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7 Commits

15 changed files with 151 additions and 378 deletions

9
.gitmodules vendored
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@ -1,12 +1,3 @@
[submodule "external/spdlog"]
path = external/spdlog
url = https://github.com/gabime/spdlog.git
[submodule "external/json"]
path = external/json
url = https://github.com/nlohmann/json.git
[submodule "external/catch2"]
path = external/catch2
url = https://github.com/catchorg/Catch2.git
[submodule "external/svector"]
path = external/svector
url = https://github.com/martinus/svector.git

6
.idea/cmake.xml generated
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@ -2,9 +2,9 @@
<project version="4">
<component name="CMakeSharedSettings">
<configurations>
<configuration PROFILE_NAME="Debug" ENABLED="true" CONFIG_NAME="Debug" GENERATION_OPTIONS="-G Ninja" />
<configuration PROFILE_NAME="Debug Coverage" ENABLED="true" CONFIG_NAME="Debug" GENERATION_OPTIONS="-G Ninja -DENABLE_COVERAGE=ON" />
<configuration PROFILE_NAME="Release" ENABLED="true" CONFIG_NAME="Release" GENERATION_OPTIONS="-G Ninja" />
<configuration PROFILE_NAME="Debug" ENABLED="true" CONFIG_NAME="Debug" GENERATION_OPTIONS="-G Ninja -DJSON_SystemInclude=ON" />
<configuration PROFILE_NAME="Debug Coverage" ENABLED="true" CONFIG_NAME="Debug" GENERATION_OPTIONS="-G Ninja -DENABLE_COVERAGE=ON -DJSON_SystemInclude=ON" />
<configuration PROFILE_NAME="Release" ENABLED="true" CONFIG_NAME="Release" GENERATION_OPTIONS="-G Ninja -DJSON_SystemInclude=ON" />
</configurations>
</component>
</project>

