BillySheet/src/gui/gui.cpp

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#include "gui/gui.hpp"
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#include "imgui.h"
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#include "imgui_stdlib.h"
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#include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h"
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#include "gui/window.hpp"
#include "gui/gui_data.hpp"
#include "character_sheet.hpp"
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#include "controller.hpp"
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gui::Gui::Gui(GuiData &data, menu::MenuData &menuData) : data(data), menu(menuData), font("font/DejaVuSans.ttf") {
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SPDLOG_DEBUG("Creating GUI");
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(void) ImGui::CreateContext();
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ImGui::StyleColorsDark();
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(void) ImGui::GetIO().Fonts->AddFontFromFileTTF(font.c_str(), 18.0f);
(void) ImGui_ImplGlfw_InitForOpenGL(data.get_window().get_window().get(), true);
initialized = ImGui_ImplOpenGL3_Init("#version 130");
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SPDLOG_DEBUG("Initialized: {}", initialized);
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}
gui::Gui::~Gui() noexcept {
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ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
}
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void gui::Gui::render_gui(const Controller &controller) {
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if (initialized) {
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constexpr ImGuiWindowFlags flags = ImGuiWindowFlags_MenuBar |
ImGuiWindowFlags_NoMove |
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ImGuiWindowFlags_NoResize |
ImGuiWindowFlags_NoCollapse |
ImGuiWindowFlags_NoTitleBar;
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ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
//TODO GUI
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{
const ImGuiViewport &viewport = *ImGui::GetMainViewport();
ImGui::SetNextWindowPos(viewport.Pos);
ImGui::SetNextWindowSize(viewport.Size);
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}
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// Never collapsed.
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(void) ImGui::Begin("Billy", nullptr, flags);
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menu.gui();
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{
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ImGui::BeginChild("carac", ImVec2(0, ImGui::GetWindowHeight() * 0.2f), true);
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ImGui::Text("Caractère");
// Remove label
ImGui::PushItemWidth(-1);
ImGui::InputTextMultiline("Caractère", &data.billy.caractere);
ImGui::PopItemWidth();
ImGui::EndChild();
}
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ImGui::BeginGroup();
{
ImGui::BeginChild("habilete", ImVec2(ImGui::GetWindowWidth() / 3, ImGui::GetWindowHeight() * 0.2f), true);
ImGui::Text("Habileté");
ImGui::EndChild();
}
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ImGui::SameLine();
{
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ImGui::BeginChild("adresse", ImVec2(ImGui::GetWindowWidth() / 3, ImGui::GetWindowHeight() * 0.2f), true);
ImGui::Text("Adresse");
ImGui::Text("Bottom pane1");
ImGui::Text("Bottom pane2");
ImGui::Text("Bottom pane3");
ImGui::Text("Bottom pane4");
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ImGui::EndChild();
}
{
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ImGui::BeginChild("endurance", ImVec2(ImGui::GetWindowWidth() / 3, ImGui::GetWindowHeight() * 0.2f), true);
ImGui::Text("Endurance");
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ImGui::Text("Bottom pane1");
ImGui::Text("Bottom pane2");
ImGui::Text("Bottom pane3");
ImGui::Text("Bottom pane4");
ImGui::EndChild();
}
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ImGui::SameLine();
{
ImGui::BeginChild("chance", ImVec2(ImGui::GetWindowWidth() / 3, ImGui::GetWindowHeight() * 0.2f), true);
ImGui::Text("Chance");
ImGui::Text("Bottom pane1");
ImGui::Text("Bottom pane2");
ImGui::Text("Bottom pane3");
ImGui::Text("Bottom pane4");
ImGui::EndChild();
}
ImGui::EndGroup();
ImGui::SameLine();
{
ImGui::BeginChild("stats secondaire", ImVec2(ImGui::GetWindowWidth() / 3, ImGui::GetWindowHeight() * 0.4f), true);
ImGui::Text("STAT. SECONDAIRES");
ImGui::EndChild();
}
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ImGui::End();
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controller.control_menu();
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ImGui::Render();
}
}
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void gui::Gui::render_gpu() const {
if (initialized) {
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
}
}