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Author SHA1 Message Date
01697f9df4
Compiles, not run yet. 2022-01-08 23:40:31 +01:00
9dfe0faa56
Beginning writing gui and window wrapper for GLFW 2022-01-08 21:57:17 +01:00
9 changed files with 222 additions and 6 deletions

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@ -1,11 +1,131 @@
cmake_minimum_required(VERSION 3.19 FATAL_ERROR)
project(BillySheet)
project(BillySheet LANGUAGES CXX C)
add_executable(BillySheet src/main.cpp)
find_package(OpenGL REQUIRED)
set_target_properties(BillySheet PROPERTIES
set(PRECOMPILE_HEADERS
include/gui.hpp
include/gui_data.hpp
include/window.hpp
)
set(SOURCE_HEADERS
include/imgui/imconfig.h
include/imgui/imgui.h
include/imgui/imgui_impl_glfw.h
include/imgui/imgui_impl_opengl3.h
include/imgui/imgui_impl_opengl3_loader.h
include/imgui/imgui_internal.h
include/imgui/imstb_rectpack.h
include/imgui/imstb_textedit.h
include/imgui/imstb_truetype.h
include/gui.hpp
include/gui_data.hpp
include/window.hpp)
set(SOURCE_FILES
src/imgui/imgui.cpp
src/imgui/imgui_draw.cpp
src/imgui/imgui_impl_glfw.cpp
src/imgui/imgui_impl_opengl3.cpp
src/imgui/imgui_tables.cpp
src/imgui/imgui_widgets.cpp
src/main.cpp
src/gui.cpp
src/gui_data.cpp
src/window.cpp)
set(SOURCES
${SOURCE_HEADERS}
${SOURCE_FILES})
find_program(CCACHE_FOUND ccache)
if (CCACHE_FOUND)
message(STATUS "ccache found !")
set_property(GLOBAL PROPERTY C_COMPILER_LAUNCHER ccache)
set_property(GLOBAL PROPERTY C_LINKER_LAUNCHER ccache)
set_property(GLOBAL PROPERTY CXX_COMPILER_LAUNCHER ccache)
set_property(GLOBAL PROPERTY CXX_LINKER_LAUNCHER ccache)
else ()
message(STATUS "ccache not found")
endif ()
option(BUILD_SHARED_LIBS "Build shared libraries" OFF)
option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" OFF)
option(GLFW_BUILD_TESTS "Build the GLFW test programs" OFF)
option(GLFW_BUILD_DOCS "Build the GLFW documentation" OFF)
option(GLFW_INSTALL "Generate installation target" OFF)
option(GLFW_VULKAN_STATIC "Assume the Vulkan loader is linked with the application" OFF)
add_subdirectory(external/glfw)
option(SPDLOG_ENABLE_PCH "Build static or shared library using precompiled header to speed up compilation time" ON)
option(SPDLOG_BUILD_WARNINGS "Enable compiler warnings" ON)
option(SPDLOG_PREVENT_CHILD_FD "Prevent from child processes to inherit log file descriptors" ON)
option(SPDLOG_NO_THREAD_ID "prevent spdlog from querying the thread id on each log call if thread id is not needed" ON)
option(SPDLOG_NO_TLS "prevent spdlog from using thread local storage" ON)
option(SPDLOG_NO_ATOMIC_LEVELS "prevent spdlog from using of std::atomic log levels (use only if your code never modifies log levels concurrently" ON)
add_subdirectory(external/spdlog)
set(COMPILE_FLAGS
-pipe
-march=skylake # change to native or your architecture.
-mtune=skylake # same as above
-mrdseed # be careful about this, this is linked to the x86 architecture.
-mrdrnd # same as above
-Wall
-Wextra
-Wpedantic
-pedantic
-ffunction-sections
-fdata-sections
-fuse-ld=gold
-funroll-loops
-fdevirtualize-at-ltrans
-fno-builtin-malloc -fno-builtin-calloc -fno-builtin-realloc -fno-builtin-free
)
set(LINKER_OPTIONS
-Wl,--sort-common,--as-needed,--gc-sections,--strip-all
-fuse-ld=gold
-fdevirtualize-at-ltrans
)
set(LINKER_FLAGS
jemalloc
)
add_executable(BillySheet ${SOURCES})
target_include_directories(BillySheet PRIVATE include include/imgui)
set_target_properties(BillySheet spdlog PROPERTIES
CXX_STANDARD 17
CXX_STANDARD_REQUIRED ON
CXX_EXTENSIONS OFF
INTERPROCEDURAL_OPTIMIZATION ON
UNITY_BUILD ON)
# UNITY_BUILD ON
)
set_target_properties(glfw PROPERTIES
C_STANDARD 11
C_STANDARD_REQUIRED ON
C_EXTENSIONS OFF
INTERPROCEDURAL_OPTIMIZATION ON
# UNITY_BUILD ON
)
#target_precompile_headers(BillySheet PRIVATE ${PRECOMPILE_HEADERS})
target_compile_definitions(BillySheet PRIVATE
$<$<CONFIG:Debug>:_GLIBCXX_DEBUG>
$<$<CONFIG:Debug>:SPDLOG_ACTIVE_LEVEL=SPDLOG_LEVEL_DEBUG>
$<$<CONFIG:Release>:SPDLOG_ACTIVE_LEVEL=SPDLOG_LEVEL_ERROR>)
target_compile_options(spdlog PRIVATE ${COMPILE_FLAGS})
target_compile_options(glfw PRIVATE ${COMPILE_FLAGS})
target_compile_options(BillySheet PRIVATE ${COMPILE_FLAGS})
target_link_options(spdlog PRIVATE ${LINKER_OPTIONS})
target_link_options(glfw PRIVATE ${LINKER_OPTIONS})
target_link_options(BillySheet PRIVATE ${LINKER_OPTIONS})
target_link_libraries(spdlog PRIVATE ${LINKER_FLAGS})
target_link_libraries(glfw PRIVATE ${LINKER_FLAGS})
target_link_libraries(BillySheet glfw spdlog OpenGL::OpenGL ${LINKER_FLAGS})

