BillySheet/src/billy_objects.cpp

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//
// Created by postaron on 23/02/24.
//
#include "billy_objects.hpp"
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#include <spdlog/spdlog.h>
#include "characteristic/characteristic.hpp"
#include "character_sheet.hpp"
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std::uint32_t constexpr const_hash(const char *input) {
return *input ? static_cast<unsigned int>(*input) + 33 * const_hash(input + 1) : 5381;
}
constexpr std::uint32_t weaponsHash = const_hash("weapons");
constexpr std::uint32_t equipmentHash = const_hash("equipments");
constexpr std::uint32_t toolsHash = const_hash("tools");
namespace character {
using characteristic::Characteristic;
bool BillyObjects::push_object(const billyObject &object, CharacterSheet &sheet) noexcept {
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if (sheet.objects.size() < 3) {
sheet.objects.emplace_back(object);
sheet.available_objects.erase(object);
auto &local_habilete = static_cast<Characteristic &>(sheet.habilete);
auto &local_adresse = static_cast<Characteristic &>(sheet.adresse);
auto &local_endurance = static_cast<Characteristic &>(sheet.endurance);
auto &local_chance = static_cast<Characteristic &>(sheet.chance);
std::visit(overloaded{
[&](const weapons &arg) {
++sheet.nb_weapons;
change_carac_weapon(arg, sheet, local_habilete, local_adresse, local_endurance, plus);
},
[&](const equipments &arg) {
++sheet.nb_equipments;
change_carac_equipment(arg,
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sheet,
local_habilete,
local_adresse,
local_endurance,
local_chance,
plus,
minus);
},
[&](const tools &arg) {
++sheet.nb_tools;
change_carac_tools(arg,
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sheet,
local_habilete,
local_adresse,
local_endurance,
local_chance,
plus);
},
}, object);
return true;
}
return false;
}
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void BillyObjects::pop_object(CharacterSheet &sheet) noexcept {
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if (!sheet.objects.empty()) {
const billyObject obj = sheet.objects.back();
sheet.objects.pop_back();
sheet.available_objects.insert(obj);
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auto &local_habilete = static_cast<Characteristic &>(sheet.habilete);
auto &local_adresse = static_cast<Characteristic &>(sheet.adresse);
auto &local_endurance = static_cast<Characteristic &>(sheet.endurance);
auto &local_chance = static_cast<Characteristic &>(sheet.chance);
std::visit(overloaded{
[&](const weapons &arg) {
--sheet.nb_weapons;
change_carac_weapon(arg, sheet, local_habilete, local_adresse, local_endurance, minus);
},
[&](const equipments &arg) {
--sheet.nb_equipments;
change_carac_equipment(arg,
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sheet,
local_habilete,
local_adresse,
local_endurance,
local_chance,
minus,
plus);
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},
[&](const tools &arg) {
--sheet.nb_tools;
change_carac_tools(arg,
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sheet,
local_habilete,
local_adresse,
local_endurance,
local_chance,
minus);
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}
}, obj);
}
}
void BillyObjects::change_carac_tools(const tools &arg,
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CharacterSheet &sheet,
Characteristic &localHabilete,
Characteristic &localAdresse,
Characteristic &localEndurance,
Characteristic &localChance,
const std::function<std::uint32_t(std::uint32_t, std::uint32_t)> &operation) noexcept {
switch (arg) {
case tools::Fourche:
localHabilete.materiel = operation(localHabilete.materiel, 1);
localEndurance.materiel = operation(localEndurance.materiel, 3);
break;
case tools::Dagger:
sheet.critique = operation(sheet.critique, 6);
break;
case tools::RockClimbingKit:
localAdresse.materiel = operation(localAdresse.materiel, 1);
break;
case tools::SackOfGrain:
localEndurance.materiel = operation(localEndurance.materiel, 2);
localChance.materiel = operation(localChance.materiel, 2);
break;
}
}
void BillyObjects::change_carac_equipment(const equipments &arg,
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CharacterSheet &sheet,
Characteristic &localHabilete,
Characteristic &localAdresse,
Characteristic &localEndurance,
Characteristic &localChance,
const std::function<std::uint32_t(std::uint32_t, std::uint32_t)> &primary,
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const std::function<std::uint32_t(std::uint32_t, std::uint32_t)> &complement) noexcept {
switch (arg) {
