Change library to make it less buggy when destroying objects
# Conflicts: # include/window.hpp # src/window.cpp
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parent
32b6c523c3
commit
bc12874c80
5 changed files with 71 additions and 52 deletions
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@ -54,8 +54,8 @@ elseif (${CMAKE_CXX_COMPILER_ID} STREQUAL "GNU")
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set(LINKER_OPTIMIZED_OPTIONS ${LINKER_OPTIMIZED_OPTIONS} -fdevirtualize-at-ltrans)
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endif ()
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add_library(${PROJECT_NAME} SHARED src/window.cpp include/window.hpp include/basic_data.hpp)
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target_precompile_headers(${PROJECT_NAME} PUBLIC include/window.hpp include/basic_data.hpp)
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add_library(${PROJECT_NAME} SHARED src/window.cpp src/context_window.cpp)
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target_precompile_headers(${PROJECT_NAME} PUBLIC include/window.hpp include/basic_data.hpp include/context_window.hpp)
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target_include_directories(${PROJECT_NAME}
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PUBLIC $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
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INTERFACE $<INSTALL_INTERFACE:include/windowGlfwGlLib>
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22
include/context_window.hpp
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22
include/context_window.hpp
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@ -0,0 +1,22 @@
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#ifndef SCRATCHBSDF_CONTEXT_WINDOW_HPP
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#define SCRATCHBSDF_CONTEXT_WINDOW_HPP
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#include <GLFW/glfw3.h>
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namespace window {
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class ContextWindow final {
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private:
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bool init{ false };
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public:
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ContextWindow() noexcept = delete;
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explicit ContextWindow(const GLFWerrorfun error_clbk) noexcept;
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~ContextWindow() noexcept;
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[[nodiscard]] inline bool is_init() const { return init; }
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};
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} // window
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#endif //SCRATCHBSDF_CONTEXT_WINDOW_HPP
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@ -28,39 +28,33 @@ namespace gui {
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static void window_pos_callback(GLFWwindow *window, int xpos, int ypos);
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static void delete_glfw_window(GLFWwindow *glfWwindow) {
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glfwDestroyWindow(glfWwindow);
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glfwTerminate();
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}
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static std::uint_fast8_t count_instance;
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std::unique_ptr<GLFWwindow, decltype(&delete_glfw_window)> wwindow{ nullptr, delete_glfw_window };
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std::unique_ptr<GLFWwindow, decltype(&glfwDestroyWindow)> wwindow{ nullptr, glfwDestroyWindow };
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modulesType modules;
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bool valid{ false };
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explicit Window(const bool debugOpengl,
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const GLFWframebuffersizefun framebufferCallback,
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GLFWwindow *shared,
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std::initializer_list<modulesType::value_type> initializer);
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public:
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[[nodiscard]] static bool init_glfw(GLFWerrorfun errorCallback) noexcept;
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Window() noexcept = delete;
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Window(Window &&window) noexcept = default;
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Window(const Window &) = delete;
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Window(Window &&window) noexcept;
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[[nodiscard]] static std::optional<Window> create_window(
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const GLFWerrorfun errorCallback,
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GLFWframebuffersizefun framebufferCallback,
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const bool debugOpengl,
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GLFWwindow *shared,
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std::initializer_list<modulesType::value_type> initializer) noexcept;
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~Window() noexcept;
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~Window() noexcept = default;
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[[nodiscard]] const std::unique_ptr<GLFWwindow, decltype(&delete_glfw_window)> &get_window() const noexcept;
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[[nodiscard]] const std::unique_ptr<GLFWwindow, decltype(&glfwDestroyWindow)> &get_window() const noexcept;
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[[nodiscard]] bool should_close() const noexcept;
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@ -75,7 +69,9 @@ namespace gui {
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*/
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void get_context() const noexcept;
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Window &operator=(Window &&other) noexcept = default;
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Window &operator=(const Window &) = delete;
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Window &operator=(Window &&other) noexcept;
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};
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void color_10_bits() noexcept;
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16
src/context_window.cpp
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16
src/context_window.cpp
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@ -0,0 +1,16 @@
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#include "context_window.hpp"
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#include <GLFW/glfw3.h>
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namespace window {
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ContextWindow::~ContextWindow() noexcept {
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glfwTerminate();
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}
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ContextWindow::ContextWindow(const GLFWerrorfun error_clbk) noexcept {
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glfwSetErrorCallback(error_clbk);
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if (glfwInit() == GLFW_FALSE) {
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init = false;
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}
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init = true;
