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2 Commits

Author SHA1 Message Date
05782bae69
Correct rules for equipments 2024-10-30 12:17:14 +01:00
8429e7ff8f
Generic object is good for now 2024-10-30 10:55:52 +01:00
2 changed files with 34 additions and 23 deletions

View File

@ -47,11 +47,8 @@ namespace character {
class Tools;
using billyObjects = std::variant<Weapons, Equipments, Tools>;
using billyEnums = std::variant<weapons, equipments, tools>;
static billyObjects new_object(const billyEnums &inputObject);
class GenericObject {
public:
virtual ~GenericObject() = default;
@ -62,16 +59,22 @@ namespace character {
[[nodiscard]] virtual std::uint32_t add_damage() const noexcept = 0;
[[nodiscard]] virtual std::uint32_t add_materiel(const characteristic::characType inType) const noexcept = 0;
[[nodiscard]] virtual std::int32_t add_materiel(const characteristic::characType inType) const noexcept = 0;
[[nodiscard]] virtual std::string_view to_string() const noexcept = 0;
[[nodiscard]] virtual billyEnums get_type() const noexcept = 0;
};
using billyObjects = std::unique_ptr<GenericObject>;
static billyObjects new_object(const billyEnums &inputObject) noexcept;
class Weapons final : virtual public GenericObject {
public:
const weapons type{ weapons::Sword };
friend billyObjects new_object(const billyEnums &inputObject);
friend billyObjects new_object(const billyEnums &inputObject) noexcept;
Weapons() = delete;
@ -83,9 +86,11 @@ namespace character {
[[nodiscard]] std::uint32_t add_damage() const noexcept final;
[[nodiscard]] std::uint32_t add_materiel(const characteristic::characType inType) const noexcept final;
[[nodiscard]] std::int32_t add_materiel(const characteristic::characType inType) const noexcept final;
[[nodiscard]] std::string_view to_string() const noexcept override;
[[nodiscard]] std::string_view to_string() const noexcept final;
[[nodiscard]] billyEnums get_type() const noexcept final { return type; }
private:
explicit Weapons(const weapons type) : type(type) {}
@ -95,7 +100,7 @@ namespace character {
public:
const equipments type{ equipments::Chainmail };
friend billyObjects new_object(const billyEnums &inputObject);
friend billyObjects new_object(const billyEnums &inputObject) noexcept;
Equipments() = delete;
@ -107,9 +112,11 @@ namespace character {
[[nodiscard]] std::uint32_t add_damage() const noexcept final;
[[nodiscard]] std::uint32_t add_materiel(const characteristic::characType inType) const noexcept final;
[[nodiscard]] std::int32_t add_materiel(const characteristic::characType inType) const noexcept final;
[[nodiscard]] std::string_view to_string() const noexcept override;
[[nodiscard]] std::string_view to_string() const noexcept final;
[[nodiscard]] billyEnums get_type() const noexcept final { return type; }
private:
explicit Equipments(const equipments type) : type(type) {}
@ -119,7 +126,7 @@ namespace character {
public:
const tools type{ tools::Fourche };
friend billyObjects new_object(const billyEnums &inputObject);
friend billyObjects new_object(const billyEnums &inputObject) noexcept;
Tools() = delete;
@ -131,9 +138,11 @@ namespace character {
[[nodiscard]] std::uint32_t add_damage() const noexcept final;
[[nodiscard]] std::uint32_t add_materiel(const characteristic::characType inType) const noexcept final;
[[nodiscard]] std::int32_t add_materiel(const characteristic::characType inType) const noexcept final;
[[nodiscard]] std::string_view to_string() const noexcept override;
[[nodiscard]] std::string_view to_string() const noexcept final;
[[nodiscard]] billyEnums get_type() const noexcept final { return type; }
private:
explicit Tools(const tools type) : type(type) {}

View File

@ -30,7 +30,7 @@ namespace character {
std::uint32_t Weapons::add_damage() const noexcept { return type == weapons::Morgenstern ? 1 : 0; }
std::uint32_t Weapons::add_materiel(const characteristic::characType inType) const noexcept {
std::int32_t Weapons::add_materiel(const characteristic::characType inType) const noexcept {
switch (type) {
case weapons::Sword:
if (inType == characType::Habilete) {
@ -93,12 +93,14 @@ namespace character {
std::uint32_t Equipments::add_damage() const noexcept { return 0; }
std::uint32_t Equipments::add_materiel(const characteristic::characType inType) const noexcept {
std::int32_t Equipments::add_materiel(const characteristic::characType inType) const noexcept {
switch (type) {
case equipments::Chainmail:
return inType == characType::Habilete ||
inType == characType::Adresse ||
inType == characType::Endurance ? 1 : 0;
if (inType == characType::Habilete ||
inType == characType::Adresse) {
return -1;
}
return inType == characType::Endurance ? 1 : 0;
case equipments::CookingPot:
return inType == characType::Endurance ? 2 : 0;
case equipments::PamphletTourist:
@ -127,7 +129,7 @@ namespace character {
std::uint32_t Tools::add_damage() const noexcept { return 0; }
std::uint32_t Tools::add_materiel(const characteristic::characType inType) const noexcept {
std::int32_t Tools::add_materiel(const characteristic::characType inType) const noexcept {
switch (type) {
case tools::Fourche:
switch (inType) {
@ -160,11 +162,11 @@ namespace character {
}
}
billyObjects new_object(const billyEnums &inputObject) {
billyObjects new_object(const billyEnums &inputObject) noexcept {
return std::visit(overloaded{
[](const weapons input) { return billyObjects{ Weapons{ input }}; },
[](const equipments input) { return billyObjects{ Equipments{ input }}; },
[](const tools input) { return billyObjects{ Tools{ input }}; }
[](const weapons input) { return billyObjects{ new Weapons{ input }}; },
[](const equipments input) { return billyObjects{ new Equipments{ input }}; },
[](const tools input) { return billyObjects{ new Tools{ input }}; }
}, inputObject);
}
}