case equipments::Chainmail:
localHabilete.materiel = complement(localHabilete.materiel, 1);
localAdresse.materiel = complement(localAdresse.materiel, 1);
localEndurance.materiel = primary(localEndurance.materiel, 1);
sheet.armor = primary(sheet.armor, 2);
break;
case equipments::CookingPot:
localEndurance.materiel = primary(localEndurance.materiel, 2);
sheet.armor = primary(sheet.armor, 1);
break;
case equipments::PamphletTourist:
localChance.materiel = primary(localChance.materiel, 4);
break;
case equipments::MedicKit:
localChance.materiel = primary(localChance.materiel, 1);
break;
}
}
void BillyObjects::change_carac_weapon(const weapons &arg,
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CharacterSheet &sheet,
Characteristic &localHabilete,
Characteristic &localAdresse,
Characteristic &localEndurance,
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const std::function<std::uint32_t(std::uint32_t, std::uint32_t)> &operation) noexcept {
switch (arg) {
case weapons::Sword:
localHabilete.materiel = operation(localHabilete.materiel, 4);
break;
case weapons::Lance:
localHabilete.materiel = operation(localHabilete.materiel, 3);
localAdresse.materiel = operation(localAdresse.materiel, 1);
break;
case weapons::Morgenstern:
localHabilete.materiel = operation(localHabilete.materiel, 1);
localEndurance.materiel = operation(localEndurance.materiel, 1);
sheet.damage = operation(sheet.damage, 1);
break;
case weapons::Bow:
localHabilete.materiel = operation(localHabilete.materiel, 3);
localAdresse.materiel = operation(localAdresse.materiel, 1);
break;
}
}
void BillyObjects::check_dagger_conditions(const CharacterSheet &sheet,
Characteristic &localHabilete,
const std::function<std::uint32_t(std::uint32_t, std::uint32_t)> &operation) {
int count_weapons = 0;
bool is_there_bow = false;
std::for_each(sheet.objects.cbegin(), sheet.objects.cend(), [&](const billyObject &object) -> void {
if (const weapons *p = std::get_if<weapons>(std::addressof(object)); p != nullptr) {
++count_weapons;
if (*p == weapons::Bow) {
is_there_bow = true;
}
}
});
if (count_weapons < 2 && !is_there_bow) {
localHabilete.materiel = operation(localHabilete.materiel, 1);
}
}
std::string_view BillyObjects::billy_object_to_string(const billyObject &object) noexcept {
return std::visit(overloaded{
[](const weapons &arg) {
switch (arg) {
case weapons::Sword:
return sword;
case weapons::Lance:
return lance;
case weapons::Morgenstern:
return morgenstern;
case weapons::Bow:
return bow;
}
},
[](const equipments &arg) {
switch (arg) {
case equipments::Chainmail:
return chainmail;
case equipments::CookingPot:
return cooking_pot;
case equipments::MedicKit:
return medic_kit;
case equipments::PamphletTourist:
return pamphlet_tourist;
}
},
[](const tools &arg) {
switch (arg) {
case tools::Fourche:
return fourche;
case tools::Dagger:
return dagger;
case tools::RockClimbingKit:
return rock_climbing_kit;
case tools::SackOfGrain:
return sack_of_grain;
}
}
}, object);
}
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void BillyObjects::from_json(const json &j, BillyObjects::container &billy) {
for (const auto &element: j) {
const std::uint32_t key = element[0].get<std::uint32_t>();
const std::uint8_t value = element[1].get<std::uint8_t>();
switch (key) {
case weaponsHash:
billy.push_back(static_cast<weapons>(value));
break;
case equipmentHash:
billy.push_back(static_cast<equipments>(value));
break;
case toolsHash:
billy.push_back(static_cast<tools>(value));
break;
}
}
}
void BillyObjects::to_json(json &j, const BillyObjects::container &billy) {
for (const auto &object: billy) {
std::visit(overloaded{
[&j](const weapons weapon) {
j.emplace_back(std::pair{ weaponsHash, static_cast<std::uint8_t>(weapon) });
},
[&j](const equipments equipment) {
j.emplace_back(std::pair{ equipmentHash, static_cast<std::uint8_t>(equipment) });
},
[&j](const tools tool) {
j.emplace_back(std::pair{ toolsHash, static_cast<std::uint8_t>(tool) });
}
}, object);
}
}
ankerl::svector<bool, 3> BillyObjects::check_conformity(const CharacterSheet &sheet) noexcept {
ankerl::svector<bool, 3> output;
std::transform(sheet.get_objects().cbegin(),
sheet.get_objects().cend(), std::back_inserter(output),
[&sheet](const billyObject &object) -> bool {
return std::visit(overloaded{
[](const weapons weapon) { return false; },
[](const equipments equipment) { return false; },
[](const tools tool) { return false; },
}, object);
});
const int total = std::accumulate(sheet.get_objects().cbegin(),
sheet.get_objects().cend(),
0,
[](const int a, const billyObject &object) -> int {
return 0;
});
return output;
}
}