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@ -1,6 +1,10 @@
cmake_minimum_required(VERSION 3.19 FATAL_ERROR)
project(BillySheet LANGUAGES CXX)
include(GNUInstallDirs)
include(CMakePackageConfigHelpers)
include(FetchContent)
file(GLOB_RECURSE SOURCE_HEADERS include/*.h include/*.hpp)
file(GLOB_RECURSE SOURCE_FILES src/*.cpp)
@ -10,6 +14,9 @@ set(SOURCES
${SOURCE_FILES}
)
find_package(PkgConfig REQUIRED)
pkg_check_modules(Jemalloc REQUIRED IMPORTED_TARGET jemalloc)
find_program(CCACHE_FOUND ccache)
if (CCACHE_FOUND)
message(STATUS "ccache found !")
@ -21,20 +28,11 @@ else ()
message(STATUS "ccache not found")
endif ()
add_subdirectory(external/svector)
option(SPDLOG_ENABLE_PCH "Build static or shared library using precompiled header to speed up compilation time" ON)
option(SPDLOG_BUILD_WARNINGS "Enable compiler warnings" ON)
option(SPDLOG_PREVENT_CHILD_FD "Prevent from child processes to inherit log file descriptors" ON)
option(SPDLOG_NO_THREAD_ID "prevent spdlog from querying the thread id on each log call if thread id is not needed" ON)
option(SPDLOG_NO_TLS "prevent spdlog from using thread local storage" ON)
option(SPDLOG_NO_ATOMIC_LEVELS "prevent spdlog from using of std::atomic log levels (use only if your code never modifies log levels concurrently" ON)
add_subdirectory(external/spdlog)
fetchcontent_declare(json URL https://github.com/nlohmann/json/releases/download/v3.11.3/json.tar.xz)
set(JSON_BuildTests OFF CACHE INTERNAL "")
option(JSON_ImplicitConversions "Enable implicit conversions." OFF)
option(JSON_SystemInclude "Include as system headers (skip for clang-tidy)." ON)
add_subdirectory(external/json)
fetchcontent_makeavailable(json)
option(CATCH_INSTALL_DOCS "Install documentation alongside library" OFF)
option(CATCH_INSTALL_EXTRAS "Install extras alongside library" OFF)
@ -64,10 +62,6 @@ set(LINKER_OPTIONS
-fdevirtualize-at-ltrans
)
set(LINKER_FLAGS
jemalloc
)
option(ENABLE_COVERAGE "Enabling coverage" OFF)
if (${ENABLE_COVERAGE})
@ -77,43 +71,58 @@ if (${ENABLE_COVERAGE})
list(APPEND LINKER_FLAGS gcov)
endif ()
add_subdirectory("Unit testing")
add_library(BillySheet SHARED ${SOURCES})
target_include_directories(BillySheet PRIVATE include include/imgui external/ImFileDialog)
target_include_directories(BillySheet
PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INDLUDEDIR}/billySheet>
)
set_target_properties(BillySheet spdlog svector PROPERTIES
set_target_properties(BillySheet PROPERTIES
CXX_STANDARD 17
CXX_STANDARD_REQUIRED ON
CXX_EXTENSIONS OFF
INTERPROCEDURAL_OPTIMIZATION ON
# UNITY_BUILD ON
UNITY_BUILD ON
PUBLIC_HEADER "include/billy_objects.hpp;include/character_sheet.hpp;include/generic_object.hpp;include/characteristic.hpp"
)
set_target_properties(spdlog svector PROPERTIES UNITY_BUILD ON)
target_compile_definitions(BillySheet PRIVATE
$<$<CONFIG:Debug>:_GLIBCXX_DEBUG>
$<$<CONFIG:Debug>:SPDLOG_ACTIVE_LEVEL=SPDLOG_LEVEL_DEBUG>
$<$<CONFIG:Release>:SPDLOG_ACTIVE_LEVEL=SPDLOG_LEVEL_ERROR>)
)
target_compile_definitions(spdlog PRIVATE $<$<CONFIG:Debug>:_GLIBCXX_DEBUG>)
target_compile_definitions(svector INTERFACE $<$<CONFIG:Debug>:_GLIBCXX_DEBUG>)
target_compile_options(spdlog PRIVATE ${COMPILE_FLAGS})
target_compile_options(svector INTERFACE ${COMPILE_FLAGS})
target_compile_options(BillySheet PRIVATE ${COMPILE_FLAGS})
target_link_options(spdlog PRIVATE ${LINKER_OPTIONS})
target_link_options(svector INTERFACE ${LINKER_OPTIONS})
target_link_options(BillySheet PRIVATE ${LINKER_OPTIONS})
target_link_libraries(spdlog PRIVATE ${LINKER_FLAGS})
target_link_libraries(svector INTERFACE ${LINKER_FLAGS})
target_link_libraries(BillySheet glfw
spdlog::spdlog_header_only
svector::svector
target_link_libraries(BillySheet PUBLIC
nlohmann_json::nlohmann_json
${LINKER_FLAGS}
PkgConfig::Jemalloc
)
install(TARGETS BillySheet nlohmann_json
EXPORT billySheetTargets
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
PUBLIC_HEADER DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}/billySheet"
)
install(EXPORT billySheetTargets
FILE billySheetTargets.cmake
NAMESPACE billySheet::
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/billySheet
)
configure_package_config_file(${CMAKE_CURRENT_SOURCE_DIR}/Config.cmake.in
"${CMAKE_CURRENT_BINARY_DIR}/billySheetConfig.cmake"
INSTALL_DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/billySheet
)
install(FILES
"${CMAKE_CURRENT_BINARY_DIR}/billySheetConfig.cmake"
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/billySheet
)
add_subdirectory("Unit testing")

7
Config.cmake.in Normal file
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@ -0,0 +1,7 @@
@PACKAGE_INIT@
include("${CMAKE_CURRENT_LIST_DIR}/billySheetTargets.cmake")
include(CMakeFindDependencyMacro)
find_dependency(PkgConfig REQUIRED)
check_required_components(billySheet)

