106 lines
3.4 KiB
C++
106 lines
3.4 KiB
C++
#ifndef POC2DMODULAR_WINDOW_HPP
|
|
#define POC2DMODULAR_WINDOW_HPP
|
|
|
|
#include <memory>
|
|
#include <optional>
|
|
#include <string>
|
|
#include <unordered_map>
|
|
#include <GLFW/glfw3.h>
|
|
|
|
namespace data {
|
|
class BasicData;
|
|
}
|
|
|
|
namespace gui {
|
|
class Window final {
|
|
public:
|
|
using modulesType = std::unordered_map<std::string, data::BasicData *>;
|
|
using windowPtr = GLFWwindow *;
|
|
static constexpr int default_width{ 1280 };
|
|
static constexpr int default_height{ 720 };
|
|
|
|
private:
|
|
static void key_callback(GLFWwindow *window, int key, int scancode, int action, int mods);
|
|
|
|
static void cursor_position_callback(GLFWwindow *window, double xpos, double ypos);
|
|
|
|
static void scroll_callback(GLFWwindow *window, double xoffset, double yoffset);
|
|
|
|
static void window_size_callback(GLFWwindow *window, int width, int height);
|
|
|
|
static void window_pos_callback(GLFWwindow *window, int xpos, int ypos);
|
|
|
|
//! RAII window.
|
|
std::unique_ptr<GLFWwindow, decltype(&glfwDestroyWindow)> wwindow{ nullptr, glfwDestroyWindow };
|
|
|
|
//! Modules used in callbacks.
|
|
modulesType modules;
|
|
|
|
explicit Window(const bool debugOpengl,
|
|
const GLFWframebuffersizefun framebufferCallback,
|
|
GLFWwindow *shared,
|
|
std::initializer_list<modulesType::value_type> initializer);
|
|
|
|
public:
|
|
Window() noexcept = delete;
|
|
|
|
Window(const Window &) = delete;
|
|
|
|
Window(Window &&window) noexcept;
|
|
|
|
/*!
|
|
* \brief
|
|
* \param [in] framebufferCallback Self-explicit
|
|
* \param [in] debugOpengl Boolean to choose if it activates OpenGL's debug mode
|
|
* \param [in] shared Another window pointer that shares the OpenGL's context
|
|
* \param [in] initializer To initialize Window::modules
|
|
* \return Optional containing a Window object if it was successful.
|
|
*/
|
|
[[nodiscard]] static std::optional<Window> create_window(
|
|
GLFWframebuffersizefun framebufferCallback,
|
|
const bool debugOpengl,
|
|
GLFWwindow *shared,
|
|
std::initializer_list<modulesType::value_type> initializer) noexcept;
|
|
|
|
~Window() noexcept = default;
|
|
|
|
[[nodiscard]] const std::unique_ptr<GLFWwindow, decltype(&glfwDestroyWindow)> &get_window() const noexcept;
|
|
|
|
[[nodiscard]] bool should_close() const noexcept;
|
|
|
|
void swap_buffers() const noexcept;
|
|
|
|
void add_module(data::BasicData &module);
|
|
|
|
void delete_module(const std::string &module);
|
|
|
|
/**
|
|
* \brief Make window's OpenGL context current
|
|
*/
|
|
void get_context() const noexcept;
|
|
|
|
Window &operator=(const Window &) = delete;
|
|
|
|
Window &operator=(Window other) noexcept;
|
|
};
|
|
|
|
/*!
|
|
* \brief It has to be used **before** creating a Window to put color channels on 10 bits resolution.
|
|
*/
|
|
void color_10_bits() noexcept;
|
|
|
|
/*!
|
|
* \brief It is used to check the color depth for OpenGL's context.
|
|
* \param color_depth The color depth to check. Most of the time, 10 or 8 bits.
|
|
* \return True: color depth is the input one, else it is not.
|
|
*/
|
|
[[nodiscard]] bool check_color_depth(int color_depth) noexcept;
|
|
|
|
/*!
|
|
* \brief It can be used to activate OpenGL's debug mode before creating a window.
|
|
*/
|
|
void opengl_debug() noexcept;
|
|
}
|
|
|
|
|
|
#endif //POC2DMODULAR_WINDOW_HPP
|