::function<std::uint32_t(std::uint32_t, std::uint32_t)> &operation) noexcept {
switch (arg) {
case tools::Fourche:
localHabilete.materiel = operation(localHabilete.materiel, 1);
localEndurance.materiel = operation(localEndurance.materiel, 3);
break;
case tools::Dagger:
break;
case tools::RockClimbingKit:
localAdresse.materiel = operation(localAdresse.materiel, 1);
break;
case tools::SackOfGrain:
localEndurance.materiel = operation(localEndurance.materiel, 2);
localChance.materiel = operation(localChance.materiel, 2);
break;
}
}
void BillyObjects::change_carac_equipment(const equipments &arg,
CharacterSheet &sheet,
Characteristic &localHabilete,
Characteristic &localAdresse,
Characteristic &localEndurance,
Characteristic &localChance,
const std::function<std::uint32_t(std::uint32_t, std::uint32_t)> &primary,
const std::function<std::uint32_t(std::uint32_t, std::uint32_t)> &complement) noexcept {
switch (arg) {
case equipments::Chainmail:
localHabilete.materiel = complement(localHabilete.materiel, 1);
localAdresse.materiel = complement(localAdresse.materiel, 1);
localEndurance.materiel = primary(localEndurance.materiel, 1);
sheet.armor = primary(sheet.armor, 2);
break;
case equipments::CookingPot:
localEndurance.materiel = primary(localEndurance.materiel, 2);
sheet.armor = primary(sheet.armor, 1);
break;
case equipments::PamphletTourist:
localChance.materiel = primary(localChance.materiel, 4);
break;
case equipments::MedicKit:
localChance.materiel = primary(localChance.materiel, 1);
break;
}
}
void BillyObjects::change_carac_weapon(const weapons &arg,
CharacterSheet &sheet,
Characteristic &localHabilete,
Characteristic &localAdresse,
Characteristic &localEndurance,
const std::function<std::uint32_t(std::uint32_t, std::uint32_t)> &operation) noexcept {
switch (arg) {
case weapons::Sword:
localHabilete.materiel = operation(localHabilete.materiel, 4);
break;
case weapons::Lance:
localHabilete.materiel = operation(localHabilete.materiel, 3);
localAdresse.materiel = operation(localAdresse.materiel, 1);
break;
case weapons::Morgenstern:
localHabilete.materiel = operation(localHabilete.materiel, 1);
localEndurance.materiel = operation(localEndurance.materiel, 1);
sheet.damage = operation(sheet.damage, 1);
break;
case weapons::Bow:
localHabilete.materiel = operation(localHabilete.materiel, 3);
localAdresse.materiel = operation(localAdresse.materiel, 1);
break;
}
}
std::string_view BillyObjects::billy_object_to_string(const billyObject &object) noexcept {
return std::visit(overloaded{
[](const weapons &arg) {
switch (arg) {
case weapons::Sword:
return sword;
case weapons::Lance:
return lance;
case weapons::Morgenstern:
return morgenstern;
case weapons::Bow:
return bow;
}
},
[](const equipments &arg) {
switch (arg) {
case equipments::Chainmail:
return chainmail;
case equipments::CookingPot:
return cooking_pot;
case equipments::MedicKit:
return medic_kit;
case equipments::PamphletTourist:
return pamphlet_tourist;
}
},
[](const tools &arg) {
switch (arg) {
case tools::Fourche:
return fourche;
case tools::Dagger:
return dagger;
case tools::RockClimbingKit:
return rock_climbing_kit;
case tools::SackOfGrain:
return sack_of_grain;
}
}
}, object);
}
void BillyObjects::from_json(const json &j, BillyObjects::container &billy) {
for (const auto &element: j) {
const std::uint32_t key = element[0].get<std::uint32_t>();
const std::uint8_t value = element[1].get<std::uint8_t>();
switch (key) {
case weaponsHash:
billy.push_back(static_cast<weapons>(value));
break;
case equipmentHash:
billy.push_back(static_cast<equipments>(value));
break;
case toolsHash:
billy.push_back(static_cast<tools>(value));
break;
}
}
}
void BillyObjects::to_json(json &j, const BillyObjects::container &billy) {
for (const auto &object: billy) {
std::visit(overloaded{
[&j](const weapons weapon) {
j.emplace_back(std::pair{ weaponsHash, static_cast<std::uint8_t>(weapon) });
},
[&j](const equipments equipment) {
j.emplace_back(std::pair{ equipmentHash, static_cast<std::uint8_t>(equipment) });
},
[&j](const tools tool) {
j.emplace_back(std::pair{ toolsHash, static_cast<std::uint8_t>(tool) });
}
}, object);
}
}
}