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@ -6,7 +6,6 @@ include(../external/catch2/extras/Catch.cmake)
add_executable(UnitTest adummy.cpp
characteristics_tests.cpp
../src/billy_objects.cpp
billy_objects_tests.cpp
)
@ -19,9 +18,9 @@ set_target_properties(Catch2 UnitTest svector PROPERTIES
)
target_include_directories(UnitTest PRIVATE ${CMAKE_SOURCE_DIR}/include)
target_compile_definitions(UnitTest PRIVATE ${DEF_COMP})
target_compile_options(UnitTest PRIVATE ${COMPILE_FLAGS})
target_compile_options(UnitTest PRIVATE ${COMPILE_FLAGS} -fdiagnostics-all-candidates)
target_link_options(UnitTest PRIVATE ${LINKER_OPTIONS})
target_link_libraries(UnitTest ${LINKER_FLAGS} spdlog::spdlog_header_only Catch2::Catch2WithMain nlohmann_json::nlohmann_json svector::svector)
target_link_libraries(UnitTest ${LINKER_FLAGS} spdlog::spdlog_header_only Catch2::Catch2WithMain nlohmann_json::nlohmann_json svector::svector BillySheet)
enable_testing()
catch_discover_tests(UnitTest WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} REPORTER junit OUTPUT_DIR ${CMAKE_SOURCE_DIR} OUTPUT_PREFIX cppspec- OUTPUT_SUFFIX .xml)

1
external/json vendored

@ -1 +0,0 @@
Subproject commit 9cca280a4d0ccf0c08f47a99aa71d1b0e52f8d03

1
external/spdlog vendored

@ -1 +0,0 @@
Subproject commit 27cb4c76708608465c413f6d0e6b8d99a4d84302

1
external/svector vendored

@ -1 +0,0 @@
Subproject commit cbeced42e061da03b881ba1d09621d4604de030a

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@ -10,46 +10,23 @@
#include <functional>
#include <variant>
#include <string_view>
#include <ankerl/svector.h>
#include "characteristic/characteristic.hpp"
#include <unordered_map>
#include <nlohmann/json_fwd.hpp>
#include "generic_object.hpp"
// helper type for the visitor
template<typename... Ts>
struct overloaded : Ts ... { using Ts::operator()...; };
template<typename... Ts>
overloaded(Ts...) -> overloaded<Ts...>;
namespace character {
class CharacterSheet;
enum class weapons : std::uint8_t {
Sword = 0,
Lance = 1,
Morgenstern = 2,
Bow = 3
};
enum class equipments : std::uint8_t {
Chainmail = 4,
CookingPot = 5,
PamphletTourist = 6,
MedicKit = 7
};
enum class tools : std::uint8_t {
Fourche = 8,
Dagger = 9,
RockClimbingKit = 10,
SackOfGrain = 11
};
namespace characteristic{
class Characteristic;
}
class BillyObjects final {
public:
static constexpr std::size_t max_num_obj{ 3 };
using billyObject = std::variant<weapons, equipments, tools>;
using container = ankerl::svector<billyObject, max_num_obj>;
using json = nlohmann::json;
using container = std::unordered_map<billyEnums, billyObjects>;
static constexpr std::array<BillyObjects::billyObject, 12> all_objects{
static constexpr std::array<billyEnums, 12> all_objects{
weapons::Sword,
weapons::Lance,
weapons::Morgenstern,
@ -66,22 +43,7 @@ namespace character {
static constexpr std::string_view json_key{ "billy_objects" };
static constexpr std::string_view sword{ "Sword" };
static constexpr std::string_view lance{ "Lance" };
static constexpr std::string_view morgenstern{ "Morgenstern" };
static constexpr std::string_view bow{ "Bow" };
static constexpr std::string_view chainmail{ "Chainmail" };
static constexpr std::string_view cooking_pot{ "Cooking pot" };
static constexpr std::string_view pamphlet_tourist{ "Touristic pamphlet" };
static constexpr std::string_view medic_kit{ "Medic kit" };
static constexpr std::string_view fourche{ "Fourche" };
static constexpr std::string_view dagger{ "Dagger" };
static constexpr std::string_view rock_climbing_kit{ "Rock climbing kit" };
static constexpr std::string_view sack_of_grain{ "Sack of grain" };
static std::string_view billy_object_to_string(const billyObject &object) noexcept;
static std::string_view billy_object_to_string(const billyObjects &object) noexcept;
static void to_json(json &j, const BillyObjects::container &billy);
@ -91,47 +53,30 @@ namespace character {
~BillyObjects() noexcept = default;
[[nodiscard]] bool push_object(const billyObject &object, CharacterSheet &sheet) noexcept;
[[nodiscard]] bool insert_object(CharacterSheet &sheet, const billyEnums objType) noexcept;
void pop_object(CharacterSheet &sheet) noexcept;
[[nodiscard]] static ankerl::svector<bool, 3> check_conformity(const CharacterSheet &sheet) noexcept;
void erase_object(CharacterSheet &sheet, const billyEnums objToErase) noexcept;
[[nodiscard]] const std::plus<std::uint32_t> &get_plus_operation() const { return plus; }
[[nodiscard]] const std::minus<std::uint32_t> &get_minus_operation() const { return minus; }
private:
std::plus<std::uint32_t> plus;
std::minus<std::uint32_t> minus;
static void change_carac_weapon(const weapons &arg,
CharacterSheet &sheet,
characteristic::Characteristic &localHabilete,
characteristic::Characteristic &localAdresse,
characteristic::Characteristic &localEndurance,
const std::function<std::uint32_t(std::uint32_t, std::uint32_t)> &operation) noexcept;
static void change_carac_equipment(const equipments &arg,
CharacterSheet &sheet,
characteristic::Characteristic &localHabilete,
characteristic::Characteristic &localAdresse,
characteristic::Characteristic &localEndurance,
characteristic::Characteristic &localChance,
const std::function<std::uint32_t(std::uint32_t, std::uint32_t)> &primary,
const std::function<std::uint32_t(std::uint32_t, std::uint32_t)> &complement) noexcept;
static void change_carac_tools(const tools &arg,
CharacterSheet &sheet,
characteristic::Characteristic &localHabilete,
characteristic::Characteristic &localAdresse,
characteristic::Characteristic &localEndurance,
characteristic::Characteristic &localChance,
const std::function<std::uint32_t(std::uint32_t, std::uint32_t)> &operation) noexcept;
static void check_dagger_conditions(const CharacterSheet &sheet,
characteristic::Characteristic &localHabilete,
const std::function<std::uint32_t(std::uint32_t, std::uint32_t)> &operation);
private:
std::plus<std::uint32_t> plus;
std::minus<std::uint32_t> minus;
static void change_carac(const billyObjects &arg,
CharacterSheet &sheet,
characteristic::Characteristic &localHabilete,
characteristic::Characteristic &localAdresse,
characteristic::Characteristic &localEndurance,
characteristic::Characteristic &localChance,
const std::function<std::uint32_t(std::uint32_t, std::uint32_t)> &operation) noexcept;
};
}

