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6f2104ad97
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Dagger is now correct
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2024-10-30 14:40:18 +01:00 |
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b4b7d27c77
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Update catch2
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2024-10-30 13:19:06 +01:00 |
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a4acfc4e7e
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Remove useless submodules
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2024-10-30 13:13:38 +01:00 |
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05782bae69
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Correct rules for equipments
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2024-10-30 12:17:14 +01:00 |
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8429e7ff8f
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Generic object is good for now
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2024-10-30 10:55:52 +01:00 |
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71e5faf139
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Correct tests now
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2024-10-30 09:57:09 +01:00 |
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7e613ca2a0
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Lighter library with a rework on characteristics.
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2024-10-29 23:23:56 +01:00 |
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f412b1b997
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Making it a library
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2024-10-29 23:14:09 +01:00 |
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e061279654
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Removing any useless file after all tests
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2024-09-02 13:40:17 +02:00 |
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75f8db9f5a
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Feature: adding matériel to Billy.
No conformity is done when adding things (dagger or bow for example)
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2024-09-02 12:46:04 +02:00 |
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6ad47b12bf
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Disable unity build property for GLFW
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2024-09-02 12:43:40 +02:00 |
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f1b38c903a
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Small tool to update submodules to latest tags
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2024-09-01 19:03:45 +02:00 |
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fe3adeed4c
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Up to date
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2024-09-01 19:01:27 +02:00 |
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58ad00e47a
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Putting release flags in expression generator.
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2024-03-14 17:11:23 +01:00 |
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b2f4f31abd
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Adding two more tests.
Deleting useless default case.
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2024-03-08 16:30:38 +01:00 |
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2c3d736d5f
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Conversion to JSON.
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2024-03-04 17:25:11 +01:00 |
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a693da20bf
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Using small vector.
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2024-03-04 17:24:17 +01:00 |
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bde031f393
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Deleting useless fields and enum.
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2024-03-04 11:33:09 +01:00 |
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a164593cd8
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Using svector
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2024-02-29 12:23:30 +01:00 |
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e6bec5c0f2
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Reformat correctly
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2024-02-29 12:23:16 +01:00 |
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6e50ef7fb8
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Deleting useless line
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2024-02-29 12:22:32 +01:00 |
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fc37d107e0
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Adding svector
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2024-02-29 12:22:32 +01:00 |
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7ee5899e31
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Reformat
Reformat
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2024-02-29 12:22:31 +01:00 |
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371fbcb04d
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Adding a great, simple and standalone small vector.
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2024-02-29 12:03:27 +01:00 |
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9d5971e23a
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Now popping objects too.
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2024-02-26 23:53:18 +01:00 |
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fd230e87e9
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Correctly adding (pushing_back) objects.
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2024-02-26 23:51:42 +01:00 |
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1d609f12d5
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Better displaying characteristics
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2024-02-26 23:40:46 +01:00 |
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7d4981e02c
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Displaying available objects in GUI.
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2024-02-26 17:51:43 +01:00 |
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60957902cb
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Modern border flag for child in GUI.
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2024-02-26 17:51:20 +01:00 |
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bdc9adcf75
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Adding "pamphlet tourist" to the to_string function.
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2024-02-26 16:47:57 +01:00 |
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16422be351
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Adding objects is done except for the dagger
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2024-02-26 16:44:06 +01:00 |
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88025baeff
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Adding the future class which changes characteristics based on objects.
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2024-02-26 12:17:19 +01:00 |
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cfd22179e9
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Changing characteristics to try to deal with gameplay.
It is not a definitive changes, a refactoring is going to be made in the future.
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2024-02-26 11:36:58 +01:00 |
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97960cffc6
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Easier to add files now.
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2024-02-23 19:38:17 +01:00 |
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e338f7e6e9
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Pre-compiled headers do not work.
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2024-02-23 19:33:16 +01:00 |
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328d186eb5
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Useless comment added by the IDE.
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2024-02-23 19:31:47 +01:00 |
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7b44338f7f
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Hope it will work if cloned
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2024-02-23 18:08:39 +01:00 |
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d5691e46c6
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Update imgui
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2024-01-28 22:44:29 +01:00 |
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88f893555b
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Reformat
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2024-01-28 21:10:36 +01:00 |
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3e65ac5fe9
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Up to date dependencies.
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2024-01-28 20:56:26 +01:00 |
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8dbf55d5d2
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UNit testing up to date for catch2
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2024-01-28 20:50:32 +01:00 |
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2755f4827e
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Reformat.
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2024-01-28 20:31:50 +01:00 |
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7d1a0473ff
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Possible to create a vector or another container of Window.
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2022-06-09 22:16:23 +02:00 |
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e17764dc88
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Changing the logger's name
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2022-06-09 21:53:18 +02:00 |
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340a4516dd
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Disabling implicit conversions.
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2022-06-09 21:52:49 +02:00 |
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618dad7df1
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Adding gui_data_interface.hpp in CMakeLists.txt.
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2022-04-15 22:00:50 +02:00 |
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ba89d4bfbe
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Adding an interface for all data in GUI (not useful in this project but can be in another.
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2022-04-15 22:00:13 +02:00 |
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109ae75fb2
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Better like this: glClear is in the framebuffer callback.
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2022-04-08 23:13:38 +02:00 |
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58af31be5e
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My new CPU architecture (yes went to red team).
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2022-04-08 22:59:44 +02:00 |
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420ad2c8d9
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removing useless window owning in GuiData
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2022-02-09 23:43:49 +01:00 |
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