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@ -2,6 +2,12 @@
This project is about to digitally control your character sheet from the book "La Forteresse du Chaudron Noir" from Bob Lennon.
## External dependencies
All dependencies are inside the "external" directory. The followings are inside:
Some dependencies are inside the "external" directory. The followings are inside:
- GLFW: windowing
- Spdlog: logging the app.
The others are:
- jemalloc
- ccache
- the gold linker
- OpenGL

16
include/gui.hpp Normal file
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@ -0,0 +1,16 @@
#ifndef BILLYSHEET_GUI_HPP
#define BILLYSHEET_GUI_HPP
namespace gui {
class Gui final {
private:
public:
Gui() = delete;
~Gui() noexcept;
};
}
#endif //BILLYSHEET_GUI_HPP

21
include/gui_data.hpp Normal file
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@ -0,0 +1,21 @@
#ifndef BILLYSHEET_GUI_DATA_HPP
#define BILLYSHEET_GUI_DATA_HPP
#include "window.hpp"
namespace gui {
class GuiData final {
private:
Window &window;
public:
GuiData() = delete;
explicit GuiData(Window &wwindow) : window(wwindow) {}
~GuiData() noexcept = default;
};
}
#endif //BILLYSHEET_GUI_DATA_HPP

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include/window.hpp Normal file
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#ifndef BILLYSHEET_WINDOW_HPP
#define BILLYSHEET_WINDOW_HPP
#include <memory>
#include <GLFW/glfw3.h>
namespace gui {
class Window final {
private:
static void delete_glfw_window(GLFWwindow *glfWwindow) {
glfwDestroyWindow(glfWwindow);
glfwTerminate();
}
std::unique_ptr<GLFWwindow, decltype(&delete_glfw_window)> wwindow{ nullptr, delete_glfw_window };
public:
Window();
~Window() noexcept = default;
};
}
#endif //BILLYSHEET_WINDOW_HPP

5
src/gui.cpp Normal file
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#include "gui.hpp"
gui::Gui::~Gui() noexcept {
}

1
src/gui_data.cpp Normal file
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#include "gui_data.hpp"

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@ -1,6 +1,10 @@
#include <iostream>
#include <spdlog/spdlog.h>
#include <spdlog/sinks/stdout_sinks.h>
int main() {
std::cout << "Hello, World!" << std::endl;
std::ios::sync_with_stdio(false);
spdlog::set_default_logger(spdlog::stdout_logger_st("console"));
SPDLOG_WARN("Hello world !");
return EXIT_SUCCESS;
}

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src/window.cpp Normal file
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#include "window.hpp"
#include <stdexcept>
#include <spdlog/spdlog.h>
static void glfwErrorCallback(int error, const char *message) {
spdlog::error("Error code {}: {}", error, message);
}
gui::Window::Window() {
glfwSetErrorCallback(glfwErrorCallback);
if (glfwInit() == GLFW_FALSE) {
throw std::runtime_error("GLFW init failed.");
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
wwindow = std::unique_ptr<GLFWwindow, decltype(&delete_glfw_window)>(glfwCreateWindow(600, 800, "Billy Sheet tracker", nullptr, nullptr),
delete_glfw_window);
}