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@ -1,7 +1,7 @@
#ifndef BILLYSHEET_CHARACTER_SHEET_HPP
#define BILLYSHEET_CHARACTER_SHEET_HPP
#include "characteristic/characteristic.hpp"
#include "characteristic.hpp"
#include "billy_objects.hpp"
#include <unordered_set>
@ -32,7 +32,7 @@ namespace character {
BillyObjects::container objects;
std::unordered_set<BillyObjects::billyObject> available_objects{
std::unordered_set<billyEnums> available_objects{
BillyObjects::all_objects.cbegin(),
BillyObjects::all_objects.cend()
};

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@ -9,7 +9,6 @@
#include <variant>
#include <string>
#include <string_view>
#include "characteristic/characteristic.hpp"
// helper type for the visitor
template<typename... Ts>
@ -18,6 +17,10 @@ template<typename... Ts>
overloaded(Ts...) -> overloaded<Ts...>;
namespace character {
namespace characteristic {
enum class characType : std::uint8_t;
}
using namespace std::string_literals;
enum class weapons : std::uint8_t {
@ -59,7 +62,7 @@ namespace character {
[[nodiscard]] virtual std::uint32_t add_damage() const noexcept = 0;
[[nodiscard]] virtual std::int32_t add_materiel(const characteristic::characType inType) const noexcept = 0;
[[nodiscard]] virtual std::int32_t add_materiel(const characteristic::characType &inType) const noexcept = 0;
[[nodiscard]] virtual std::string_view to_string() const noexcept = 0;
@ -68,13 +71,11 @@ namespace character {
using billyObjects = std::unique_ptr<GenericObject>;
static billyObjects new_object(const billyEnums &inputObject) noexcept;
class Weapons final : virtual public GenericObject {
public:
const weapons type{ weapons::Sword };
friend billyObjects new_object(const billyEnums &inputObject) noexcept;
explicit Weapons(const weapons type) : type(type) {}
Weapons() = delete;
@ -86,21 +87,18 @@ namespace character {
[[nodiscard]] std::uint32_t add_damage() const noexcept final;
[[nodiscard]] std::int32_t add_materiel(const characteristic::characType inType) const noexcept final;
[[nodiscard]] std::int32_t add_materiel(const characteristic::characType &inType) const noexcept final;
[[nodiscard]] std::string_view to_string() const noexcept final;
[[nodiscard]] billyEnums get_type() const noexcept final { return type; }
private:
explicit Weapons(const weapons type) : type(type) {}
};
class Equipments final : virtual public GenericObject {
public:
const equipments type{ equipments::Chainmail };
friend billyObjects new_object(const billyEnums &inputObject) noexcept;
explicit Equipments(const equipments type) : type(type) {}
Equipments() = delete;
@ -112,21 +110,18 @@ namespace character {
[[nodiscard]] std::uint32_t add_damage() const noexcept final;
[[nodiscard]] std::int32_t add_materiel(const characteristic::characType inType) const noexcept final;
[[nodiscard]] std::int32_t add_materiel(const characteristic::characType &inType) const noexcept final;
[[nodiscard]] std::string_view to_string() const noexcept final;
[[nodiscard]] billyEnums get_type() const noexcept final { return type; }
private:
explicit Equipments(const equipments type) : type(type) {}
};
class Tools final : virtual public GenericObject {
public:
const tools type{ tools::Fourche };
friend billyObjects new_object(const billyEnums &inputObject) noexcept;
explicit Tools(const tools type) : type(type) {}
Tools() = delete;
@ -138,14 +133,11 @@ namespace character {
[[nodiscard]] std::uint32_t add_damage() const noexcept final;
[[nodiscard]] std::int32_t add_materiel(const characteristic::characType inType) const noexcept final;
[[nodiscard]] std::int32_t add_materiel(const characteristic::characType &inType) const noexcept final;
[[nodiscard]] std::string_view to_string() const noexcept final;
[[nodiscard]] billyEnums get_type() const noexcept final { return type; }
private:
explicit Tools(const tools type) : type(type) {}
};
} // character

