BillySheet/src/gui/gui.cpp

146 lines
4.1 KiB
C++

#include "gui/gui.hpp"
#include "imgui.h"
#include "imgui_stdlib.h"
#include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h"
#include "gui/window.hpp"
#include "gui/gui_data.hpp"
#include "character_sheet.hpp"
#include "controller.hpp"
gui::Gui::Gui(GuiData &data, menu::MenuData &menuData) : data(data), menu(menuData), font("font/DejaVuSans.ttf") {
SPDLOG_DEBUG("Creating GUI");
(void) ImGui::CreateContext();
ImGui::StyleColorsDark();
(void) ImGui::GetIO().Fonts->AddFontFromFileTTF(font.c_str(), 18.0f);
(void) ImGui_ImplGlfw_InitForOpenGL(data.get_window().get_window().get(), true);
initialized = ImGui_ImplOpenGL3_Init("#version 130");
SPDLOG_DEBUG("Initialized: {}", initialized);
}
gui::Gui::~Gui() noexcept {
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
}
void gui::Gui::render_gui(const Controller &controller) {
if (initialized) {
constexpr ImGuiWindowFlags flags = ImGuiWindowFlags_MenuBar |
ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_NoResize |
ImGuiWindowFlags_NoCollapse |
ImGuiWindowFlags_NoTitleBar;
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
//TODO GUI
{
const ImGuiViewport &viewport = *ImGui::GetMainViewport();
ImGui::SetNextWindowPos(viewport.Pos);
ImGui::SetNextWindowSize(viewport.Size);
}
// Never collapsed.
(void) ImGui::Begin("Billy", nullptr, flags);
menu.gui();
if (ImGui::BeginCombo("Classe",
GuiData::classes[static_cast<std::uint32_t>(data.billy.get_current_class())].data(),
ImGuiComboFlags_PopupAlignLeft)) {
for (std::size_t i = 0; i < GuiData::classes.size(); ++i) {
const bool is_selected = (data.billy.get_current_class() == static_cast<character::classe>(i));
if (ImGui::Selectable(GuiData::classes[i].data(), is_selected))
data.billy.current_class = static_cast<character::classe>(i);
if (is_selected)
ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
{
ImGui::BeginChild("carac", ImVec2(0, ImGui::GetWindowHeight() * 0.2f), true);
ImGui::Text("Caractère");
// Remove label
ImGui::PushItemWidth(-1);
ImGui::InputTextMultiline("Caractère", &data.billy.caractere);
ImGui::PopItemWidth();
ImGui::EndChild();
}
ImGui::BeginGroup();
habilete_menu();
ImGui::SameLine();
adresse_menu();
endurance_menu();
ImGui::SameLine();
chance_menu();
ImGui::EndGroup();
ImGui::SameLine();
stat_second_menu();
ImGui::End();
controller.control_menu();
ImGui::Render();
}
}
void gui::Gui::render_gpu() const {
if (initialized) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
}
}
void gui::Gui::habilete_menu() noexcept {
ImGui::BeginChild("habilete", ImVec2(ImGui::GetWindowWidth() / 3, ImGui::GetWindowHeight() * 0.2f), true);
ImGui::Text("Habileté");
ImGui::EndChild();
}
void gui::Gui::adresse_menu() noexcept {
ImGui::BeginChild("adresse", ImVec2(ImGui::GetWindowWidth() / 3, ImGui::GetWindowHeight() * 0.2f), true);
ImGui::Text("Adresse");
ImGui::Text("Bottom pane1");
ImGui::Text("Bottom pane2");
ImGui::Text("Bottom pane3");
ImGui::Text("Bottom pane4");
ImGui::EndChild();
}
void gui::Gui::endurance_menu() noexcept {
ImGui::BeginChild("endurance", ImVec2(ImGui::GetWindowWidth() / 3, ImGui::GetWindowHeight() * 0.2f), true);
ImGui::Text("Endurance");
ImGui::Text("Bottom pane1");
ImGui::Text("Bottom pane2");
ImGui::Text("Bottom pane3");
ImGui::Text("Bottom pane4");
ImGui::EndChild();
}
void gui::Gui::chance_menu() noexcept {
ImGui::BeginChild("chance", ImVec2(ImGui::GetWindowWidth() / 3, ImGui::GetWindowHeight() * 0.2f), true);
ImGui::Text("Chance");
ImGui::Text("Bottom pane1");
ImGui::Text("Bottom pane2");
ImGui::Text("Bottom pane3");
ImGui::Text("Bottom pane4");
ImGui::EndChild();
}
void gui::Gui::stat_second_menu() noexcept {
ImGui::BeginChild("stats secondaire", ImVec2(ImGui::GetWindowWidth() / 3, ImGui::GetWindowHeight() * 0.4f), true);
ImGui::Text("STAT. SECONDAIRES");
ImGui::EndChild();
}