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}
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} // window
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@ -8,10 +8,6 @@ static void internalFramebufferCallback([[maybe_unused]] GLFWwindow *glfWwindow,
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}
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namespace gui {
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static bool init = false;
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std::uint_fast8_t Window::count_instance = 0;
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Window::Window(const bool debugOpengl,
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const GLFWframebuffersizefun framebufferCallback,
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GLFWwindow *shared,
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@ -19,26 +15,24 @@ namespace gui {
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
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glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, debugOpengl ? GLFW_TRUE : GLFW_FALSE);
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wwindow = std::unique_ptr<GLFWwindow, decltype(&delete_glfw_window)>(
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wwindow = std::unique_ptr<GLFWwindow, decltype(&glfwDestroyWindow)>(
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glfwCreateWindow(720, 1280, "Billy Sheet tracker", nullptr, shared),
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delete_glfw_window
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);
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glfwDestroyWindow);
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if (!wwindow) {
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glfwTerminate();
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init = false;
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count_instance = 0;
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valid = false;
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return;
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}
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glfwMakeContextCurrent(wwindow.get());
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glewExperimental = true;
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if (glewInit() != GLEW_OK) {
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wwindow.reset(nullptr);
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glfwTerminate();
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init = false;
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count_instance = 0;
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if (const GLenum error = glewInit(); error != GLEW_OK) {
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valid = false;
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if (const auto error_callback = glfwSetErrorCallback(nullptr); error_callback != nullptr) {
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error_callback(0, reinterpret_cast<const char *>(glewGetErrorString(error)));
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glfwSetErrorCallback(error_callback);
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}
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return;
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}
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++count_instance;
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valid = true;
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glfwSetFramebufferSizeCallback(wwindow.get(),
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framebufferCallback != nullptr ? framebufferCallback : internalFramebufferCallback);
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@ -51,13 +45,7 @@ namespace gui {
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glfwSetWindowUserPointer(wwindow.get(), &modules);
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}
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Window::~Window() noexcept {
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if (count_instance > 0) {
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--count_instance;
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}
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}
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const std::unique_ptr<GLFWwindow, decltype(&Window::delete_glfw_window)> &Window::get_window() const noexcept {
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const std::unique_ptr<GLFWwindow, decltype(&glfwDestroyWindow)> &Window::get_window() const noexcept {
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return wwindow;
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}
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@ -111,30 +99,27 @@ namespace gui {
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glfwMakeContextCurrent(wwindow.get());
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}
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Window &Window::operator=(Window &&other) noexcept {
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wwindow = std::move(other.wwindow);
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modules = std::move(other.modules);
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glfwSetWindowUserPointer(wwindow.get(), &modules);
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return *this;
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}
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std::optional<Window> Window::create_window(
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const GLFWerrorfun errorCallback,
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const GLFWframebuffersizefun framebufferCallback,
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const bool debugOpengl,
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GLFWwindow *shared,
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const std::initializer_list<modulesType::value_type> initializer
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) noexcept {
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if (!init) {
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glfwSetErrorCallback(errorCallback);
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if (glfwInit() == GLFW_FALSE) {
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return std::nullopt;
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}
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init = true;
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}
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if (Window win{ debugOpengl, framebufferCallback, shared, initializer }; win.get_window()) {
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return win;
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}
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return std::nullopt;
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}
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bool Window::init_glfw(const GLFWerrorfun errorCallback) noexcept {
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glfwSetErrorCallback(errorCallback);
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init = glfwInit() == GLFW_TRUE;
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return init;
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Window::Window(Window &&window) noexcept : wwindow(std::move(window.wwindow)), modules(std::move(window.modules)) {
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glfwSetWindowUserPointer(wwindow.get(), &modules);
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}
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void color_10_bits() noexcept {
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