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@ -1,10 +1,7 @@
//
// Created by postaron on 23/02/24.
//
#include "billy_objects.hpp"
#include <spdlog/spdlog.h>
#include "characteristic/characteristic.hpp"
#include "characteristic.hpp"
#include "character_sheet.hpp"
#include <nlohmann/json.hpp>
std::uint32_t constexpr const_hash(const char *input) {
return *input ? static_cast<unsigned int>(*input) + 33 * const_hash(input + 1) : 5381;
@ -17,10 +14,16 @@ constexpr std::uint32_t toolsHash = const_hash("tools");
namespace character {
using characteristic::Characteristic;
bool BillyObjects::push_object(const billyObject &object, CharacterSheet &sheet) noexcept {
bool BillyObjects::insert_object(CharacterSheet &sheet, const billyEnums objType) noexcept {
if (sheet.objects.size() < 3) {
sheet.objects.emplace_back(object);
sheet.available_objects.erase(object);
sheet.objects.emplace(objType, std::visit(overloaded{
[](const weapons &arg) { return std::unique_ptr<GenericObject>(std::make_unique<Weapons>(arg)); },
[](const equipments &arg) { return std::unique_ptr<GenericObject>(std::make_unique<Equipments>(arg)); },
[](const tools &arg) { return std::unique_ptr<GenericObject>(std::make_unique<Tools>(arg)); },
}, objType));
const auto &object = sheet.objects[objType];
sheet.available_objects.erase(objType);
auto &local_habilete = static_cast<Characteristic &>(sheet.habilete);
auto &local_adresse = static_cast<Characteristic &>(sheet.adresse);
@ -28,42 +31,21 @@ namespace character {
auto &local_chance = static_cast<Characteristic &>(sheet.chance);
std::visit(overloaded{
[&](const weapons &arg) {
++sheet.nb_weapons;
change_carac_weapon(arg, sheet, local_habilete, local_adresse, local_endurance, plus);
},
[&](const equipments &arg) {
++sheet.nb_equipments;
change_carac_equipment(arg,
sheet,
local_habilete,
local_adresse,
local_endurance,
local_chance,
plus,
minus);
},
[&](const tools &arg) {
++sheet.nb_tools;
change_carac_tools(arg,
sheet,
local_habilete,
local_adresse,
local_endurance,
local_chance,
plus);
},
}, object);
[&](const weapons &arg) { ++sheet.nb_weapons; },
[&](const equipments &arg) { ++sheet.nb_equipments; },
[&](const tools &arg) { ++sheet.nb_tools; },
}, objType);
change_carac(object, sheet, local_habilete, local_adresse, local_endurance, local_chance, plus);
return true;
}
return false;
}
void BillyObjects::pop_object(CharacterSheet &sheet) noexcept {
void BillyObjects::erase_object(CharacterSheet &sheet, const billyEnums objToErase) noexcept {
if (!sheet.objects.empty()) {
const billyObject obj = sheet.objects.back();
sheet.objects.pop_back();
sheet.available_objects.insert(obj);
const billyObjects obj{ sheet.objects[objToErase].release() };
sheet.objects.erase(objToErase);
sheet.available_objects.insert(objToErase);
auto &local_habilete = static_cast<Characteristic &>(sheet.habilete);
auto &local_adresse = static_cast<Characteristic &>(sheet.adresse);
@ -71,171 +53,49 @@ namespace character {
auto &local_chance = static_cast<Characteristic &>(sheet.chance);
std::visit(overloaded{
[&](const weapons &arg) {
--sheet.nb_weapons;
change_carac_weapon(arg, sheet, local_habilete, local_adresse, local_endurance, minus);
},
[&](const equipments &arg) {
--sheet.nb_equipments;
change_carac_equipment(arg,
sheet,
local_habilete,
local_adresse,
local_endurance,
local_chance,
minus,
plus);
},
[&](const tools &arg) {
--sheet.nb_tools;
change_carac_tools(arg,
sheet,
local_habilete,
local_adresse,
local_endurance,
local_chance,
minus);
}
}, obj);
[&](const weapons &arg) { --sheet.nb_weapons; },
[&](const equipments &arg) { --sheet.nb_equipments; },
[&](const tools &arg) { --sheet.nb_tools; }
