Including basic_data
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#include "window.hpp"
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#include "window.hpp"
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#include <algorithm>
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#include <algorithm>
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#include <GL/glew.h>
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#include <GL/glew.h>
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#include "basic_data.hpp"
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static void internalFramebufferCallback([[maybe_unused]] GLFWwindow *glfWwindow, const int width, const int height) {
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static void internalFramebufferCallback([[maybe_unused]] GLFWwindow *glfWwindow, const int width, const int height) {
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glViewport(0, 0, width, height);
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glViewport(0, 0, width, height);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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