Pcornat
b759836989
Design : the controller controls data of the character sheet and also saving and reading data.
34 lines
719 B
C++
34 lines
719 B
C++
#ifndef BILLYSHEET_WINDOW_HPP
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#define BILLYSHEET_WINDOW_HPP
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#include <GL/glew.h>
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#include <GL/gl.h>
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#include <GLFW/glfw3.h>
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#include <memory>
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namespace gui {
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class Window final {
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private:
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static void delete_glfw_window(GLFWwindow *glfWwindow) {
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glfwDestroyWindow(glfWwindow);
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glfwTerminate();
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}
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std::unique_ptr<GLFWwindow, decltype(&delete_glfw_window)> wwindow{ nullptr, delete_glfw_window };
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public:
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Window();
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~Window() noexcept = default;
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[[nodiscard]] const std::unique_ptr<GLFWwindow, decltype(&delete_glfw_window)> &get_window() const { return wwindow; }
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[[nodiscard]] bool should_close() const noexcept;
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void swap_buffers() const noexcept;
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};
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}
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#endif //BILLYSHEET_WINDOW_HPP
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