}, objToErase);
change_carac(obj, sheet, local_habilete, local_adresse, local_endurance, local_chance, minus);
}
}
void BillyObjects::change_carac_tools(const tools &arg,
void BillyObjects::change_carac(const billyObjects &arg,
CharacterSheet &sheet,
Characteristic &localHabilete,
Characteristic &localAdresse,
Characteristic &localEndurance,
Characteristic &localChance,
const std::function<std::uint32_t(std::uint32_t, std::uint32_t)> &operation) noexcept {
switch (arg) {
case tools::Fourche:
localHabilete.materiel = operation(localHabilete.materiel, 1);
localEndurance.materiel = operation(localEndurance.materiel, 3);
break;
case tools::Dagger:
sheet.critique = operation(sheet.critique, 6);
break;
case tools::RockClimbingKit:
localAdresse.materiel = operation(localAdresse.materiel, 1);
break;
case tools::SackOfGrain:
localEndurance.materiel = operation(localEndurance.materiel, 2);
localChance.materiel = operation(localChance.materiel, 2);
break;
}
}
void BillyObjects::change_carac_equipment(const equipments &arg,
CharacterSheet &sheet,
Characteristic &localHabilete,
Characteristic &localAdresse,
Characteristic &localEndurance,
Characteristic &localChance,
const std::function<std::uint32_t(std::uint32_t, std::uint32_t)> &primary,
const std::function<std::uint32_t(std::uint32_t, std::uint32_t)> &complement) noexcept {
switch (arg) {
case equipments::Chainmail:
localHabilete.materiel = complement(localHabilete.materiel, 1);
localAdresse.materiel = complement(localAdresse.materiel, 1);
localEndurance.materiel = primary(localEndurance.materiel, 1);
sheet.armor = primary(sheet.armor, 2);
break;
case equipments::CookingPot:
localEndurance.materiel = primary(localEndurance.materiel, 2);
sheet.armor = primary(sheet.armor, 1);
break;
case equipments::PamphletTourist:
localChance.materiel = primary(localChance.materiel, 4);
break;
case equipments::MedicKit:
localChance.materiel = primary(localChance.materiel, 1);
break;
}
}
void BillyObjects::change_carac_weapon(const weapons &arg,
CharacterSheet &sheet,
Characteristic &localHabilete,
Characteristic &localAdresse,
Characteristic &localEndurance,
const std::function<std::uint32_t(std::uint32_t, std::uint32_t)> &operation) noexcept {
switch (arg) {
case weapons::Sword:
localHabilete.materiel = operation(localHabilete.materiel, 4);
break;
case weapons::Lance:
localHabilete.materiel = operation(localHabilete.materiel, 3);
localAdresse.materiel = operation(localAdresse.materiel, 1);
break;
case weapons::Morgenstern:
localHabilete.materiel = operation(localHabilete.materiel, 1);
localEndurance.materiel = operation(localEndurance.materiel, 1);
sheet.damage = operation(sheet.damage, 1);
break;
case weapons::Bow:
localHabilete.materiel = operation(localHabilete.materiel, 3);
localAdresse.materiel = operation(localAdresse.materiel, 1);
break;
}
localHabilete.materiel = operation(localHabilete.materiel, arg->add_materiel(localHabilete.type));
localAdresse.materiel = operation(localAdresse.materiel, arg->add_materiel(localAdresse.type));
localEndurance.materiel = operation(localEndurance.materiel, arg->add_materiel(localEndurance.type));
localChance.materiel = operation(localChance.materiel, arg->add_materiel(localChance.type));
sheet.armor = operation(sheet.armor, arg->add_armor());
sheet.damage = operation(sheet.armor, arg->add_damage());
sheet.critique = operation(sheet.critique, arg->add_critique());
}
void BillyObjects::check_dagger_conditions(const CharacterSheet &sheet,
Characteristic &localHabilete,
const std::function<std::uint32_t(std::uint32_t, std::uint32_t)> &operation) {
int count_weapons = 0;
