BillySheet/include/gui/gui_data.hpp

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#ifndef BILLYSHEET_GUI_DATA_HPP
#define BILLYSHEET_GUI_DATA_HPP
#include "character_sheet.hpp"
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#include <filesystem>
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#include <spdlog/spdlog.h>
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namespace fs = std::filesystem;
namespace gui {
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class Window;
class GuiData final {
private:
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Window &window;
character::CharacterSheet billy;
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// Is it the right place here for both ? Not sure.
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fs::path save_path{ "./" };
std::string filename{ "character_sheet.json" };
public:
GuiData() = delete;
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explicit GuiData(Window &wwindow) : window(wwindow) { SPDLOG_DEBUG("Creating GUI Data"); }
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[[nodiscard]] Window &get_window() const;
~GuiData() noexcept = default;
};
}
#endif //BILLYSHEET_GUI_DATA_HPP