bool is_there_bow = false;
std::for_each(sheet.objects.cbegin(), sheet.objects.cend(), [&](const billyObject &object) -> void {
if (const weapons *p = std::get_if<weapons>(std::addressof(object)); p != nullptr) {
++count_weapons;
if (*p == weapons::Bow) {
is_there_bow = true;
}
if (const auto it_dagger = sheet.objects.find(tools::Dagger); it_dagger != sheet.objects.cend()) {
const std::size_t count_weapons = std::count_if(sheet.objects.cbegin(),
sheet.objects.cend(),
[](container::const_reference node) {
return std::get_if<weapons>(&node.first) != nullptr;
});
const bool is_there_bow = sheet.objects.find(weapons::Bow) != sheet.objects.cend();
if (count_weapons > 1 || is_there_bow) {
localHabilete.materiel = operation(localHabilete.materiel,
-it_dagger->second->add_materiel(localHabilete.type));
}
});
if (count_weapons < 2 && !is_there_bow) {
localHabilete.materiel = operation(localHabilete.materiel, 1);
}
}
std::string_view BillyObjects::billy_object_to_string(const billyObject &object) noexcept {
return std::visit(overloaded{
[](const weapons &arg) {
switch (arg) {
case weapons::Sword:
return sword;
case weapons::Lance:
return lance;
case weapons::Morgenstern:
return morgenstern;
case weapons::Bow:
return bow;
}
},
[](const equipments &arg) {
switch (arg) {
case equipments::Chainmail:
return chainmail;
case equipments::CookingPot:
return cooking_pot;
case equipments::MedicKit:
return medic_kit;
case equipments::PamphletTourist:
return pamphlet_tourist;
}
},
[](const tools &arg) {
switch (arg) {
case tools::Fourche:
return fourche;
case tools::Dagger:
return dagger;
case tools::RockClimbingKit:
return rock_climbing_kit;
case tools::SackOfGrain:
return sack_of_grain;
}
}
}, object);
std::string_view BillyObjects::billy_object_to_string(const billyObjects &object) noexcept {
return object->to_string();
}
void BillyObjects::from_json(const json &j, BillyObjects::container &billy) {
@ -244,20 +104,21 @@ namespace character {
const std::uint8_t value = element[1].get<std::uint8_t>();
switch (key) {
case weaponsHash:
billy.push_back(static_cast<weapons>(value));
billy.emplace(static_cast<weapons>(value), std::make_unique<Weapons>(static_cast<weapons>(value)));
break;
case equipmentHash:
billy.push_back(static_cast<equipments>(value));
billy.emplace(static_cast<equipments>(value),
std::make_unique<Equipments>(static_cast<equipments>(value)));
break;
case toolsHash:
billy.push_back(static_cast<tools>(value));
billy.emplace(static_cast<tools>(value), std::make_unique<Tools>(static_cast<tools>(value)));
break;
}
}
}
void BillyObjects::to_json(json &j, const BillyObjects::container &billy) {
for (const auto &object: billy) {
for (const auto &[object_type, _]: billy) {
std::visit(overloaded{
[&j](const weapons weapon) {
j.emplace_back(std::pair{ weaponsHash, static_cast<std::uint8_t>(weapon) });
@ -268,27 +129,7 @@ namespace character {
[&j](const tools tool) {
j.emplace_back(std::pair{ toolsHash, static_cast<std::uint8_t>(tool) });
}
}, object);
}, object_type);
}
}
ankerl::svector<bool, 3> BillyObjects::check_conformity(const CharacterSheet &sheet) noexcept {
ankerl::svector<bool, 3> output;
std::transform(sheet.get_objects().cbegin(),
sheet.get_objects().cend(), std::back_inserter(output),
[&sheet](const billyObject &object) -> bool {
return std::visit(overloaded{
[](const weapons weapon) { return false; },
[](const equipments equipment) { return false; },
[](const tools tool) { return false; },
}, object);
});
const int total = std::accumulate(sheet.get_objects().cbegin(),
sheet.get_objects().cend(),
0,
[](const int a, const billyObject &object) -> int {
return 0;
});
return output;
}
}

View File

@ -1 +0,0 @@
#include "character_sheet.hpp"

View File

@ -3,6 +3,7 @@
//
#include "generic_object.hpp"
#include "characteristic.hpp"
namespace character {
using characteristic::characType;
@ -30,7 +31,7 @@ namespace character {
std::uint32_t Weapons::add_damage() const noexcept { return type == weapons::Morgenstern ? 1 : 0; }
std::int32_t Weapons::add_materiel(const characteristic::characType inType) const noexcept {
std::int32_t Weapons::add_materiel(const characteristic::characType &inType) const noexcept {
switch (type) {
case weapons::Sword:
if (inType == characType::Habilete) {
@ -93,7 +94,7 @@ namespace character {
std::uint32_t Equipments::add_damage() const noexcept { return 0; }
std::int32_t Equipments::add_materiel(const characteristic::characType inType) const noexcept {
std::int32_t Equipments::add_materiel(const characteristic::characType &inType) const noexcept {
switch (type) {
case equipments::Chainmail:
if (inType == characType::Habilete ||
@ -129,7 +130,7 @@ namespace character {
std::uint32_t Tools::add_damage() const noexcept { return 0; }
std::int32_t Tools::add_materiel(const characteristic::characType inType) const noexcept {
std::int32_t Tools::add_materiel(const characteristic::characType &inType) const noexcept {
switch (type) {
case tools::Fourche:
switch (inType) {
@ -165,12 +166,4 @@ namespace character {
return sackOfGrain;
}
}
billyObjects new_object(const billyEnums &inputObject) noexcept {
return std::visit(overloaded{
[](const weapons input) { return billyObjects{ new Weapons{ input }}; },
[](const equipments input) { return billyObjects{ new Equipments{ input }}; },
[](const tools input) { return billyObjects{ new Tools{ input }}; }
}, inputObject);
}
}